From 6c2fcf6a8a7bcecf27bf7a5fcb27f11a951f59ee Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Thu, 20 Oct 2016 09:30:01 +1100 Subject: meta: remove remaining tabs in meta.c Reviewed-by: Jason Ekstrand --- src/mesa/drivers/common/meta.c | 98 +++++++++++++++++++++--------------------- 1 file changed, 49 insertions(+), 49 deletions(-) (limited to 'src/mesa/drivers/common') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index f7240f439c0..7d131b6ccfa 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -729,7 +729,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) */ if (ctx->Color.ClampFragmentColor != GL_TRUE && ctx->Extensions.ARB_color_buffer_float) - _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); + _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); } if (state & MESA_META_CLAMP_VERTEX_COLOR) { @@ -747,17 +747,17 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) save->CondRenderMode = ctx->Query.CondRenderMode; if (ctx->Query.CondRenderQuery) - _mesa_EndConditionalRender(); + _mesa_EndConditionalRender(); } if (state & MESA_META_SELECT_FEEDBACK) { save->RenderMode = ctx->RenderMode; if (ctx->RenderMode == GL_SELECT) { - save->Select = ctx->Select; /* struct copy */ - _mesa_RenderMode(GL_RENDER); + save->Select = ctx->Select; /* struct copy */ + _mesa_RenderMode(GL_RENDER); } else if (ctx->RenderMode == GL_FEEDBACK) { - save->Feedback = ctx->Feedback; /* struct copy */ - _mesa_RenderMode(GL_RENDER); + save->Feedback = ctx->Feedback; /* struct copy */ + _mesa_RenderMode(GL_RENDER); } } @@ -1046,11 +1046,11 @@ _mesa_meta_end(struct gl_context *ctx) /* restore texture objects for unit[0] only */ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt], - save->CurrentTexture[tgt]); - } + if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt], + save->CurrentTexture[tgt]); + } _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL); } @@ -1127,17 +1127,17 @@ _mesa_meta_end(struct gl_context *ctx) if (state & MESA_META_CONDITIONAL_RENDER) { if (save->CondRenderQuery) - _mesa_BeginConditionalRender(save->CondRenderQuery->Id, - save->CondRenderMode); + _mesa_BeginConditionalRender(save->CondRenderQuery->Id, + save->CondRenderMode); } if (state & MESA_META_SELECT_FEEDBACK) { if (save->RenderMode == GL_SELECT) { - _mesa_RenderMode(GL_SELECT); - ctx->Select = save->Select; + _mesa_RenderMode(GL_SELECT); + ctx->Select = save->Select; } else if (save->RenderMode == GL_FEEDBACK) { - _mesa_RenderMode(GL_FEEDBACK); - ctx->Feedback = save->Feedback; + _mesa_RenderMode(GL_FEEDBACK); + ctx->Feedback = save->Feedback; } } @@ -1429,17 +1429,17 @@ _mesa_meta_setup_drawpix_texture(struct gl_context *ctx, tex->Width, tex->Height, 0, format, type, pixels); } else { - struct gl_buffer_object *save_unpack_obj = NULL; + struct gl_buffer_object *save_unpack_obj = NULL; - _mesa_reference_buffer_object(ctx, &save_unpack_obj, - ctx->Unpack.BufferObj); - _mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + _mesa_reference_buffer_object(ctx, &save_unpack_obj, + ctx->Unpack.BufferObj); + _mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); /* create empty texture */ _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, tex->Width, tex->Height, 0, format, type, NULL); - if (save_unpack_obj != NULL) - _mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, - save_unpack_obj->Name); + if (save_unpack_obj != NULL) + _mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, + save_unpack_obj->Name); /* load image */ _mesa_TexSubImage2D(tex->Target, 0, 0, 0, width, height, format, type, pixels); @@ -1703,16 +1703,16 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl) int i; metaSave = (MESA_META_ALPHA_TEST | - MESA_META_BLEND | + MESA_META_BLEND | MESA_META_COLOR_MASK | - MESA_META_DEPTH_TEST | - MESA_META_RASTERIZATION | - MESA_META_SHADER | - MESA_META_STENCIL_TEST | - MESA_META_VERTEX | - MESA_META_VIEWPORT | - MESA_META_CLIP | - MESA_META_CLAMP_FRAGMENT_COLOR | + MESA_META_DEPTH_TEST | + MESA_META_RASTERIZATION | + MESA_META_SHADER | + MESA_META_STENCIL_TEST | + MESA_META_VERTEX | + MESA_META_VIEWPORT | + MESA_META_CLIP | + MESA_META_CLAMP_FRAGMENT_COLOR | MESA_META_MULTISAMPLE | MESA_META_OCCLUSION_QUERY); @@ -2123,8 +2123,8 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, * point. */ if (ctx->Color.ClampFragmentColor != GL_TRUE && - ctx->Extensions.ARB_texture_float) - texIntFormat = GL_RGBA32F; + ctx->Extensions.ARB_texture_float) + texIntFormat = GL_RGBA32F; } else if (_mesa_is_stencil_format(format)) { if (ctx->Extensions.ARB_fragment_program && @@ -2312,24 +2312,24 @@ alpha_test_raster_color(struct gl_context *ctx) switch (ctx->Color.AlphaFunc) { case GL_NEVER: - return GL_FALSE; + return GL_FALSE; case GL_LESS: - return alpha < ref; + return alpha < ref; case GL_EQUAL: - return alpha == ref; + return alpha == ref; case GL_LEQUAL: - return alpha <= ref; + return alpha <= ref; case GL_GREATER: - return alpha > ref; + return alpha > ref; case GL_NOTEQUAL: - return alpha != ref; + return alpha != ref; case GL_GEQUAL: - return alpha >= ref; + return alpha >= ref; case GL_ALWAYS: - return GL_TRUE; + return GL_TRUE; default: - assert(0); - return GL_FALSE; + assert(0); + return GL_FALSE; } } @@ -2768,7 +2768,7 @@ get_temp_image_type(struct gl_context *ctx, mesa_format format) return GL_UNSIGNED_INT_24_8; default: _mesa_problem(ctx, "Unexpected format %d in get_temp_image_type()", - baseFormat); + baseFormat); return 0; } } @@ -2917,7 +2917,7 @@ _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims, */ _mesa_meta_begin(ctx, MESA_META_PIXEL_STORE | MESA_META_PIXEL_TRANSFER); ctx->Driver.ReadPixels(ctx, x, y, width, height, - format, type, &ctx->Pack, buf); + format, type, &ctx->Pack, buf); _mesa_meta_end(ctx); _mesa_update_state(ctx); /* to update pixel transfer state */ @@ -3204,8 +3204,8 @@ decompress_texture_image(struct gl_context *ctx, if (_mesa_need_luminance_to_rgb_conversion(baseTexFormat, destBaseFormat) || /* If we're reading back an RGB(A) texture (using glGetTexImage) as - * luminance then we need to return L=tex(R). - */ + * luminance then we need to return L=tex(R). + */ _mesa_need_rgb_to_luminance_conversion(baseTexFormat, destBaseFormat)) { /* Green and blue must be zero */ -- cgit v1.2.3