From 23caf20169ac38436ee9c13914f1d6aa7cf6bb5e Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Thu, 16 Nov 2000 21:05:34 +0000 Subject: Move the transform and lighting code to two new directories math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. --- src/mesa/drivers/glide/fxdd.c | 41 ++++++++++++++++------------------------- 1 file changed, 16 insertions(+), 25 deletions(-) (limited to 'src/mesa/drivers/glide/fxdd.c') diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index e70be6cd6b0..178fa192ac0 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -58,6 +58,7 @@ #include "extensions.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" /* These lookup table are used to extract RGB values in [0,255] from * 16-bit pixel values. @@ -611,11 +612,6 @@ static void fxDDFinish(GLcontext *ctx) -void fxDDSetNearFar(GLcontext *ctx, GLfloat n, GLfloat f) -{ - FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG; - ctx->Driver.RenderStart = fxSetupFXUnits; -} /* KW: Put the word Mesa in the render string because quakeworld * checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE). @@ -763,35 +759,28 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) /* Initialize the software rasterizer and helper modules. */ + fxMesa->glCtx->Driver.RegisterVB = fxDDRegisterVB; + _swrast_CreateContext( fxMesa->glCtx ); _swsetup_CreateContext( fxMesa->glCtx ); + _tnl_CreateContext( fxMesa->glCtx ); + + fxSetupDDPointers(fxMesa->glCtx); /* Tell the software rasterizer to use pixel fog always. */ _swrast_allow_vertex_fog( fxMesa->glCtx, GL_FALSE ); _swrast_allow_pixel_fog( fxMesa->glCtx, GL_TRUE ); - fxSetupDDPointers(fxMesa->glCtx); fxDDInitExtensions(fxMesa->glCtx); - fxDDSetNearFar(fxMesa->glCtx,1.0,100.0); - FX_grGlideGetState((GrState*)fxMesa->state); - /* XXX Fix me: callback not registered when main VB is created. - */ - if (fxMesa->glCtx->VB) - fxDDRegisterVB( fxMesa->glCtx->VB ); - /* XXX Fix me too: need to have the 'struct dd' prepared prior to * creating the context... The below is broken if you try to insert * new stages. */ - if (fxMesa->glCtx->NrPipelineStages) - fxMesa->glCtx->NrPipelineStages = fxDDRegisterPipelineStages( - fxMesa->glCtx->PipelineStage, - fxMesa->glCtx->PipelineStage, - fxMesa->glCtx->NrPipelineStages); + fxDDRegisterPipelineStages( fxMesa->glCtx ); /* Run the config file */ _mesa_context_initialize( fxMesa->glCtx ); @@ -936,6 +925,15 @@ static void fxDDUpdateDDPointers(GLcontext *ctx) _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); + _tnl_InvalidateState( ctx, new_state ); + + /* Recalculate fog table on projection matrix changes. This used to + * be triggered by the NearFar callback. + */ + if (new_state & _NEW_PROJECTION) { + FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG; + ctx->Driver.RenderStart = fxSetupFXUnits; + } if (new_state & (_FX_NEW_IS_IN_HARDWARE | _FX_NEW_RENDERSTATE | @@ -965,7 +963,6 @@ void fxSetupDDPointers(GLcontext *ctx) fprintf(stderr,"fxmesa: fxSetupDDPointers()\n"); } - ctx->Driver.UpdateStateNotify = ~0; ctx->Driver.UpdateState=fxDDUpdateDDPointers; ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan; @@ -975,8 +972,6 @@ void fxSetupDDPointers(GLcontext *ctx) ctx->Driver.GetString=fxDDGetString; - ctx->Driver.NearFar=fxDDSetNearFar; - ctx->Driver.ClearIndex=NULL; ctx->Driver.ClearColor=fxDDClearColor; ctx->Driver.Clear=fxDDClear; @@ -1009,8 +1004,6 @@ void fxSetupDDPointers(GLcontext *ctx) ctx->Driver.DeleteTexture=fxDDTexDel; ctx->Driver.UpdateTexturePalette=fxDDTexPalette; - ctx->Driver.RectFunc=NULL; - ctx->Driver.AlphaFunc=fxDDAlphaFunc; ctx->Driver.BlendFunc=fxDDBlendFunc; ctx->Driver.DepthFunc=fxDDDepthFunc; @@ -1026,8 +1019,6 @@ void fxSetupDDPointers(GLcontext *ctx) ctx->Driver.RegisterVB=fxDDRegisterVB; ctx->Driver.UnregisterVB=fxDDUnregisterVB; - ctx->Driver.RegisterPipelineStages = fxDDRegisterPipelineStages; - if (!getenv("FX_NO_FAST")) ctx->Driver.BuildPrecalcPipeline = fxDDBuildPrecalcPipeline; -- cgit v1.2.3