From 11f5c82e8383fff00edd943209100cc1c9a1424b Mon Sep 17 00:00:00 2001 From: Abdiel Janulgue Date: Wed, 28 Nov 2012 15:10:33 +0200 Subject: intel: Create a miptree using offsets in intel_set_texture_image_region When binding a region to a texture image, re-create the miptree base-level considering the offset and dimension information exported by DRIImage. v8: - Move the alignment surface address checks from the image-from-texture code to the texture-from-image side. This allows the error reporting to conform to OES_EGL_Image and to prevent mixing up EGL and GL errors. Reported by Chad Versace. - Addressed an existing issue in renderbuffer case where there is a a possibility of creating EGL images out of depthstencil textures which isn't really possible. This was spotted by Eric earlier. Reviewed-by: Eric Anholt (v6) Reviewed-by: Chad Versace (v8) Signed-off-by: Abdiel Janulgue --- src/mesa/drivers/dri/intel/intel_tex_image.c | 60 ++++++++++++++++++++++++---- 1 file changed, 53 insertions(+), 7 deletions(-) (limited to 'src/mesa/drivers') diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 8e5b4b47749..d227ee5a8c6 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -24,6 +24,10 @@ #include "intel_fbo.h" #include "intel_span.h" +#ifndef I915 +#include "brw_context.h" +#endif + #define FILE_DEBUG_FLAG DEBUG_TEXTURE /* Work back from the specified level of the image to the baselevel and create a @@ -255,24 +259,53 @@ intel_set_texture_image_region(struct gl_context *ctx, GLenum target, GLenum internalFormat, gl_format format, - uint32_t offset) + uint32_t offset, + GLuint width, + GLuint height, + GLuint tile_x, + GLuint tile_y) { struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intel_image = intel_texture_image(image); struct gl_texture_object *texobj = image->TexObject; struct intel_texture_object *intel_texobj = intel_texture_object(texobj); + bool has_surface_tile_offset = false; + uint32_t draw_x, draw_y; _mesa_init_teximage_fields(&intel->ctx, image, - region->width, region->height, 1, + width, height, 1, 0, internalFormat, format); ctx->Driver.FreeTextureImageBuffer(ctx, image); - intel_image->mt = intel_miptree_create_for_region(intel, target, - image->TexFormat, - region); + intel_image->mt = intel_miptree_create_layout(intel, target, image->TexFormat, + 0, 0, + width, height, 1, + true, 0 /* num_samples */); if (intel_image->mt == NULL) return; + intel_region_reference(&intel_image->mt->region, region); + intel_image->mt->total_width = width; + intel_image->mt->total_height = height; + intel_image->mt->level[0].slice[0].x_offset = tile_x; + intel_image->mt->level[0].slice[0].y_offset = tile_y; + + intel_miptree_get_tile_offsets(intel_image->mt, 0, 0, &draw_x, &draw_y); +#ifndef I915 + has_surface_tile_offset = brw_context(ctx)->has_surface_tile_offset; +#endif + + /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION + * for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has + * trouble resolving back to destination image due to alignment issues. + */ + if (!has_surface_tile_offset && + (draw_x != 0 || draw_y != 0)) { + _mesa_error(ctx, GL_INVALID_OPERATION, __func__); + intel_miptree_release(&intel_image->mt); + return; + } + intel_texobj->needs_validate = true; intel_image->mt->offset = offset; @@ -332,7 +365,10 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, _mesa_lock_texture(&intel->ctx, texObj); texImage = _mesa_get_tex_image(ctx, texObj, target, level); intel_set_texture_image_region(ctx, texImage, rb->mt->region, target, - internalFormat, texFormat, 0); + internalFormat, texFormat, 0, + rb->mt->region->width, + rb->mt->region->height, + 0, 0); _mesa_unlock_texture(&intel->ctx, texObj); } @@ -361,9 +397,19 @@ intel_image_target_texture_2d(struct gl_context *ctx, GLenum target, if (image == NULL) return; + /* Disallow depth/stencil textures: we don't have a way to pass the + * separate stencil miptree of a GL_DEPTH_STENCIL texture through. + */ + if (image->has_depthstencil) { + _mesa_error(ctx, GL_INVALID_OPERATION, __func__); + return; + } + intel_set_texture_image_region(ctx, texImage, image->region, target, image->internal_format, - image->format, image->offset); + image->format, image->offset, + image->width, image->height, + image->tile_x, image->tile_y); } void -- cgit v1.2.3