From a6b314150c141f4c73e408b114181e57237540d9 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Thu, 2 Jul 2009 19:21:22 -0700
Subject: intel: Fall back on glBitmap with fog enabled.

We would have to build the program with the appropriate fog mode, and
also supply the fog coordinate if appropriate.

Bug #19413.
(cherry picked from commit 8ae02a3919bf31bd33f86208472e100eedb58497)
---
 src/mesa/drivers/dri/intel/intel_pixel_bitmap.c | 6 ++++++
 1 file changed, 6 insertions(+)

(limited to 'src/mesa/drivers')

diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
index a2ccae1b7d6..d137aef13d2 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
@@ -409,6 +409,12 @@ intel_texture_bitmap(GLcontext * ctx,
       return GL_FALSE;
    }
 
+   if (ctx->Fog.Enabled) {
+      if (INTEL_DEBUG & DEBUG_FALLBACKS)
+	 fprintf(stderr, "glBitmap() fallback: fog\n");
+      return GL_FALSE;
+   }
+
    /* Check that we can load in a texture this big. */
    if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
        height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
-- 
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