From 63e7a4c6e5bf51d8090046ebc5adcb4207448565 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Wed, 9 Nov 2011 10:20:51 +0000 Subject: mesa,glsl,mapi: Put extern "C" { ... } where appropriate. Probably a several places missing, but enough to cover all headers (in)directly included by uniform_query.cpp, and fix the MSVC build. --- src/mesa/main/shaderapi.h | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/mesa/main/shaderapi.h') diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h index bec448dee47..0ffebdb075f 100644 --- a/src/mesa/main/shaderapi.h +++ b/src/mesa/main/shaderapi.h @@ -29,6 +29,12 @@ #include "glheader.h" + +#ifdef __cplusplus +extern "C" { +#endif + + struct _glapi_table; struct gl_context; struct gl_shader_program; @@ -194,4 +200,9 @@ _mesa_ActiveProgramEXT(GLuint program); extern GLuint GLAPIENTRY _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string); + +#ifdef __cplusplus +} +#endif + #endif /* SHADERAPI_H */ -- cgit v1.2.3