From d19eecef54384c163af27a470496ed885a5a271b Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 10 Aug 2010 20:11:44 -0700 Subject: glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks. This lets drivers override ir_to_mesa with their own codegen, or at least have a native alternative. --- src/mesa/main/dd.h | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) (limited to 'src/mesa/main/dd.h') diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 825073ca886..71d0f570e4b 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -595,6 +595,27 @@ struct dd_function_table { /*@}*/ + /** + * \name GLSL shader/program functions. + */ + /*@{*/ + /** + * Called when a shader is compiled. + * + * Note that not all shader objects get ShaderCompile called on + * them. Notably, the shaders containing builtin functions do not + * have CompileShader() called, so if lowering passes are done they + * need to also be performed in LinkShader(). + */ + GLboolean (*CompileShader)(GLcontext *ctx, struct gl_shader *shader); + /** + * Called when a shader program is linked. + * + * This gives drivers an opportunity to clone the IR and make their + * own transformations on it for the purposes of code generation. + */ + GLboolean (*LinkShader)(GLcontext *ctx, struct gl_shader_program *shader); + /*@}*/ /** * \name State-changing functions. -- cgit v1.2.3