From 5625f78cd7e69aa90495d34088a47aa71d076fd2 Mon Sep 17 00:00:00 2001 From: Neil Roberts Date: Tue, 18 Oct 2011 18:42:51 +0100 Subject: meta: Fix saving the active program When saving the active program in _mesa_meta_begin, it was actually saving the fragment program instead. This means that if the application binds a program that only has a vertex shader then when the meta saved state is restored it will forget the bound program. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41969 Reviewed-by: Chad Versace --- src/mesa/drivers/common/meta.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/common') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index a9c7f9aa967..36bd295ec3f 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -464,7 +464,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_reference_shader_program(ctx, &save->FragmentShader, ctx->Shader.CurrentFragmentProgram); _mesa_reference_shader_program(ctx, &save->ActiveShader, - ctx->Shader.CurrentFragmentProgram); + ctx->Shader.ActiveProgram); _mesa_UseProgramObjectARB(0); } -- cgit v1.2.3