From 7391ba1e9d81f15465059db25d1279eefdbeb1a9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 3 Apr 2009 10:08:20 -0600 Subject: mesa: rename some gl_light fields to be clearer EyeDirection -> SpotDirection _NormDirection -> _NormSpotDirection --- src/mesa/drivers/dri/r200/r200_state.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/mesa/drivers/dri/r200') diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index 0eaaaf69ac7..2fcc87c0f5a 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -1210,7 +1210,7 @@ void r200UpdateMaterial( GLcontext *ctx ) * _VP_inf_norm * _h_inf_norm * _Position - * _NormDirection + * _NormSpotDirection * _ModelViewInvScale * _NeedEyeCoords * _EyeZDir @@ -1267,9 +1267,9 @@ static void update_light( GLcontext *ctx ) fcmd[LIT_DIRECTION_W] = 0; } else { COPY_4V( &fcmd[LIT_POSITION_X], l->_Position ); - fcmd[LIT_DIRECTION_X] = -l->_NormDirection[0]; - fcmd[LIT_DIRECTION_Y] = -l->_NormDirection[1]; - fcmd[LIT_DIRECTION_Z] = -l->_NormDirection[2]; + fcmd[LIT_DIRECTION_X] = -l->_NormSpotDirection[0]; + fcmd[LIT_DIRECTION_Y] = -l->_NormSpotDirection[1]; + fcmd[LIT_DIRECTION_Z] = -l->_NormSpotDirection[2]; fcmd[LIT_DIRECTION_W] = 0; } -- cgit v1.2.3