From c0ca6c30eaf7f488f154c462a01a8945cb4a3103 Mon Sep 17 00:00:00 2001 From: Neil Roberts Date: Fri, 26 Jun 2015 17:54:15 +0100 Subject: i965: Don't try to print the GLSL IR if it has been freed MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Since commit 104c8fc2c2aa5621261f8 the GLSL IR will be freed if NIR is being used. This was causing it to segfault if INTEL_DEBUG=wm is set. This patch just makes it avoid dumping the GLSL IR in that case. Reviewed-by: Ben Widawsky Reviewed-by: Tapani Pälli --- src/mesa/drivers/dri/i965/brw_program.c | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'src/mesa/drivers') diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 2327af77ad3..85e271d2351 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -574,10 +574,13 @@ brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog, struct gl_shader *shader, struct gl_program *prog) { if (shader_prog) { - fprintf(stderr, - "GLSL IR for native %s shader %d:\n", stage, shader_prog->Name); - _mesa_print_ir(stderr, shader->ir, NULL); - fprintf(stderr, "\n\n"); + if (shader->ir) { + fprintf(stderr, + "GLSL IR for native %s shader %d:\n", + stage, shader_prog->Name); + _mesa_print_ir(stderr, shader->ir, NULL); + fprintf(stderr, "\n\n"); + } } else { fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n", stage, prog->Id, stage); -- cgit v1.2.3