From d27d29f1a67babd93091d34aae4c2784a8d62f31 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Thu, 2 May 2013 01:22:48 +0200 Subject: mesa: consolidate definitions of max texture image units Shaders are unified on most hardware (= same limits in all stages). Reviewed-by: Kenneth Graunke Reviewed-by: Brian Paul --- src/mesa/main/context.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/mesa/main/context.c') diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 2c05f6dc920..2cc8f36c53b 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -601,10 +601,10 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE; - ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; + ctx->Const.MaxVertexTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */ - ctx->Const.MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS; + ctx->Const.MaxGeometryTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS; ctx->Const.MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS; ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; @@ -676,8 +676,6 @@ check_context_limits(struct gl_context *ctx) assert(VARYING_SLOT_MAX <= (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead))); - assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield)); - /* shader-related checks */ assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); -- cgit v1.2.3