From 4000c0112a49c28793844f454278b50e00943173 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Fri, 27 Jun 2014 09:40:10 -0700 Subject: Remove the ATI_envmap_bumpmap extension As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand Reviewed-by: Kenneth Graunke [v1] Reviewed-by: Chris Forbes [v2] Reviewed-by: Ian Romanick [v3] --- src/mesa/main/tests/enum_strings.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'src/mesa/main/tests') diff --git a/src/mesa/main/tests/enum_strings.cpp b/src/mesa/main/tests/enum_strings.cpp index 2913668aeb0..7bcb758b7d3 100644 --- a/src/mesa/main/tests/enum_strings.cpp +++ b/src/mesa/main/tests/enum_strings.cpp @@ -1116,14 +1116,6 @@ const struct enum_info everything[] = { { 0x8758, "GL_PACK_INVERT_MESA" }, { 0x8764, "GL_BUFFER_SIZE" }, { 0x8765, "GL_BUFFER_USAGE" }, - { 0x8775, "GL_BUMP_ROT_MATRIX_ATI" }, - { 0x8776, "GL_BUMP_ROT_MATRIX_SIZE_ATI" }, - { 0x8777, "GL_BUMP_NUM_TEX_UNITS_ATI" }, - { 0x8778, "GL_BUMP_TEX_UNITS_ATI" }, - { 0x8779, "GL_DUDV_ATI" }, - { 0x877A, "GL_DU8DV8_ATI" }, - { 0x877B, "GL_BUMP_ENVMAP_ATI" }, - { 0x877C, "GL_BUMP_TARGET_ATI" }, { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS" }, { 0x87FF, "GL_PROGRAM_BINARY_FORMATS" }, { 0x8800, "GL_STENCIL_BACK_FUNC" }, -- cgit v1.2.3