From 24b0e5068348aacabbd3e0012de95d34866e4b99 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Thu, 23 Jul 2015 10:49:12 +1000 Subject: dispatch_sanity: add shader subroutine to fix make check Add the shader subroutine to the core only API list, and fixup dispatch_sanity to suit. Acked-by: Kenneth Graunke Signed-off-by: Dave Airlie --- src/mapi/glapi/gen/apiexec.py | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/mapi') diff --git a/src/mapi/glapi/gen/apiexec.py b/src/mapi/glapi/gen/apiexec.py index b623b44beeb..66bc79ac405 100644 --- a/src/mapi/glapi/gen/apiexec.py +++ b/src/mapi/glapi/gen/apiexec.py @@ -74,6 +74,17 @@ functions = { # GL_ARB_geometry_shader4, so OpenGL 3.2 is required. "FramebufferTexture": exec_info(core=32), + # OpenGL 4.0 / GL_ARB_shader_subroutines. Mesa only exposes this + # extension with core profile. + "glGetSubroutineUniformLocation": exec_info(core=31), + "glGetSubroutineIndex": exec_info(core=31), + "glGetActiveSubroutineUniformiv": exec_info(core=31), + "glGetActiveSubroutineUniformName": exec_info(core=31), + "glGetActiveSubroutineName": exec_info(core=31), + "glUniformSubroutinesuiv": exec_info(core=31), + "glGetUniformSubroutineuiv": exec_info(core=31), + "glGetProgramStageiv": exec_info(core=31), + # OpenGL 4.0 / GL_ARB_gpu_shader_fp64. The extension spec says: # # "OpenGL 3.2 and GLSL 1.50 are required." -- cgit v1.2.3