From bb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Tue, 11 Apr 2006 11:41:11 +0000 Subject: More GLSL code: - use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; --- src/mesa/drivers/dri/i915/i830_context.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/i915/i830_context.h') diff --git a/src/mesa/drivers/dri/i915/i830_context.h b/src/mesa/drivers/dri/i915/i830_context.h index 5bdcc21c5ab..d5811e6c349 100644 --- a/src/mesa/drivers/dri/i915/i830_context.h +++ b/src/mesa/drivers/dri/i915/i830_context.h @@ -118,7 +118,7 @@ struct i830_context { struct intel_context intel; - GLuint last_index; + DECLARE_RENDERINPUTS(last_index_bitset); struct i830_hw_state meta, initial, state, *current; }; -- cgit v1.2.3