From 36dd53a3cded9d003ec418732b7fc93c1476aa9b Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 10 Sep 2009 09:26:38 -0700 Subject: intel: Don't forget to map the depth read buffer in spans. This broke BlitFramebufferEXT(GL_DEPTH_BUFFER_BIT). --- src/mesa/drivers/dri/intel/intel_span.c | 50 ++++++++++++++++++--------------- 1 file changed, 28 insertions(+), 22 deletions(-) (limited to 'src/mesa/drivers/dri/intel') diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index 8df49908806..1e739434577 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -444,23 +444,32 @@ intel_renderbuffer_unmap(struct intel_context *intel, * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields. */ static void -intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) +intel_map_unmap_framebuffer(struct intel_context *intel, + struct gl_framebuffer *fb, + GLboolean map) { GLcontext *ctx = &intel->ctx; GLuint i, j; - /* color draw buffers */ - for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers; j++) { + /* color buffers */ + if (fb == ctx->DrawBuffer) { + for (j = 0; j < fb->_NumColorDrawBuffers; j++) { + if (map) + intel_renderbuffer_map(intel, fb->_ColorDrawBuffers[j]); + else + intel_renderbuffer_unmap(intel, fb->_ColorDrawBuffers[j]); + } + } else { if (map) - intel_renderbuffer_map(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]); + intel_renderbuffer_map(intel, fb->_ColorReadBuffer); else - intel_renderbuffer_unmap(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]); + intel_renderbuffer_unmap(intel, fb->_ColorReadBuffer); } /* check for render to textures */ for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = - ctx->DrawBuffer->Attachment + i; + fb->Attachment + i; struct gl_texture_object *tex = att->Texture; if (tex) { /* render to texture */ @@ -472,34 +481,26 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) } } - /* color read buffers */ - if (map) - intel_renderbuffer_map(intel, ctx->ReadBuffer->_ColorReadBuffer); - else - intel_renderbuffer_unmap(intel, ctx->ReadBuffer->_ColorReadBuffer); - /* depth buffer (Note wrapper!) */ - if (ctx->DrawBuffer->_DepthBuffer) { + if (fb->_DepthBuffer) { if (map) - intel_renderbuffer_map(intel, ctx->DrawBuffer->_DepthBuffer->Wrapped); + intel_renderbuffer_map(intel, fb->_DepthBuffer->Wrapped); else intel_renderbuffer_unmap(intel, - ctx->DrawBuffer->_DepthBuffer->Wrapped); + fb->_DepthBuffer->Wrapped); } /* stencil buffer (Note wrapper!) */ - if (ctx->DrawBuffer->_StencilBuffer) { + if (fb->_StencilBuffer) { if (map) intel_renderbuffer_map(intel, - ctx->DrawBuffer->_StencilBuffer->Wrapped); + fb->_StencilBuffer->Wrapped); else intel_renderbuffer_unmap(intel, - ctx->DrawBuffer->_StencilBuffer->Wrapped); + fb->_StencilBuffer->Wrapped); } } - - /** * Prepare for software rendering. Map current read/draw framebuffers' * renderbuffes and all currently bound texture objects. @@ -522,7 +523,8 @@ intelSpanRenderStart(GLcontext * ctx) } } - intel_map_unmap_buffers(intel, GL_TRUE); + intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_TRUE); + intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_TRUE); } /** @@ -544,7 +546,8 @@ intelSpanRenderFinish(GLcontext * ctx) } } - intel_map_unmap_buffers(intel, GL_FALSE); + intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_FALSE); + intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_FALSE); UNLOCK_HARDWARE(intel); } @@ -711,6 +714,9 @@ intel_set_span_functions(struct intel_context *intel, intel_YTile_InitStencilPointers_z24_s8(rb); break; } + } else { + _mesa_problem(NULL, + "Unexpected ActualFormat in intelSetSpanFunctions"); } break; default: -- cgit v1.2.3