From 22b417b75ce0e6658a5d1e0e80cb6c3fdf631774 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Fri, 1 May 2009 18:20:42 +0100 Subject: mesa/main: set PREFER_DP4 to match position_invarient code This is a quick fix for z fighting in quake4 caused by the mismatch between vertex transformation here and in the position_invarient code. Full fix would be to make this driver-tunable and adjust both position_invarient and ffvertex_prog.c code to respect driver preferences. --- src/mesa/main/ffvertex_prog.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main/ffvertex_prog.c') diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 1ce5685af45..82e1c4af665 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -319,7 +319,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) * multiplications with DP4's or with MUL/MAD's? SSE works better * with the latter, drivers may differ. */ -#define PREFER_DP4 0 +#define PREFER_DP4 1 /* Use uregs to represent registers internally, translate to Mesa's -- cgit v1.2.3