From 5aaabd7630ca6fd72a3333687249574e6fcbe663 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 12 May 2015 12:24:04 -0700 Subject: mesa: Remove all vestiges of glFramebufferTextureFaceARB Mesa does not (and probably never will) support GL_ARB_geometry_shader4, so this function will never exist. Having a function that is exec="skip" and offset="assign" is just weird. There are still a couple 'exec="skip" offset="assign"' functions remaining. These remain because we either support GLX protocol for them (glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still need them in the dispatch table (glResizeBuffersMESA). The SGIS functions can be removed later. Signed-off-by: Ian Romanick Reviewed-by: Emil Velikov --- src/mapi/glapi/tests/check_table.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/mapi/glapi/tests') diff --git a/src/mapi/glapi/tests/check_table.cpp b/src/mapi/glapi/tests/check_table.cpp index 5d759df76d9..09bf4f3585c 100644 --- a/src/mapi/glapi/tests/check_table.cpp +++ b/src/mapi/glapi/tests/check_table.cpp @@ -1137,7 +1137,6 @@ const struct name_offset known_dispatch[] = { { "glDrawElementsInstancedARB", _O(DrawElementsInstancedARB) }, { "glRenderbufferStorageMultisample", _O(RenderbufferStorageMultisample) }, { "glFramebufferTexture", _O(FramebufferTexture) }, - { "glFramebufferTextureFaceARB", _O(FramebufferTextureFaceARB) }, { "glProgramParameteri", _O(ProgramParameteri) }, { "glVertexAttribDivisor", _O(VertexAttribDivisor) }, { "glFlushMappedBufferRange", _O(FlushMappedBufferRange) }, -- cgit v1.2.3