From 43bb78f2bb6c851d989903e7eb996e87113d878c Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Fri, 19 Jun 2009 20:00:55 +0200 Subject: radeons: use dp4 for position invariant vertex programs Fixes #22181. R200 requires this since DP4 is used in hw tnl mode. R300 prefers it (should be faster due to no instruction dependencies), but both methods should be correct (when sw tcl is used though, MUL/MAD might be faster). Probably doesn't make much difference for R100 since vertex progs are executed in software anyway, but let's just keep it the same there too. --- src/mesa/drivers/dri/radeon/radeon_context.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa/drivers/dri/radeon') diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c index ea81a3250b7..b67bda7d06a 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_context.c @@ -355,6 +355,8 @@ radeonCreateContext( const __GLcontextModes *glVisual, ctx->Const.MaxDrawBuffers = 1; + _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); + /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); -- cgit v1.2.3