From dca6a28a14f22d77273d79d44f57b0d853c0242d Mon Sep 17 00:00:00 2001 From: Mathias Fröhlich Date: Mon, 31 Oct 2011 18:32:59 +0100 Subject: mesa: Make gl_program::InputsRead 64 bits. Make gl_program::InputsRead a 64 bits bitfield. Adapt the intel and radeon driver to handle a 64 bits InputsRead value. Signed-off-by: Mathias Froehlich Reviewed-by: Eric Anholt --- src/mesa/main/ff_fragment_shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main/ff_fragment_shader.cpp') diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 3d7947bae10..008da0d0e3d 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -334,7 +334,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) else if (!(vertexProgram || vertexShader)) { /* Fixed function vertex logic */ /* _NEW_ARRAY */ - GLbitfield varying_inputs = ctx->varying_vp_inputs; + GLbitfield64 varying_inputs = ctx->varying_vp_inputs; /* These get generated in the setup routine regardless of the * vertex program: -- cgit v1.2.3