From 5aaabd7630ca6fd72a3333687249574e6fcbe663 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 12 May 2015 12:24:04 -0700 Subject: mesa: Remove all vestiges of glFramebufferTextureFaceARB Mesa does not (and probably never will) support GL_ARB_geometry_shader4, so this function will never exist. Having a function that is exec="skip" and offset="assign" is just weird. There are still a couple 'exec="skip" offset="assign"' functions remaining. These remain because we either support GLX protocol for them (glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still need them in the dispatch table (glResizeBuffersMESA). The SGIS functions can be removed later. Signed-off-by: Ian Romanick Reviewed-by: Emil Velikov --- src/mapi/glapi/gen/ARB_geometry_shader4.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mapi/glapi/gen/ARB_geometry_shader4.xml') diff --git a/src/mapi/glapi/gen/ARB_geometry_shader4.xml b/src/mapi/glapi/gen/ARB_geometry_shader4.xml index e62047c9bd6..280e7a07599 100644 --- a/src/mapi/glapi/gen/ARB_geometry_shader4.xml +++ b/src/mapi/glapi/gen/ARB_geometry_shader4.xml @@ -45,7 +45,7 @@ - + -- cgit v1.2.3