From b828f7a27b2b8d6b90e646c08dfa25e1d737a9bb Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Tue, 8 Sep 2015 14:31:11 -0700 Subject: nir/glsl: Use lower_outputs_to_temporaries instead of relying on GLSL IR Reviewed-by: Ian Romanick --- src/mesa/drivers/dri/i965/brw_shader.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/mesa/drivers/dri/i965/brw_shader.cpp') diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 445764d3d06..de1a7fe81a8 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -322,9 +322,6 @@ process_glsl_ir(gl_shader_stage stage, options, ctx->Const.NativeIntegers) || progress; } while (progress); - if (options->NirOptions != NULL) - lower_output_reads(stage, shader->ir); - validate_ir_tree(shader->ir); /* Now that we've finished altering the linked IR, reparent any live IR back -- cgit v1.2.3