From cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 26 Dec 2000 05:09:27 +0000 Subject: Major rework of tnl module New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges. --- src/mesa/main/depth.c | 86 +++++++++++++++++++++++++++------------------------ 1 file changed, 45 insertions(+), 41 deletions(-) (limited to 'src/mesa/main/depth.c') diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index 3660bd51ba6..789260b8605 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -1,4 +1,4 @@ -/* $Id: depth.c,v 1.24 2000/11/22 07:32:16 joukj Exp $ */ +/* $Id: depth.c,v 1.25 2000/12/26 05:09:28 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -49,11 +49,16 @@ void _mesa_ClearDepth( GLclampd depth ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearDepth"); - ctx->Depth.Clear = (GLfloat) CLAMP( depth, 0.0, 1.0 ); + GLfloat tmp = (GLfloat) CLAMP( depth, 0.0, 1.0 ); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Depth.Clear == tmp) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Clear = tmp; if (ctx->Driver.ClearDepth) (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); - ctx->NewState |= _NEW_DEPTH; } @@ -62,41 +67,39 @@ void _mesa_DepthFunc( GLenum func ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthFunc"); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) fprintf(stderr, "glDepthFunc %s\n", gl_lookup_enum_by_nr(func)); switch (func) { - case GL_LESS: /* (default) pass if incoming z < stored z */ - case GL_GEQUAL: - case GL_LEQUAL: - case GL_GREATER: - case GL_NOTEQUAL: - case GL_EQUAL: - case GL_ALWAYS: - if (ctx->Depth.Func != func) { - ctx->Depth.Func = func; - ctx->NewState |= _NEW_DEPTH; - ctx->_TriangleCaps &= ~DD_Z_NEVER; - if (ctx->Driver.DepthFunc) { - (*ctx->Driver.DepthFunc)( ctx, func ); - } - } - break; - case GL_NEVER: - if (ctx->Depth.Func != func) { - ctx->Depth.Func = func; - ctx->NewState |= _NEW_DEPTH; - ctx->_TriangleCaps |= DD_Z_NEVER; - if (ctx->Driver.DepthFunc) { - (*ctx->Driver.DepthFunc)( ctx, func ); - } - } - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); + case GL_LESS: /* (default) pass if incoming z < stored z */ + case GL_GEQUAL: + case GL_LEQUAL: + case GL_GREATER: + case GL_NOTEQUAL: + case GL_EQUAL: + case GL_ALWAYS: + case GL_NEVER: + break; + default: + gl_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); + return; } + + if (ctx->Depth.Func == func) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Func = func; + + if (func == GL_NEVER) + ctx->_TriangleCaps |= DD_Z_NEVER; + else + ctx->_TriangleCaps &= ~DD_Z_NEVER; + + if (ctx->Driver.DepthFunc) + ctx->Driver.DepthFunc( ctx, func ); } @@ -105,7 +108,7 @@ void _mesa_DepthMask( GLboolean flag ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthMask"); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) fprintf(stderr, "glDepthMask %d\n", flag); @@ -114,13 +117,14 @@ _mesa_DepthMask( GLboolean flag ) * GL_TRUE indicates depth buffer writing is enabled (default) * GL_FALSE indicates depth buffer writing is disabled */ - if (ctx->Depth.Mask != flag) { - ctx->Depth.Mask = flag; - ctx->NewState |= _NEW_DEPTH; - if (ctx->Driver.DepthMask) { - (*ctx->Driver.DepthMask)( ctx, flag ); - } - } + if (ctx->Depth.Mask == flag) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Mask = flag; + + if (ctx->Driver.DepthMask) + ctx->Driver.DepthMask( ctx, flag ); } -- cgit v1.2.3