From 0778fdb002b000e241b042ad65b6da6dd8480454 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 15 Apr 2011 11:58:58 -0700 Subject: intel: Use Mesa core's renderbuffer accessors for depth. Since we're using GTT mappings now (no manual detiling), there's really nothing special to accessing these buffers, other than needing the new RowStride field of gl_renderbuffer to accomodate padding. Reduces the driver size by 2.7kb, and improves glean depthStencil performance 3-10x (!) Reviewed-by: Brian Paul --- src/mesa/drivers/dri/intel/intel_span.c | 48 +++++++++++---------------------- 1 file changed, 15 insertions(+), 33 deletions(-) (limited to 'src/mesa/drivers') diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index 1f41518535c..37a561aacdf 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -30,6 +30,7 @@ #include "main/macros.h" #include "main/mtypes.h" #include "main/colormac.h" +#include "main/renderbuffer.h" #include "intel_buffers.h" #include "intel_fbo.h" @@ -134,36 +135,6 @@ intel_set_span_functions(struct intel_context *intel, #define TAG2(x,y) intel_##x##y##_RG1616 #include "spantmp2.h" -#define LOCAL_DEPTH_VARS \ - struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ - const GLint yScale = rb->Name ? 1 : -1; \ - const GLint yBias = rb->Name ? 0 : rb->Height - 1; \ - int minx = 0, miny = 0; \ - int maxx = rb->Width; \ - int maxy = rb->Height; \ - int pitch = irb->region->pitch * irb->region->cpp; \ - void *buf = irb->region->buffer->virtual; \ - (void)buf; (void)pitch; /* unused for non-gttmap. */ \ - -#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS - -/* z16 depthbuffer functions. */ -#define VALUE_TYPE GLushort -#define WRITE_DEPTH(_x, _y, d) \ - (*(uint16_t *)(irb->region->buffer->virtual + NO_TILE(_x, _y)) = d) -#define READ_DEPTH(d, _x, _y) \ - d = *(uint16_t *)(irb->region->buffer->virtual + NO_TILE(_x, _y)) -#define TAG(x) intel_##x##_z16 -#include "depthtmp.h" - -/* z24_s8 and z24_x8 depthbuffer functions. */ -#define VALUE_TYPE GLuint -#define WRITE_DEPTH(_x, _y, d) \ - (*(uint32_t *)(irb->region->buffer->virtual + NO_TILE(_x, _y)) = d) -#define READ_DEPTH(d, _x, _y) \ - d = *(uint32_t *)(irb->region->buffer->virtual + NO_TILE(_x, _y)) -#define TAG(x) intel_##x##_z24_s8 -#include "depthtmp.h" void intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb) @@ -175,6 +146,15 @@ intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb) drm_intel_gem_bo_map_gtt(irb->region->buffer); + rb->Data = irb->region->buffer->virtual; + rb->RowStride = irb->region->pitch; + + /* Flip orientation if it's the window system buffer */ + if (!rb->Name) { + rb->Data += rb->RowStride * (irb->region->height - 1) * irb->region->cpp; + rb->RowStride = -rb->RowStride; + } + intel_set_span_functions(intel, rb); } @@ -191,6 +171,8 @@ intel_renderbuffer_unmap(struct intel_context *intel, rb->GetRow = NULL; rb->PutRow = NULL; + rb->Data = NULL; + rb->RowStride = 0; } /** @@ -371,9 +353,9 @@ static span_init_func intel_span_init_funcs[MESA_FORMAT_COUNT] = [MESA_FORMAT_XRGB8888] = intel_InitPointers_xRGB8888, [MESA_FORMAT_ARGB8888] = intel_InitPointers_ARGB8888, [MESA_FORMAT_SARGB8] = intel_InitPointers_ARGB8888, - [MESA_FORMAT_Z16] = intel_InitDepthPointers_z16, - [MESA_FORMAT_X8_Z24] = intel_InitDepthPointers_z24_s8, - [MESA_FORMAT_S8_Z24] = intel_InitDepthPointers_z24_s8, + [MESA_FORMAT_Z16] = _mesa_set_renderbuffer_accessors, + [MESA_FORMAT_X8_Z24] = _mesa_set_renderbuffer_accessors, + [MESA_FORMAT_S8_Z24] = _mesa_set_renderbuffer_accessors, [MESA_FORMAT_R8] = intel_InitPointers_R8, [MESA_FORMAT_RG88] = intel_InitPointers_RG88, [MESA_FORMAT_R16] = intel_InitPointers_R16, -- cgit v1.2.3