From a9fc8ba756dd25a07dc19058fe60f65bda82a055 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 5 Oct 2005 01:48:07 +0000 Subject: In gl_texture_image replace IntFormat with InternalFormat and Format with _BaseFormat to be consistant with gl_renderbuffer. --- src/mesa/drivers/dri/i810/i810texstate.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/drivers/dri/i810/i810texstate.c') diff --git a/src/mesa/drivers/dri/i810/i810texstate.c b/src/mesa/drivers/dri/i810/i810texstate.c index 6b6d1d727fc..5133ea44d4b 100644 --- a/src/mesa/drivers/dri/i810/i810texstate.c +++ b/src/mesa/drivers/dri/i810/i810texstate.c @@ -106,7 +106,7 @@ static void i810SetTexImages( i810ContextPtr imesa, for ( height = i = 0 ; i < numLevels ; i++ ) { t->image[i].image = tObj->Image[0][t->base.firstLevel + i]; t->image[i].offset = height * pitch; - t->image[i].internalFormat = baseImage->Format; + t->image[i].internalFormat = baseImage->_BaseFormat; height += t->image[i].image->Height; } @@ -591,7 +591,7 @@ static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit, * texture environment state has changed. */ - imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format; + imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->_BaseFormat; } else { imesa->CurrentTexObj[unit] = 0; -- cgit v1.2.3