From ef6de0141ca7c9757ef40b3db18202b11ab2ec98 Mon Sep 17 00:00:00 2001 From: Chad Versace Date: Fri, 7 Oct 2011 12:12:46 -0700 Subject: intel: Fix scatter/gather for depthstencil textures During anholt's MapTextureImage refactoring, the call to intel_tex_image_s8z24_create_renderbuffers was missplaced. It needs to occur *after* the miptree is allocated. Reviewed-by: Eric Anholt Signed-off-by: Chad Versace --- src/mesa/drivers/dri/intel/intel_tex.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/mesa/drivers') diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 83ba50e39ed..fff2daefb95 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -66,11 +66,6 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, */ ctx->Driver.FreeTextureImageBuffer(ctx, image); - if (intel->must_use_separate_stencil - && image->TexFormat == MESA_FORMAT_S8_Z24) { - intel_tex_image_s8z24_create_renderbuffers(intel, intel_image); - } - if (intel_texobj->mt && intel_miptree_match_image(intel_texobj->mt, image)) { intel_miptree_reference(&intel_image->mt, intel_texobj->mt); @@ -90,6 +85,11 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, */ intel_miptree_reference(&intel_texobj->mt, intel_image->mt); + if (intel->must_use_separate_stencil + && image->TexFormat == MESA_FORMAT_S8_Z24) { + intel_tex_image_s8z24_create_renderbuffers(intel, intel_image); + } + DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n", __FUNCTION__, texobj, image->Level, width, height, depth, intel_image->mt); -- cgit v1.2.3