From 13f96c5401ffe3869f08fecb2baf5bff2438b02e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 10 Nov 2008 14:27:42 -0700 Subject: GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident() See bug 18445. When getting array results, __glXReadReply() always reads a multiple of four bytes. This can cause writing to invalid memory when 'n' is not a multiple of four. Special-case the glAreTexturesResident() functions now. To fix the bug, we use a temporary buffer that's a multiple of four bytes in length. NOTE: this commit also reverts part of commit 919ec22ecf72aa163e1b97d8c7381002131ed32c (glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which directly edited the indirect.c file rather than the python generator! I'm not repairing that issue at this time. --- src/mesa/glapi/dispatch.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/mesa/glapi/dispatch.h') diff --git a/src/mesa/glapi/dispatch.h b/src/mesa/glapi/dispatch.h index 98f654f4022..71231560852 100644 --- a/src/mesa/glapi/dispatch.h +++ b/src/mesa/glapi/dispatch.h @@ -28,9 +28,6 @@ #if !defined( _DISPATCH_H_ ) # define _DISPATCH_H_ -#include "glapitable.h" - - /** * \file dispatch.h * Macros for handling GL dispatch tables. -- cgit v1.2.3