From 08c5b10ae904231d887f9b6c37694c0e03939a28 Mon Sep 17 00:00:00 2001 From: Thomas Helland Date: Tue, 16 Aug 2016 22:10:36 +0200 Subject: mesa/glsl: Move string_to_uint_map into the util folder This clears the last bits of the usecases of the hash table located in mesa/program, allowing us to remove it. V2: Rebase on top of changes to Makefile.sources Signed-off-by: Thomas Helland Reviewed-by: Timothy Arceri --- src/mesa/main/shaderobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main/shaderobj.c') diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 0075a6d6429..350b677911e 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -39,8 +39,8 @@ #include "main/uniforms.h" #include "program/program.h" #include "program/prog_parameter.h" -#include "program/hash_table.h" #include "util/ralloc.h" +#include "util/string_to_uint_map.h" /**********************************************************************/ /*** Shader object functions ***/ -- cgit v1.2.3