From 0d84c68313cba241b8020f12211f2abdfd53a955 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 20 Dec 2004 04:53:00 +0000 Subject: Use GLX protocol code generated by glX_proto_send.py. --- src/glx/x11/Makefile | 4 +- src/glx/x11/g_render.c | 750 ------ src/glx/x11/g_single.c | 664 ----- src/glx/x11/g_vendpriv.c | 88 - src/glx/x11/glxext.c | 2 +- src/glx/x11/indirect.c | 5696 +++++++++++++++++++++++++++++++++++++++++++ src/glx/x11/indirect.h | 1174 ++++----- src/glx/x11/indirect_size.c | 1 + src/glx/x11/packvendpriv.h | 220 -- src/glx/x11/render2.c | 150 -- src/glx/x11/single2.c | 14 - 11 files changed, 6215 insertions(+), 2548 deletions(-) delete mode 100644 src/glx/x11/g_render.c delete mode 100644 src/glx/x11/g_single.c delete mode 100644 src/glx/x11/g_vendpriv.c create mode 100644 src/glx/x11/indirect.c delete mode 100644 src/glx/x11/packvendpriv.h (limited to 'src/glx/x11') diff --git a/src/glx/x11/Makefile b/src/glx/x11/Makefile index a8fe53a62c2..37d55c783a7 100644 --- a/src/glx/x11/Makefile +++ b/src/glx/x11/Makefile @@ -24,12 +24,10 @@ C_SOURCES = \ compsize.c \ dispatch.c \ eval.c \ - g_render.c \ - g_single.c \ - g_vendpriv.c \ glxcmds.c \ glxext.c \ glxextensions.c \ + indirect.c \ indirect_init.c \ indirect_size.c \ indirect_window_pos.c \ diff --git a/src/glx/x11/g_render.c b/src/glx/x11/g_render.c deleted file mode 100644 index ad37cc81ff6..00000000000 --- a/src/glx/x11/g_render.c +++ /dev/null @@ -1,750 +0,0 @@ -/* $XFree86: xc/lib/GL/glx/g_render.c,v 1.8 2004/01/28 18:11:38 alanh Exp $ */ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: This software was created using the -** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has -** not been independently verified as being compliant with the OpenGL(R) -** version 1.2.1 Specification. -*/ - -#include "packrender.h" -#include "size.h" -#include "indirect.h" - -#define GLdouble_SIZE 8 -#define GLclampd_SIZE 8 -#define GLfloat_SIZE 4 -#define GLclampf_SIZE 4 -#define GLint_SIZE 4 -#define GLuint_SIZE 4 -#define GLenum_SIZE 4 -#define GLbitfield_SIZE 4 -#define GLshort_SIZE 2 -#define GLushort_SIZE 2 -#define GLbyte_SIZE 1 -#define GLubyte_SIZE 1 -#define GLboolean_SIZE 1 - -#define __GLX_PUT_GLdouble(offset,value) __GLX_PUT_DOUBLE(offset,value) -#define __GLX_PUT_GLclampd(offset,value) __GLX_PUT_DOUBLE(offset,value) -#define __GLX_PUT_GLfloat(offset,value) __GLX_PUT_FLOAT(offset,value) -#define __GLX_PUT_GLclampf(offset,value) __GLX_PUT_FLOAT(offset,value) -#define __GLX_PUT_GLint(offset,value) __GLX_PUT_LONG(offset,value) -#define __GLX_PUT_GLuint(offset,value) __GLX_PUT_LONG(offset,value) -#define __GLX_PUT_GLenum(offset,value) __GLX_PUT_LONG(offset,value) -#define __GLX_PUT_GLbitfield(offset,value) __GLX_PUT_LONG(offset,value) -#define __GLX_PUT_GLshort(offset,value) __GLX_PUT_SHORT(offset,value) -#define __GLX_PUT_GLushort(offset,value) __GLX_PUT_SHORT(offset,value) -#define __GLX_PUT_GLbyte(offset,value) __GLX_PUT_CHAR(offset,value) -#define __GLX_PUT_GLubyte(offset,value) __GLX_PUT_CHAR(offset,value) -#define __GLX_PUT_GLboolean(offset,value) __GLX_PUT_CHAR(offset,value) - -#define __GLX_PUT_GLdouble_ARRAY(offset,ptr,count) __GLX_PUT_DOUBLE_ARRAY(offset,ptr,count) -#define __GLX_PUT_GLclampd_ARRAY(offset,ptr,count) __GLX_PUT_DOUBLE_ARRAY(offset,ptr,count) -#define __GLX_PUT_GLfloat_ARRAY(offset,ptr,count) __GLX_PUT_FLOAT_ARRAY(offset,ptr,count) -#define __GLX_PUT_GLclampf_ARRAY(offset,ptr,count) __GLX_PUT_FLOAT_ARRAY(offset,ptr,count) -#define __GLX_PUT_GLint_ARRAY(offset,ptr,count) __GLX_PUT_LONG_ARRAY(offset,ptr,count) -#define __GLX_PUT_GLuint_ARRAY(offset,ptr,count) __GLX_PUT_LONG_ARRAY(offset,ptr,count) -#define __GLX_PUT_GLenum_ARRAY(offset,ptr,count) __GLX_PUT_LONG_ARRAY(offset,ptr,count) -#define __GLX_PUT_GLshort_ARRAY(offset,ptr,count) __GLX_PUT_SHORT_ARRAY(offset,ptr,count) -#define __GLX_PUT_GLushort_ARRAY(offset,ptr,count) __GLX_PUT_SHORT_ARRAY(offset,ptr,count) -#define __GLX_PUT_GLbyte_ARRAY(offset,ptr,count) __GLX_PUT_CHAR_ARRAY(offset,ptr,count) -#define __GLX_PUT_GLubyte_ARRAY(offset,ptr,count) __GLX_PUT_CHAR_ARRAY(offset,ptr,count) -#define __GLX_PUT_GLboolean_ARRAY(offset,ptr,count) __GLX_PUT_CHAR_ARRAY(offset,ptr,count) - -#define RENDER_SIZE(t,c) (__GLX_PAD(4 + (t ## _SIZE * c))) - -/* GLX protocol templates are named in the following manner. All templates - * begin with the string 'glxproto_'. Following is an optional list of - * scalar parameters. The scalars are listed as type and number. The most - * common being \c enum1 (one scalar enum) and \c enum2 (two scalar enums). - * - * The final part of the name describes the number of named-type parameters - * and how they are passed. - * - One or more digits followed by the letter s means - * that the specified number of parameters are passed as scalars. The macro - * \c glxproto_3s generates a function that takes 3 scalars, such as - * \c glVertex3f. - * - A capital C follwed by a lower-case v means that a constant - * sized vector is passed. Macros of this type take an extra parameter, - * which is the size of the vector. The invocation - * 'glxproto_Cv(Vertex3fv, X_GLrop_Vertexfv, GLfloat, 3)' would generate the - * correct protocol for the \c glVertex3fv function. - * - A capital V followed by a lower-case v means that a variable sized - * vector is passed. The function generated by these macros will call - * a co-function to determine the size of the vector. The name of the - * co-function is generated by prepending \c __gl and appending \c _size - * to the base name of the function. The invocation - * 'glxproto_enum1_Vv(Fogiv, X_GLrop_Fogiv, GLint)' would generate the - * correct protocol for the \c glFogiv function. - * - One or more digits without a following letter means that a function - * taking the specified number of scalar parameters and a function with a - * vector parameter of the specified size should be generated. The letter - * v is automatically appended to the name of the vector-based function in - * this case. The invocation - * 'glxproto_3(Vertex3f, X_GLrop_Vertex3fv, GLfloat)' would generate the - * correct protocol for both \c glVertex3f and \c glVertex3fv. - * - * glxproto_void is a special case for functions that take no parameters - * (i.e., glEnd). - * - * An addition form is 'glxvendr_'. This is identical to the other forms - * with the exception of taking an additional parameter (to the macro) which - * is a vendor string to append to the function name. The invocation - * 'glxproto_3(Foo3f, X_GLrop_Foo3fv, GLfloat)' would generate the functions - * 'glFoo3fv' and 'glFoo3f', and the invocation - * 'glxvendr_3(Foo3f, X_GLrop_Foo3fv, GLfloat, EXT)' would generate the - * functions 'glFoo3fvEXT' and 'glFoo3fEXT'. - */ - -#define glxproto_void(name, rop) \ - void __indirect_gl ## name (void) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - __GLX_BEGIN(rop, 4); \ - __GLX_END(4); \ - } - -#define glxproto_Cv(name, rop, type, count) \ - void __indirect_gl ## name (const type * v) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = RENDER_SIZE(type, count); \ - __GLX_BEGIN(rop, cmdlen); \ - if (count <= 4) { \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v[0]); \ - if (count > 1) { __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v[1]); } \ - if (count > 2) { __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v[2]); } \ - if (count > 3) { __GLX_PUT_ ## type (4 + (3 * type ## _SIZE), v[3]); } \ - } else { \ - __GLX_PUT_ ## type ## _ARRAY(4, v, count); \ - } \ - __GLX_END(cmdlen); \ - } - -#define glxproto_Cv_transpose(name, rop, type, w) \ - void __indirect_gl ## name (const type * v) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - type t[ w * w ]; unsigned i, j; \ - for (i = 0; i < w; i++) { \ - for (j = 0; j < w; j++) { \ - t[i*w+j] = v[j*w+i]; \ - } \ - } \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = RENDER_SIZE(type, (w * w)); \ - __GLX_BEGIN(rop, cmdlen); \ - __GLX_PUT_ ## type ## _ARRAY(4, t, (w * w)); \ - __GLX_END(cmdlen); \ - } - -#define glxproto_1s(name, rop, type) \ - void __indirect_gl ## name (type v1) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = RENDER_SIZE(type, 1); \ - __GLX_BEGIN(rop, cmdlen); \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ - __GLX_END(cmdlen); \ - } - -#define glxproto_2s(name, rop, type) \ - void __indirect_gl ## name (type v1, type v2) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = RENDER_SIZE(type, 2); \ - __GLX_BEGIN(rop, cmdlen); \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ - __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ - __GLX_END(cmdlen); \ - } - -#define glxproto_3s(name, rop, type) \ - void __indirect_gl ## name (type v1, type v2, type v3) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = RENDER_SIZE(type, 3); \ - __GLX_BEGIN(rop, cmdlen); \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ - __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ - __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v3); \ - __GLX_END(cmdlen); \ - } - -#define glxproto_4s(name, rop, type) \ - void __indirect_gl ## name (type v1, type v2, type v3, type v4) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = RENDER_SIZE(type, 4); \ - __GLX_BEGIN(rop, cmdlen); \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ - __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ - __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v3); \ - __GLX_PUT_ ## type (4 + (3 * type ## _SIZE), v4); \ - __GLX_END(cmdlen); \ - } - -#define glxproto_6s(name, rop, type) \ - void __indirect_gl ## name (type v1, type v2, type v3, type v4, type v5, type v6) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = RENDER_SIZE(type, 6); \ - __GLX_BEGIN(rop, cmdlen); \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ - __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ - __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v3); \ - __GLX_PUT_ ## type (4 + (3 * type ## _SIZE), v4); \ - __GLX_PUT_ ## type (4 + (4 * type ## _SIZE), v5); \ - __GLX_PUT_ ## type (4 + (5 * type ## _SIZE), v6); \ - __GLX_END(cmdlen); \ - } - -#define glxproto_enum1_1s(name, rop, type) \ - void __indirect_gl ## name (GLenum e, type v1) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = 4 + RENDER_SIZE(type, 1); \ - __GLX_BEGIN(rop, cmdlen); \ - if (type ## _SIZE == 8) { \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ - __GLX_PUT_LONG (4 + (1 * type ## _SIZE), e); \ - } else { \ - __GLX_PUT_LONG(4, e); \ - __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v1); \ - } \ - __GLX_END(cmdlen); \ - } - -#define glxproto_enum1_1v(name, rop, type) \ - void __indirect_gl ## name (GLenum e, const type * v) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = 4 + RENDER_SIZE(type, 1); \ - __GLX_BEGIN(rop, cmdlen); \ - if (type ## _SIZE == 8) { \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v[0]); \ - __GLX_PUT_LONG (4 + (1 * type ## _SIZE), e); \ - } else { \ - __GLX_PUT_LONG(4, e); \ - __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v[0]); \ - } \ - __GLX_END(cmdlen); \ - } - -#define glxproto_enum1_2s(name, rop, type) \ - void __indirect_gl ## name (GLenum e, type v1, type v2) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = 4 + RENDER_SIZE(type, 2); \ - __GLX_BEGIN(rop, cmdlen); \ - if (type ## _SIZE == 8) { \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ - __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ - __GLX_PUT_LONG (4 + (2 * type ## _SIZE), e); \ - } else { \ - __GLX_PUT_LONG(4, e); \ - __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v1); \ - __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v2); \ - } \ - __GLX_END(cmdlen); \ - } - -#define glxproto_enum1_2v(name, rop, type) \ - void __indirect_gl ## name (GLenum e, const type * v) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = 4 + RENDER_SIZE(type, 2); \ - __GLX_BEGIN(rop, cmdlen); \ - if (type ## _SIZE == 8) { \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v[0]); \ - __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v[1]); \ - __GLX_PUT_LONG (4 + (2 * type ## _SIZE), e); \ - } else { \ - __GLX_PUT_LONG(4, e); \ - __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v[0]); \ - __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v[1]); \ - } \ - __GLX_END(cmdlen); \ - } - -#define glxproto_enum1_3s(name, rop, type) \ - void __indirect_gl ## name (GLenum e, type v1, type v2, type v3) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = 4 + RENDER_SIZE(type, 3); \ - __GLX_BEGIN(rop, cmdlen); \ - if (type ## _SIZE == 8) { \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ - __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ - __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v3); \ - __GLX_PUT_LONG (4 + (3 * type ## _SIZE), e); \ - } else { \ - __GLX_PUT_LONG(4, e); \ - __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v1); \ - __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v2); \ - __GLX_PUT_ ## type (8 + (2 * type ## _SIZE), v3); \ - } \ - __GLX_END(cmdlen); \ - } - -#define glxproto_enum1_3v(name, rop, type) \ - void __indirect_gl ## name (GLenum e, const type * v) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = 4 + RENDER_SIZE(type, 3); \ - __GLX_BEGIN(rop, cmdlen); \ - if (type ## _SIZE == 8) { \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v[0]); \ - __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v[1]); \ - __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v[2]); \ - __GLX_PUT_LONG (4 + (3 * type ## _SIZE), e); \ - } else { \ - __GLX_PUT_LONG(4, e); \ - __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v[0]); \ - __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v[1]); \ - __GLX_PUT_ ## type (8 + (2 * type ## _SIZE), v[2]); \ - } \ - __GLX_END(cmdlen); \ - } - -#define glxproto_enum1_4s(name, rop, type) \ - void __indirect_gl ## name (GLenum e, type v1, type v2, type v3, type v4) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = 4 + RENDER_SIZE(type, 4); \ - __GLX_BEGIN(rop, cmdlen); \ - if (type ## _SIZE == 8) { \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ - __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ - __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v3); \ - __GLX_PUT_ ## type (4 + (3 * type ## _SIZE), v4); \ - __GLX_PUT_LONG (4 + (4 * type ## _SIZE), e); \ - } else { \ - __GLX_PUT_LONG(4, e); \ - __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v1); \ - __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v2); \ - __GLX_PUT_ ## type (8 + (2 * type ## _SIZE), v3); \ - __GLX_PUT_ ## type (8 + (3 * type ## _SIZE), v4); \ - } \ - __GLX_END(cmdlen); \ - } - -#define glxproto_enum1_4v(name, rop, type) \ - void __indirect_gl ## name (GLenum e, const type * v) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = 4 + RENDER_SIZE(type, 4); \ - __GLX_BEGIN(rop, cmdlen); \ - if (type ## _SIZE == 8) { \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v[0]); \ - __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v[1]); \ - __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v[2]); \ - __GLX_PUT_ ## type (4 + (3 * type ## _SIZE), v[3]); \ - __GLX_PUT_LONG (4 + (4 * type ## _SIZE), e); \ - } else { \ - __GLX_PUT_LONG(4, e); \ - __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v[0]); \ - __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v[1]); \ - __GLX_PUT_ ## type (8 + (2 * type ## _SIZE), v[2]); \ - __GLX_PUT_ ## type (8 + (3 * type ## _SIZE), v[3]); \ - } \ - __GLX_END(cmdlen); \ - } - -#define glxproto_enum1_Vv(name, rop, type) \ - void __indirect_gl ## name (GLenum pname, const type * v) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - compsize = __gl ## name ## _size(pname); \ - cmdlen = 4 + RENDER_SIZE(type, compsize); \ - __GLX_BEGIN(rop, cmdlen); \ - __GLX_PUT_LONG(4, pname); \ - __GLX_PUT_ ## type ## _ARRAY(8, v, compsize); \ - __GLX_END(cmdlen); \ - } - -#define glxproto_enum2_1s(name, rop, type) \ - void __indirect_gl ## name (GLenum target, GLenum pname, type v1) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - cmdlen = 8 + RENDER_SIZE(type, 1); \ - __GLX_BEGIN(rop, cmdlen); \ - if (type ## _SIZE == 8) { \ - __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ - __GLX_PUT_LONG (4 + (1 * type ## _SIZE), target); \ - __GLX_PUT_LONG (8 + (1 * type ## _SIZE), pname); \ - } else { \ - __GLX_PUT_LONG(4, target); \ - __GLX_PUT_LONG(8, pname); \ - __GLX_PUT_ ## type (12 + (0 * type ## _SIZE), v1); \ - } \ - __GLX_END(cmdlen); \ - } - -#define glxproto_enum2_Vv(name, rop, type) \ - void __indirect_gl ## name (GLenum target, GLenum pname, const type * v) \ - { \ - __GLX_DECLARE_VARIABLES(); \ - __GLX_LOAD_VARIABLES(); \ - compsize = __gl ## name ## _size(pname); \ - cmdlen = 8 + RENDER_SIZE(type, compsize); \ - __GLX_BEGIN(rop, cmdlen); \ - __GLX_PUT_LONG(4, target); \ - __GLX_PUT_LONG(8, pname); \ - __GLX_PUT_ ## type ## _ARRAY(12, v, compsize); \ - __GLX_END(cmdlen); \ - } - -#define GENERATE_GLX_PROTOCOL_FUNCTIONS -#include "indirect.h" - -void __indirect_glRectdv(const GLdouble *v1, const GLdouble *v2) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Rectdv,36); - __GLX_PUT_DOUBLE(4,v1[0]); - __GLX_PUT_DOUBLE(12,v1[1]); - __GLX_PUT_DOUBLE(20,v2[0]); - __GLX_PUT_DOUBLE(28,v2[1]); - __GLX_END(36); -} - -void __indirect_glRectfv(const GLfloat *v1, const GLfloat *v2) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Rectfv,20); - __GLX_PUT_FLOAT(4,v1[0]); - __GLX_PUT_FLOAT(8,v1[1]); - __GLX_PUT_FLOAT(12,v2[0]); - __GLX_PUT_FLOAT(16,v2[1]); - __GLX_END(20); -} - -void __indirect_glRectiv(const GLint *v1, const GLint *v2) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Rectiv,20); - __GLX_PUT_LONG(4,v1[0]); - __GLX_PUT_LONG(8,v1[1]); - __GLX_PUT_LONG(12,v2[0]); - __GLX_PUT_LONG(16,v2[1]); - __GLX_END(20); -} - -void __indirect_glRectsv(const GLshort *v1, const GLshort *v2) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Rectsv,12); - __GLX_PUT_SHORT(4,v1[0]); - __GLX_PUT_SHORT(6,v1[1]); - __GLX_PUT_SHORT(8,v2[0]); - __GLX_PUT_SHORT(10,v2[1]); - __GLX_END(12); -} - -void __indirect_glLineStipple(GLint factor, GLushort pattern) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_LineStipple,12); - __GLX_PUT_LONG(4,factor); - __GLX_PUT_SHORT(8,pattern); - __GLX_END(12); -} - -void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Scissor,20); - __GLX_PUT_LONG(4,x); - __GLX_PUT_LONG(8,y); - __GLX_PUT_LONG(12,width); - __GLX_PUT_LONG(16,height); - __GLX_END(20); -} - -void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MapGrid1d,24); - __GLX_PUT_DOUBLE(4,u1); - __GLX_PUT_DOUBLE(12,u2); - __GLX_PUT_LONG(20,un); - __GLX_END(24); -} - -void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MapGrid1f,16); - __GLX_PUT_LONG(4,un); - __GLX_PUT_FLOAT(8,u1); - __GLX_PUT_FLOAT(12,u2); - __GLX_END(16); -} - -void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MapGrid2d,44); - __GLX_PUT_DOUBLE(4,u1); - __GLX_PUT_DOUBLE(12,u2); - __GLX_PUT_DOUBLE(20,v1); - __GLX_PUT_DOUBLE(28,v2); - __GLX_PUT_LONG(36,un); - __GLX_PUT_LONG(40,vn); - __GLX_END(44); -} - -void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_MapGrid2f,28); - __GLX_PUT_LONG(4,un); - __GLX_PUT_FLOAT(8,u1); - __GLX_PUT_FLOAT(12,u2); - __GLX_PUT_LONG(16,vn); - __GLX_PUT_FLOAT(20,v1); - __GLX_PUT_FLOAT(24,v2); - __GLX_END(28); -} - -void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_StencilFunc,16); - __GLX_PUT_LONG(4,func); - __GLX_PUT_LONG(8,ref); - __GLX_PUT_LONG(12,mask); - __GLX_END(16); -} - -void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_CopyPixels,24); - __GLX_PUT_LONG(4,x); - __GLX_PUT_LONG(8,y); - __GLX_PUT_LONG(12,width); - __GLX_PUT_LONG(16,height); - __GLX_PUT_LONG(20,type); - __GLX_END(24); -} - -void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Viewport,20); - __GLX_PUT_LONG(4,x); - __GLX_PUT_LONG(8,y); - __GLX_PUT_LONG(12,width); - __GLX_PUT_LONG(16,height); - __GLX_END(20); -} - -void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_CopyTexImage1D,32); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,level); - __GLX_PUT_LONG(12,internalformat); - __GLX_PUT_LONG(16,x); - __GLX_PUT_LONG(20,y); - __GLX_PUT_LONG(24,width); - __GLX_PUT_LONG(28,border); - __GLX_END(32); -} - -void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_CopyTexImage2D,36); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,level); - __GLX_PUT_LONG(12,internalformat); - __GLX_PUT_LONG(16,x); - __GLX_PUT_LONG(20,y); - __GLX_PUT_LONG(24,width); - __GLX_PUT_LONG(28,height); - __GLX_PUT_LONG(32,border); - __GLX_END(36); -} - -void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_CopyTexSubImage1D,28); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,level); - __GLX_PUT_LONG(12,xoffset); - __GLX_PUT_LONG(16,x); - __GLX_PUT_LONG(20,y); - __GLX_PUT_LONG(24,width); - __GLX_END(28); -} - -void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_CopyTexSubImage2D,36); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,level); - __GLX_PUT_LONG(12,xoffset); - __GLX_PUT_LONG(16,yoffset); - __GLX_PUT_LONG(20,x); - __GLX_PUT_LONG(24,y); - __GLX_PUT_LONG(28,width); - __GLX_PUT_LONG(32,height); - __GLX_END(36); -} - -void __indirect_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - if (n < 0) return; - cmdlen = 8+n*4+n*4; - __GLX_BEGIN(X_GLrop_PrioritizeTextures,cmdlen); - __GLX_PUT_LONG(4,n); - __GLX_PUT_LONG_ARRAY(8,textures,n); - __GLX_PUT_FLOAT_ARRAY(8+n*4,priorities,n); - __GLX_END(cmdlen); -} - -void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_CopyColorTable,24); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,internalformat); - __GLX_PUT_LONG(12,x); - __GLX_PUT_LONG(16,y); - __GLX_PUT_LONG(20,width); - __GLX_END(24); -} - -void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_CopyColorSubTable,24); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,start); - __GLX_PUT_LONG(12,x); - __GLX_PUT_LONG(16,y); - __GLX_PUT_LONG(20,width); - __GLX_END(24); -} - -void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_CopyConvolutionFilter1D,24); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,internalformat); - __GLX_PUT_LONG(12,x); - __GLX_PUT_LONG(16,y); - __GLX_PUT_LONG(20,width); - __GLX_END(24); -} - -void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_CopyConvolutionFilter2D,28); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,internalformat); - __GLX_PUT_LONG(12,x); - __GLX_PUT_LONG(16,y); - __GLX_PUT_LONG(20,width); - __GLX_PUT_LONG(24,height); - __GLX_END(28); -} - -void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_Histogram,20); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,width); - __GLX_PUT_LONG(12,internalformat); - __GLX_PUT_CHAR(16,sink); - __GLX_END(20); -} - -void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - __GLX_BEGIN(X_GLrop_CopyTexSubImage3D,40); - __GLX_PUT_LONG(4,target); - __GLX_PUT_LONG(8,level); - __GLX_PUT_LONG(12,xoffset); - __GLX_PUT_LONG(16,yoffset); - __GLX_PUT_LONG(20,zoffset); - __GLX_PUT_LONG(24,x); - __GLX_PUT_LONG(28,y); - __GLX_PUT_LONG(32,width); - __GLX_PUT_LONG(36,height); - __GLX_END(40); -} diff --git a/src/glx/x11/g_single.c b/src/glx/x11/g_single.c deleted file mode 100644 index 0eacd2b4610..00000000000 --- a/src/glx/x11/g_single.c +++ /dev/null @@ -1,664 +0,0 @@ -/* $XFree86$ */ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: This software was created using the -** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has -** not been independently verified as being compliant with the OpenGL(R) -** version 1.2.1 Specification. -*/ - -#include "packsingle.h" -#include "indirect.h" - -void __indirect_glNewList(GLuint list, GLenum mode) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_NewList,8); - __GLX_SINGLE_PUT_LONG(0,list); - __GLX_SINGLE_PUT_LONG(4,mode); - __GLX_SINGLE_END(); -} - -void __indirect_glEndList(void) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_EndList,0); - __GLX_SINGLE_END(); -} - -void __indirect_glDeleteLists(GLuint list, GLsizei range) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_DeleteLists,8); - __GLX_SINGLE_PUT_LONG(0,list); - __GLX_SINGLE_PUT_LONG(4,range); - __GLX_SINGLE_END(); -} - -GLuint __indirect_glGenLists(GLsizei range) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - GLuint retval = 0; - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GenLists,4); - __GLX_SINGLE_PUT_LONG(0,range); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_RETVAL(retval, GLuint); - __GLX_SINGLE_END(); - return retval; -} - -void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetLightfv,8); - __GLX_SINGLE_PUT_LONG(0,light); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_FLOAT(params); - } else { - __GLX_SINGLE_GET_FLOAT_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetLightiv,8); - __GLX_SINGLE_PUT_LONG(0,light); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_LONG(params); - } else { - __GLX_SINGLE_GET_LONG_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble *v) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetMapdv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,query); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_DOUBLE(v); - } else { - __GLX_SINGLE_GET_DOUBLE_ARRAY(v,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat *v) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetMapfv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,query); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_FLOAT(v); - } else { - __GLX_SINGLE_GET_FLOAT_ARRAY(v,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetMapiv(GLenum target, GLenum query, GLint *v) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetMapiv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,query); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_LONG(v); - } else { - __GLX_SINGLE_GET_LONG_ARRAY(v,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetMaterialfv,8); - __GLX_SINGLE_PUT_LONG(0,face); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_FLOAT(params); - } else { - __GLX_SINGLE_GET_FLOAT_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetMaterialiv,8); - __GLX_SINGLE_PUT_LONG(0,face); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_LONG(params); - } else { - __GLX_SINGLE_GET_LONG_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetPixelMapfv(GLenum map, GLfloat *values) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetPixelMapfv,4); - __GLX_SINGLE_PUT_LONG(0,map); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_FLOAT(values); - } else { - __GLX_SINGLE_GET_FLOAT_ARRAY(values,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetPixelMapuiv(GLenum map, GLuint *values) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetPixelMapuiv,4); - __GLX_SINGLE_PUT_LONG(0,map); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_LONG(values); - } else { - __GLX_SINGLE_GET_LONG_ARRAY(values,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetPixelMapusv(GLenum map, GLushort *values) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetPixelMapusv,4); - __GLX_SINGLE_PUT_LONG(0,map); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_SHORT(values); - } else { - __GLX_SINGLE_GET_SHORT_ARRAY(values,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetTexEnvfv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_FLOAT(params); - } else { - __GLX_SINGLE_GET_FLOAT_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetTexEnviv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_LONG(params); - } else { - __GLX_SINGLE_GET_LONG_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetTexGendv,8); - __GLX_SINGLE_PUT_LONG(0,coord); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_DOUBLE(params); - } else { - __GLX_SINGLE_GET_DOUBLE_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetTexGenfv,8); - __GLX_SINGLE_PUT_LONG(0,coord); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_FLOAT(params); - } else { - __GLX_SINGLE_GET_FLOAT_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetTexGeniv,8); - __GLX_SINGLE_PUT_LONG(0,coord); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_LONG(params); - } else { - __GLX_SINGLE_GET_LONG_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetTexParameterfv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_FLOAT(params); - } else { - __GLX_SINGLE_GET_FLOAT_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetTexParameteriv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_LONG(params); - } else { - __GLX_SINGLE_GET_LONG_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetTexLevelParameterfv,12); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,level); - __GLX_SINGLE_PUT_LONG(8,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_FLOAT(params); - } else { - __GLX_SINGLE_GET_FLOAT_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetTexLevelParameteriv,12); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,level); - __GLX_SINGLE_PUT_LONG(8,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_LONG(params); - } else { - __GLX_SINGLE_GET_LONG_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -GLboolean __indirect_glIsList(GLuint list) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - GLboolean retval = 0; - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_IsList,4); - __GLX_SINGLE_PUT_LONG(0,list); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_RETVAL(retval, GLboolean); - __GLX_SINGLE_END(); - return retval; -} - -/* - * Somewhere between GLX 1.2 and 1.3 (in SGI's code anyway) the - * protocol for glAreTexturesResident, glDeleteTextures, glGenTextures, - * and glIsTexture() was changed. Before, calls to these functions - * generated protocol for the old GL_EXT_texture_object versions of those - * calls. In the newer code, this is actually corrected; calls to the - * 1.1 functions generate 1.1 protocol and calls to the EXT functions - * generate EXT protocol. - * Unfortunately, this correction causes an incompatibility. Specifically, - * an updated libGL.so will send protocol requests that the server won't - * be able to handle. For example, calling glGenTextures will generate a - * BadRequest error. - * For now, we'll keep generating EXT protocol from libGL. We'll update - * the server to understand both the 1.1 and EXT protocol ASAP. At some point - * in the future we'll correct libGL.so as well. That should be a smoother - * transition path. - */ - -GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) -{ -#if 0 /* see comments above */ - __GLX_SINGLE_DECLARE_VARIABLES(); - GLboolean retval = 0; - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - if (n < 0) return retval; - cmdlen = 4+n*4; - __GLX_SINGLE_BEGIN(X_GLsop_AreTexturesResident,cmdlen); - __GLX_SINGLE_PUT_LONG(0,n); - __GLX_PUT_LONG_ARRAY(4,textures,n); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_RETVAL(retval, GLboolean); - __GLX_SINGLE_GET_CHAR_ARRAY(residences,n); - __GLX_SINGLE_END(); - return retval; -#else - return __indirect_glAreTexturesResidentEXT(n, textures, residences); -#endif -} - -void __indirect_glDeleteTextures(GLsizei n, const GLuint *textures) -{ -#if 0 /* see comments above */ - __GLX_SINGLE_DECLARE_VARIABLES(); - __GLX_SINGLE_LOAD_VARIABLES(); - if (n < 0) return; - cmdlen = 4+n*4; - __GLX_SINGLE_BEGIN(X_GLsop_DeleteTextures,cmdlen); - __GLX_SINGLE_PUT_LONG(0,n); - __GLX_PUT_LONG_ARRAY(4,textures,n); - __GLX_SINGLE_END(); -#else - __indirect_glDeleteTexturesEXT(n, textures); -#endif -} - -void __indirect_glGenTextures(GLsizei n, GLuint *textures) -{ -#if 0 /* see comments above */ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GenTextures,4); - __GLX_SINGLE_PUT_LONG(0,n); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_LONG_ARRAY(textures,n); - __GLX_SINGLE_END(); -#else - __indirect_glGenTexturesEXT(n, textures); -#endif -} - -GLboolean __indirect_glIsTexture(GLuint texture) -{ -#if 0 /* see comments above */ - __GLX_SINGLE_DECLARE_VARIABLES(); - GLboolean retval = 0; - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_IsTexture,4); - __GLX_SINGLE_PUT_LONG(0,texture); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_RETVAL(retval, GLboolean); - __GLX_SINGLE_END(); - return retval; -#else - return __indirect_glIsTextureEXT(texture); -#endif -} - -void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetColorTableParameterfv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_FLOAT(params); - } else { - __GLX_SINGLE_GET_FLOAT_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetColorTableParameteriv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_LONG(params); - } else { - __GLX_SINGLE_GET_LONG_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetConvolutionParameterfv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_FLOAT(params); - } else { - __GLX_SINGLE_GET_FLOAT_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetConvolutionParameteriv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_LONG(params); - } else { - __GLX_SINGLE_GET_LONG_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetHistogramParameterfv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_FLOAT(params); - } else { - __GLX_SINGLE_GET_FLOAT_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetHistogramParameteriv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_LONG(params); - } else { - __GLX_SINGLE_GET_LONG_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetMinmaxParameterfv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_FLOAT(params); - } else { - __GLX_SINGLE_GET_FLOAT_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - -void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetMinmaxParameteriv,8); - __GLX_SINGLE_PUT_LONG(0,target); - __GLX_SINGLE_PUT_LONG(4,pname); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - if (compsize == 1) { - __GLX_SINGLE_GET_LONG(params); - } else { - __GLX_SINGLE_GET_LONG_ARRAY(params,compsize); - } - __GLX_SINGLE_END(); -} - diff --git a/src/glx/x11/g_vendpriv.c b/src/glx/x11/g_vendpriv.c deleted file mode 100644 index b6df2fb3720..00000000000 --- a/src/glx/x11/g_vendpriv.c +++ /dev/null @@ -1,88 +0,0 @@ -/* $XFree86$ */ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: This software was created using the -** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has -** not been independently verified as being compliant with the OpenGL(R) -** version 1.2.1 Specification. -*/ - -#include "packvendpriv.h" - -GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences) -{ - __GLX_VENDPRIV_DECLARE_VARIABLES(); - GLboolean retval = 0; - xGLXVendorPrivReply reply; - __GLX_VENDPRIV_LOAD_VARIABLES(); - if (n < 0) return retval; - cmdlen = 4+n*4; - __GLX_VENDPRIV_BEGIN(X_GLXVendorPrivateWithReply,X_GLvop_AreTexturesResidentEXT,cmdlen); - __GLX_VENDPRIV_PUT_LONG(0,n); - __GLX_PUT_LONG_ARRAY(4,textures,n); - __GLX_VENDPRIV_READ_XREPLY(); - __GLX_VENDPRIV_GET_RETVAL(retval, GLboolean); - __GLX_VENDPRIV_GET_CHAR_ARRAY(residences,n); - __GLX_VENDPRIV_END(); - return retval; -} - -void __indirect_glDeleteTexturesEXT(GLsizei n, const GLuint *textures) -{ - __GLX_VENDPRIV_DECLARE_VARIABLES(); - __GLX_VENDPRIV_LOAD_VARIABLES(); - if (n < 0) return; - cmdlen = 4+n*4; - __GLX_VENDPRIV_BEGIN(X_GLXVendorPrivate,X_GLvop_DeleteTexturesEXT,cmdlen); - __GLX_VENDPRIV_PUT_LONG(0,n); - __GLX_PUT_LONG_ARRAY(4,textures,n); - __GLX_VENDPRIV_END(); -} - -void __indirect_glGenTexturesEXT(GLsizei n, GLuint *textures) -{ - __GLX_VENDPRIV_DECLARE_VARIABLES(); - xGLXVendorPrivReply reply; - __GLX_VENDPRIV_LOAD_VARIABLES(); - __GLX_VENDPRIV_BEGIN(X_GLXVendorPrivateWithReply,X_GLvop_GenTexturesEXT,4); - __GLX_VENDPRIV_PUT_LONG(0,n); - __GLX_VENDPRIV_READ_XREPLY(); - __GLX_VENDPRIV_GET_LONG_ARRAY(textures,n); - __GLX_VENDPRIV_END(); -} - -GLboolean __indirect_glIsTextureEXT(GLuint texture) -{ - __GLX_VENDPRIV_DECLARE_VARIABLES(); - GLboolean retval = 0; - xGLXVendorPrivReply reply; - __GLX_VENDPRIV_LOAD_VARIABLES(); - __GLX_VENDPRIV_BEGIN(X_GLXVendorPrivateWithReply,X_GLvop_IsTextureEXT,4); - __GLX_VENDPRIV_PUT_LONG(0,texture); - __GLX_VENDPRIV_READ_XREPLY(); - __GLX_VENDPRIV_GET_RETVAL(retval, GLboolean); - __GLX_VENDPRIV_END(); - return retval; -} - diff --git a/src/glx/x11/glxext.c b/src/glx/x11/glxext.c index e0de3716ff8..c24e22ff4f8 100644 --- a/src/glx/x11/glxext.c +++ b/src/glx/x11/glxext.c @@ -44,7 +44,7 @@ * \author Kevin E. Martin */ -#include "packrender.h" +#include "glxclient.h" #include #include #include diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c new file mode 100644 index 00000000000..48739bb741d --- /dev/null +++ b/src/glx/x11/indirect.c @@ -0,0 +1,5696 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +#include +#include "indirect.h" +#include "glxclient.h" +#include "size.h" +#include + +#define __GLX_PAD(n) (((n) + 3) & ~3) + +# if defined(__i386__) && defined(__GNUC__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif +# if defined(__GNUC__) +# define NOINLINE __attribute__((noinline)) +# else +# define NOINLINE +# endif + +/* If the size and opcode values are known at compile-time, this will, on + * x86 at least, emit them with a single instruction. + */ +#define emit_header(dest, op, size) \ + do { union { short s[2]; int i; } temp; \ + temp.s[0] = (size); temp.s[1] = (op); \ + *((int *)(dest)) = temp.i; } while(0) + +static NOINLINE CARD32 +read_reply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array ) +{ + xGLXSingleReply reply; + + (void) _XReply(dpy, (xReply *) & reply, 0, False); + if (size != 0) { + if ((reply.size >= 1) || reply_is_always_array) { + const GLint bytes = (reply_is_always_array) + ? (4 * reply.length) : (reply.size * size); + const GLint extra = 4 - (bytes & 3); + + _XRead(dpy, dest, bytes); + if ( extra != 0 ) { + _XEatData(dpy, extra); + } + } + else { + (void) memcpy( dest, &(reply.pad3), size); + } + } + + return reply.retval; +} + +#define X_GLXSingle 0 + +static NOINLINE GLubyte * +setup_single_request( __GLXcontext * gc, GLint sop, GLint cmdlen ) +{ + xGLXSingleReq * req; + Display * const dpy = gc->currentDpy; + + (void) __glXFlushRenderBuffer(gc, gc->pc); + LockDisplay(dpy); + GetReqExtra(GLXSingle, cmdlen, req); + req->reqType = gc->majorOpcode; + req->contextTag = gc->currentContextTag; + req->glxCode = sop; + return (GLubyte *)(req) + sz_xGLXSingleReq; +} + +static NOINLINE GLubyte * +setup_vendor_request( __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen ) +{ + xGLXVendorPrivateReq * req; + Display * const dpy = gc->currentDpy; + + (void) __glXFlushRenderBuffer(gc, gc->pc); + LockDisplay(dpy); + GetReqExtra(GLXVendorPrivate, cmdlen, req); + req->reqType = gc->majorOpcode; + req->glxCode = code; + req->vendorCode = vop; + req->contextTag = gc->currentContextTag; + return (GLubyte *)(req) + sz_xGLXVendorPrivateReq; +} + +static FASTCALL NOINLINE void +generic_3_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 7; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 3); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_4_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_6_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 10; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 6); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_8_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_12_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 12); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_16_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 16); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_24_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 24); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_32_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 32); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_NewList 101 +void +__indirect_glNewList(GLuint list, GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_NewList, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&list), 4); + (void) memcpy((void *)(pc + 4), (void *)(&mode), 4); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_EndList 102 +void +__indirect_glEndList(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 0; + (void) dpy; + if (dpy != NULL) { + (void) setup_single_request(gc, X_GLsop_EndList, cmdlen); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLrop_CallList 1 +void +__indirect_glCallList(GLuint list) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_CallList, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&list), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CallLists 2 +void +__indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glCallLists_size(type); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * n)); + if (dpy == NULL) return; + if ( ((gc->pc + cmdlen) > gc->bufEnd) + || (cmdlen > gc->maxSmallRenderCommandSize)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + if (cmdlen <= gc->maxSmallRenderCommandSize) { + emit_header(gc->pc, X_GLrop_CallLists, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&type), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(lists), (compsize * n)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_CallLists; + const GLuint cmdlenLarge = cmdlen + 4; + (void) memcpy((void *)(gc->pc + 0), (void *)(&op), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&type), 4); + __glXSendLargeCommand(gc, gc->pc, 16, lists, (compsize * n)); + } +} + +#define X_GLsop_DeleteLists 103 +void +__indirect_glDeleteLists(GLuint list, GLsizei range) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_DeleteLists, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&list), 4); + (void) memcpy((void *)(pc + 4), (void *)(&range), 4); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GenLists 104 +GLuint +__indirect_glGenLists(GLsizei range) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLuint retval = (GLuint) 0; + const GLuint cmdlen = 4; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GenLists, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&range), 4); + retval = (GLuint) read_reply(gc->currentDpy, 0, NULL, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_ListBase 3 +void +__indirect_glListBase(GLuint base) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_ListBase, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&base), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Begin 4 +void +__indirect_glBegin(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_Begin, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3bv 6 +void +__indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color3bv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3bv 6 +void +__indirect_glColor3bv(const GLbyte * v) +{ + generic_3_byte( X_GLrop_Color3bv, v ); +} + +#define X_GLrop_Color3dv 7 +void +__indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 28; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3dv 7 +void +__indirect_glColor3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_Color3dv, v ); +} + +#define X_GLrop_Color3fv 8 +void +__indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3fv 8 +void +__indirect_glColor3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_Color3fv, v ); +} + +#define X_GLrop_Color3iv 9 +void +__indirect_glColor3i(GLint red, GLint green, GLint blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3iv 9 +void +__indirect_glColor3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_Color3iv, v ); +} + +#define X_GLrop_Color3sv 10 +void +__indirect_glColor3s(GLshort red, GLshort green, GLshort blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3sv 10 +void +__indirect_glColor3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_Color3sv, v ); +} + +#define X_GLrop_Color3ubv 11 +void +__indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color3ubv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3ubv 11 +void +__indirect_glColor3ubv(const GLubyte * v) +{ + generic_3_byte( X_GLrop_Color3ubv, v ); +} + +#define X_GLrop_Color3uiv 12 +void +__indirect_glColor3ui(GLuint red, GLuint green, GLuint blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color3uiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3uiv 12 +void +__indirect_glColor3uiv(const GLuint * v) +{ + generic_12_byte( X_GLrop_Color3uiv, v ); +} + +#define X_GLrop_Color3usv 13 +void +__indirect_glColor3us(GLushort red, GLushort green, GLushort blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color3usv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3usv 13 +void +__indirect_glColor3usv(const GLushort * v) +{ + generic_6_byte( X_GLrop_Color3usv, v ); +} + +#define X_GLrop_Color4bv 14 +void +__indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color4bv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4bv 14 +void +__indirect_glColor4bv(const GLbyte * v) +{ + generic_4_byte( X_GLrop_Color4bv, v ); +} + +#define X_GLrop_Color4dv 15 +void +__indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 36; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color4dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&alpha), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4dv 15 +void +__indirect_glColor4dv(const GLdouble * v) +{ + generic_32_byte( X_GLrop_Color4dv, v ); +} + +#define X_GLrop_Color4fv 16 +void +__indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color4fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4fv 16 +void +__indirect_glColor4fv(const GLfloat * v) +{ + generic_16_byte( X_GLrop_Color4fv, v ); +} + +#define X_GLrop_Color4iv 17 +void +__indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color4iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4iv 17 +void +__indirect_glColor4iv(const GLint * v) +{ + generic_16_byte( X_GLrop_Color4iv, v ); +} + +#define X_GLrop_Color4sv 18 +void +__indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color4sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4sv 18 +void +__indirect_glColor4sv(const GLshort * v) +{ + generic_8_byte( X_GLrop_Color4sv, v ); +} + +#define X_GLrop_Color4ubv 19 +void +__indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color4ubv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4ubv 19 +void +__indirect_glColor4ubv(const GLubyte * v) +{ + generic_4_byte( X_GLrop_Color4ubv, v ); +} + +#define X_GLrop_Color4uiv 20 +void +__indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color4uiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4uiv 20 +void +__indirect_glColor4uiv(const GLuint * v) +{ + generic_16_byte( X_GLrop_Color4uiv, v ); +} + +#define X_GLrop_Color4usv 21 +void +__indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Color4usv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4usv 21 +void +__indirect_glColor4usv(const GLushort * v) +{ + generic_8_byte( X_GLrop_Color4usv, v ); +} + +#define X_GLrop_EdgeFlagv 22 +void +__indirect_glEdgeFlag(GLboolean flag) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&flag), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EdgeFlagv 22 +void +__indirect_glEdgeFlagv(const GLboolean * flag) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(flag), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_End 23 +void +__indirect_glEnd(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + (void) dpy; + emit_header(gc->pc, X_GLrop_End, cmdlen); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexdv 24 +void +__indirect_glIndexd(GLdouble c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Indexdv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexdv 24 +void +__indirect_glIndexdv(const GLdouble * c) +{ + generic_8_byte( X_GLrop_Indexdv, c ); +} + +#define X_GLrop_Indexfv 25 +void +__indirect_glIndexf(GLfloat c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_Indexfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexfv 25 +void +__indirect_glIndexfv(const GLfloat * c) +{ + generic_4_byte( X_GLrop_Indexfv, c ); +} + +#define X_GLrop_Indexiv 26 +void +__indirect_glIndexi(GLint c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_Indexiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexiv 26 +void +__indirect_glIndexiv(const GLint * c) +{ + generic_4_byte( X_GLrop_Indexiv, c ); +} + +#define X_GLrop_Indexsv 27 +void +__indirect_glIndexs(GLshort c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexsv 27 +void +__indirect_glIndexsv(const GLshort * c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(c), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3bv 28 +void +__indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_Normal3bv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&ny), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&nz), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3bv 28 +void +__indirect_glNormal3bv(const GLbyte * v) +{ + generic_3_byte( X_GLrop_Normal3bv, v ); +} + +#define X_GLrop_Normal3dv 29 +void +__indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 28; + (void) dpy; + emit_header(gc->pc, X_GLrop_Normal3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&ny), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&nz), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3dv 29 +void +__indirect_glNormal3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_Normal3dv, v ); +} + +#define X_GLrop_Normal3fv 30 +void +__indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_Normal3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&ny), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&nz), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3fv 30 +void +__indirect_glNormal3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_Normal3fv, v ); +} + +#define X_GLrop_Normal3iv 31 +void +__indirect_glNormal3i(GLint nx, GLint ny, GLint nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_Normal3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&ny), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&nz), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3iv 31 +void +__indirect_glNormal3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_Normal3iv, v ); +} + +#define X_GLrop_Normal3sv 32 +void +__indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Normal3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&ny), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&nz), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3sv 32 +void +__indirect_glNormal3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_Normal3sv, v ); +} + +#define X_GLrop_RasterPos2dv 33 +void +__indirect_glRasterPos2d(GLdouble x, GLdouble y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_RasterPos2dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos2dv 33 +void +__indirect_glRasterPos2dv(const GLdouble * v) +{ + generic_16_byte( X_GLrop_RasterPos2dv, v ); +} + +#define X_GLrop_RasterPos2fv 34 +void +__indirect_glRasterPos2f(GLfloat x, GLfloat y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_RasterPos2fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos2fv 34 +void +__indirect_glRasterPos2fv(const GLfloat * v) +{ + generic_8_byte( X_GLrop_RasterPos2fv, v ); +} + +#define X_GLrop_RasterPos2iv 35 +void +__indirect_glRasterPos2i(GLint x, GLint y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_RasterPos2iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos2iv 35 +void +__indirect_glRasterPos2iv(const GLint * v) +{ + generic_8_byte( X_GLrop_RasterPos2iv, v ); +} + +#define X_GLrop_RasterPos2sv 36 +void +__indirect_glRasterPos2s(GLshort x, GLshort y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_RasterPos2sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos2sv 36 +void +__indirect_glRasterPos2sv(const GLshort * v) +{ + generic_4_byte( X_GLrop_RasterPos2sv, v ); +} + +#define X_GLrop_RasterPos3dv 37 +void +__indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 28; + (void) dpy; + emit_header(gc->pc, X_GLrop_RasterPos3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos3dv 37 +void +__indirect_glRasterPos3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_RasterPos3dv, v ); +} + +#define X_GLrop_RasterPos3fv 38 +void +__indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_RasterPos3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos3fv 38 +void +__indirect_glRasterPos3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_RasterPos3fv, v ); +} + +#define X_GLrop_RasterPos3iv 39 +void +__indirect_glRasterPos3i(GLint x, GLint y, GLint z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_RasterPos3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos3iv 39 +void +__indirect_glRasterPos3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_RasterPos3iv, v ); +} + +#define X_GLrop_RasterPos3sv 40 +void +__indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_RasterPos3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos3sv 40 +void +__indirect_glRasterPos3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_RasterPos3sv, v ); +} + +#define X_GLrop_RasterPos4dv 41 +void +__indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 36; + (void) dpy; + emit_header(gc->pc, X_GLrop_RasterPos4dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos4dv 41 +void +__indirect_glRasterPos4dv(const GLdouble * v) +{ + generic_32_byte( X_GLrop_RasterPos4dv, v ); +} + +#define X_GLrop_RasterPos4fv 42 +void +__indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_RasterPos4fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos4fv 42 +void +__indirect_glRasterPos4fv(const GLfloat * v) +{ + generic_16_byte( X_GLrop_RasterPos4fv, v ); +} + +#define X_GLrop_RasterPos4iv 43 +void +__indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_RasterPos4iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos4iv 43 +void +__indirect_glRasterPos4iv(const GLint * v) +{ + generic_16_byte( X_GLrop_RasterPos4iv, v ); +} + +#define X_GLrop_RasterPos4sv 44 +void +__indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_RasterPos4sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&w), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos4sv 44 +void +__indirect_glRasterPos4sv(const GLshort * v) +{ + generic_8_byte( X_GLrop_RasterPos4sv, v ); +} + +#define X_GLrop_Rectdv 45 +void +__indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 36; + (void) dpy; + emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y1), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&x2), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&y2), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectdv 45 +void +__indirect_glRectdv(const GLdouble * v1, const GLdouble * v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 36; + (void) dpy; + emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 16); + (void) memcpy((void *)(gc->pc + 20), (void *)(v2), 16); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectfv 46 +void +__indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x2), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y2), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectfv 46 +void +__indirect_glRectfv(const GLfloat * v1, const GLfloat * v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(v2), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectiv 47 +void +__indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x2), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y2), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectiv 47 +void +__indirect_glRectiv(const GLint * v1, const GLint * v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(v2), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectsv 48 +void +__indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y1), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x2), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y2), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectsv 48 +void +__indirect_glRectsv(const GLshort * v1, const GLshort * v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v2), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1dv 49 +void +__indirect_glTexCoord1d(GLdouble s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord1dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1dv 49 +void +__indirect_glTexCoord1dv(const GLdouble * v) +{ + generic_8_byte( X_GLrop_TexCoord1dv, v ); +} + +#define X_GLrop_TexCoord1fv 50 +void +__indirect_glTexCoord1f(GLfloat s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord1fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1fv 50 +void +__indirect_glTexCoord1fv(const GLfloat * v) +{ + generic_4_byte( X_GLrop_TexCoord1fv, v ); +} + +#define X_GLrop_TexCoord1iv 51 +void +__indirect_glTexCoord1i(GLint s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord1iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1iv 51 +void +__indirect_glTexCoord1iv(const GLint * v) +{ + generic_4_byte( X_GLrop_TexCoord1iv, v ); +} + +#define X_GLrop_TexCoord1sv 52 +void +__indirect_glTexCoord1s(GLshort s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1sv 52 +void +__indirect_glTexCoord1sv(const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2dv 53 +void +__indirect_glTexCoord2d(GLdouble s, GLdouble t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord2dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2dv 53 +void +__indirect_glTexCoord2dv(const GLdouble * v) +{ + generic_16_byte( X_GLrop_TexCoord2dv, v ); +} + +#define X_GLrop_TexCoord2fv 54 +void +__indirect_glTexCoord2f(GLfloat s, GLfloat t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord2fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2fv 54 +void +__indirect_glTexCoord2fv(const GLfloat * v) +{ + generic_8_byte( X_GLrop_TexCoord2fv, v ); +} + +#define X_GLrop_TexCoord2iv 55 +void +__indirect_glTexCoord2i(GLint s, GLint t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord2iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2iv 55 +void +__indirect_glTexCoord2iv(const GLint * v) +{ + generic_8_byte( X_GLrop_TexCoord2iv, v ); +} + +#define X_GLrop_TexCoord2sv 56 +void +__indirect_glTexCoord2s(GLshort s, GLshort t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord2sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2sv 56 +void +__indirect_glTexCoord2sv(const GLshort * v) +{ + generic_4_byte( X_GLrop_TexCoord2sv, v ); +} + +#define X_GLrop_TexCoord3dv 57 +void +__indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 28; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord3dv 57 +void +__indirect_glTexCoord3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_TexCoord3dv, v ); +} + +#define X_GLrop_TexCoord3fv 58 +void +__indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord3fv 58 +void +__indirect_glTexCoord3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_TexCoord3fv, v ); +} + +#define X_GLrop_TexCoord3iv 59 +void +__indirect_glTexCoord3i(GLint s, GLint t, GLint r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord3iv 59 +void +__indirect_glTexCoord3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_TexCoord3iv, v ); +} + +#define X_GLrop_TexCoord3sv 60 +void +__indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&r), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord3sv 60 +void +__indirect_glTexCoord3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_TexCoord3sv, v ); +} + +#define X_GLrop_TexCoord4dv 61 +void +__indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 36; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord4dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&q), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord4dv 61 +void +__indirect_glTexCoord4dv(const GLdouble * v) +{ + generic_32_byte( X_GLrop_TexCoord4dv, v ); +} + +#define X_GLrop_TexCoord4fv 62 +void +__indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord4fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&q), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord4fv 62 +void +__indirect_glTexCoord4fv(const GLfloat * v) +{ + generic_16_byte( X_GLrop_TexCoord4fv, v ); +} + +#define X_GLrop_TexCoord4iv 63 +void +__indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord4iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&q), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord4iv 63 +void +__indirect_glTexCoord4iv(const GLint * v) +{ + generic_16_byte( X_GLrop_TexCoord4iv, v ); +} + +#define X_GLrop_TexCoord4sv 64 +void +__indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexCoord4sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&r), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&q), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord4sv 64 +void +__indirect_glTexCoord4sv(const GLshort * v) +{ + generic_8_byte( X_GLrop_TexCoord4sv, v ); +} + +#define X_GLrop_Vertex2dv 65 +void +__indirect_glVertex2d(GLdouble x, GLdouble y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_Vertex2dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex2dv 65 +void +__indirect_glVertex2dv(const GLdouble * v) +{ + generic_16_byte( X_GLrop_Vertex2dv, v ); +} + +#define X_GLrop_Vertex2fv 66 +void +__indirect_glVertex2f(GLfloat x, GLfloat y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Vertex2fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex2fv 66 +void +__indirect_glVertex2fv(const GLfloat * v) +{ + generic_8_byte( X_GLrop_Vertex2fv, v ); +} + +#define X_GLrop_Vertex2iv 67 +void +__indirect_glVertex2i(GLint x, GLint y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Vertex2iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex2iv 67 +void +__indirect_glVertex2iv(const GLint * v) +{ + generic_8_byte( X_GLrop_Vertex2iv, v ); +} + +#define X_GLrop_Vertex2sv 68 +void +__indirect_glVertex2s(GLshort x, GLshort y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_Vertex2sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex2sv 68 +void +__indirect_glVertex2sv(const GLshort * v) +{ + generic_4_byte( X_GLrop_Vertex2sv, v ); +} + +#define X_GLrop_Vertex3dv 69 +void +__indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 28; + (void) dpy; + emit_header(gc->pc, X_GLrop_Vertex3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex3dv 69 +void +__indirect_glVertex3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_Vertex3dv, v ); +} + +#define X_GLrop_Vertex3fv 70 +void +__indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_Vertex3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex3fv 70 +void +__indirect_glVertex3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_Vertex3fv, v ); +} + +#define X_GLrop_Vertex3iv 71 +void +__indirect_glVertex3i(GLint x, GLint y, GLint z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_Vertex3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex3iv 71 +void +__indirect_glVertex3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_Vertex3iv, v ); +} + +#define X_GLrop_Vertex3sv 72 +void +__indirect_glVertex3s(GLshort x, GLshort y, GLshort z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Vertex3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex3sv 72 +void +__indirect_glVertex3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_Vertex3sv, v ); +} + +#define X_GLrop_Vertex4dv 73 +void +__indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 36; + (void) dpy; + emit_header(gc->pc, X_GLrop_Vertex4dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex4dv 73 +void +__indirect_glVertex4dv(const GLdouble * v) +{ + generic_32_byte( X_GLrop_Vertex4dv, v ); +} + +#define X_GLrop_Vertex4fv 74 +void +__indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_Vertex4fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex4fv 74 +void +__indirect_glVertex4fv(const GLfloat * v) +{ + generic_16_byte( X_GLrop_Vertex4fv, v ); +} + +#define X_GLrop_Vertex4iv 75 +void +__indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_Vertex4iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex4iv 75 +void +__indirect_glVertex4iv(const GLint * v) +{ + generic_16_byte( X_GLrop_Vertex4iv, v ); +} + +#define X_GLrop_Vertex4sv 76 +void +__indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Vertex4sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&w), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex4sv 76 +void +__indirect_glVertex4sv(const GLshort * v) +{ + generic_8_byte( X_GLrop_Vertex4sv, v ); +} + +#define X_GLrop_ClipPlane 77 +void +__indirect_glClipPlane(GLenum plane, const GLdouble * equation) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 40; + (void) dpy; + emit_header(gc->pc, X_GLrop_ClipPlane, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(equation), 32); + (void) memcpy((void *)(gc->pc + 36), (void *)(&plane), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ColorMaterial 78 +void +__indirect_glColorMaterial(GLenum face, GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_ColorMaterial, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CullFace 79 +void +__indirect_glCullFace(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_CullFace, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Fogf 80 +void +__indirect_glFogf(GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Fogf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Fogfv 81 +void +__indirect_glFogfv(GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glFogfv_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_Fogfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Fogi 82 +void +__indirect_glFogi(GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Fogi, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Fogiv 83 +void +__indirect_glFogiv(GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glFogiv_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_Fogiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FrontFace 84 +void +__indirect_glFrontFace(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_FrontFace, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Hint 85 +void +__indirect_glHint(GLenum target, GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Hint, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Lightf 86 +void +__indirect_glLightf(GLenum light, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_Lightf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Lightfv 87 +void +__indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glLightfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_Lightfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Lighti 88 +void +__indirect_glLighti(GLenum light, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_Lighti, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Lightiv 89 +void +__indirect_glLightiv(GLenum light, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glLightiv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_Lightiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LightModelf 90 +void +__indirect_glLightModelf(GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_LightModelf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LightModelfv 91 +void +__indirect_glLightModelfv(GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glLightModelfv_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_LightModelfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LightModeli 92 +void +__indirect_glLightModeli(GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_LightModeli, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LightModeliv 93 +void +__indirect_glLightModeliv(GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glLightModeliv_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_LightModeliv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LineStipple 94 +void +__indirect_glLineStipple(GLint factor, GLushort pattern) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_LineStipple, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&factor), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pattern), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LineWidth 95 +void +__indirect_glLineWidth(GLfloat width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_LineWidth, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&width), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Materialf 96 +void +__indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_Materialf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Materialfv 97 +void +__indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glMaterialfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_Materialfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Materiali 98 +void +__indirect_glMateriali(GLenum face, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_Materiali, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Materialiv 99 +void +__indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glMaterialiv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_Materialiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PointSize 100 +void +__indirect_glPointSize(GLfloat size) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_PointSize, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&size), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PolygonMode 101 +void +__indirect_glPolygonMode(GLenum face, GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_PolygonMode, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Scissor 103 +void +__indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_Scissor, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ShadeModel 104 +void +__indirect_glShadeModel(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_ShadeModel, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexParameterf 105 +void +__indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexParameterf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexParameterfv 106 +void +__indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glTexParameterfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_TexParameterfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexParameteri 107 +void +__indirect_glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexParameteri, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexParameteriv 108 +void +__indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glTexParameteriv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_TexParameteriv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexEnvf 111 +void +__indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexEnvf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexEnvfv 112 +void +__indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glTexEnvfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_TexEnvfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexEnvi 113 +void +__indirect_glTexEnvi(GLenum target, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexEnvi, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexEnviv 114 +void +__indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glTexEnviv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_TexEnviv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGend 115 +void +__indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexGend, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(¶m), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&pname), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGendv 116 +void +__indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glTexGendv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)); + (void) dpy; + emit_header(gc->pc, X_GLrop_TexGendv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 8)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGenf 117 +void +__indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexGenf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGenfv 118 +void +__indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glTexGenfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_TexGenfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGeni 119 +void +__indirect_glTexGeni(GLenum coord, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_TexGeni, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGeniv 120 +void +__indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glTexGeniv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_TexGeniv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_InitNames 121 +void +__indirect_glInitNames(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + (void) dpy; + emit_header(gc->pc, X_GLrop_InitNames, cmdlen); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LoadName 122 +void +__indirect_glLoadName(GLuint name) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_LoadName, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&name), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PassThrough 123 +void +__indirect_glPassThrough(GLfloat token) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_PassThrough, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&token), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PopName 124 +void +__indirect_glPopName(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + (void) dpy; + emit_header(gc->pc, X_GLrop_PopName, cmdlen); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PushName 125 +void +__indirect_glPushName(GLuint name) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_PushName, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&name), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DrawBuffer 126 +void +__indirect_glDrawBuffer(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_DrawBuffer, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Clear 127 +void +__indirect_glClear(GLbitfield mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_Clear, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearAccum 128 +void +__indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_ClearAccum, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearIndex 129 +void +__indirect_glClearIndex(GLfloat c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_ClearIndex, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearColor 130 +void +__indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_ClearColor, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearStencil 131 +void +__indirect_glClearStencil(GLint s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_ClearStencil, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearDepth 132 +void +__indirect_glClearDepth(GLclampd depth) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_ClearDepth, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&depth), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_StencilMask 133 +void +__indirect_glStencilMask(GLuint mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_StencilMask, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ColorMask 134 +void +__indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_ColorMask, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DepthMask 135 +void +__indirect_glDepthMask(GLboolean flag) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_DepthMask, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&flag), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_IndexMask 136 +void +__indirect_glIndexMask(GLuint mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_IndexMask, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Accum 137 +void +__indirect_glAccum(GLenum op, GLfloat value) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_Accum, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&value), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PopAttrib 141 +void +__indirect_glPopAttrib(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + (void) dpy; + emit_header(gc->pc, X_GLrop_PopAttrib, cmdlen); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PushAttrib 142 +void +__indirect_glPushAttrib(GLbitfield mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_PushAttrib, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MapGrid1d 147 +void +__indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 24; + (void) dpy; + emit_header(gc->pc, X_GLrop_MapGrid1d, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&un), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MapGrid1f 148 +void +__indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_MapGrid1f, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&un), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&u1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MapGrid2d 149 +void +__indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 44; + (void) dpy; + emit_header(gc->pc, X_GLrop_MapGrid2d, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&v1), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&v2), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&un), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&vn), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MapGrid2f 150 +void +__indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 28; + (void) dpy; + emit_header(gc->pc, X_GLrop_MapGrid2f, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&un), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&u1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&vn), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&v1), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&v2), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord1dv 151 +void +__indirect_glEvalCoord1d(GLdouble u) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_EvalCoord1dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord1dv 151 +void +__indirect_glEvalCoord1dv(const GLdouble * u) +{ + generic_8_byte( X_GLrop_EvalCoord1dv, u ); +} + +#define X_GLrop_EvalCoord1fv 152 +void +__indirect_glEvalCoord1f(GLfloat u) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_EvalCoord1fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord1fv 152 +void +__indirect_glEvalCoord1fv(const GLfloat * u) +{ + generic_4_byte( X_GLrop_EvalCoord1fv, u ); +} + +#define X_GLrop_EvalCoord2dv 153 +void +__indirect_glEvalCoord2d(GLdouble u, GLdouble v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_EvalCoord2dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&v), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord2dv 153 +void +__indirect_glEvalCoord2dv(const GLdouble * u) +{ + generic_16_byte( X_GLrop_EvalCoord2dv, u ); +} + +#define X_GLrop_EvalCoord2fv 154 +void +__indirect_glEvalCoord2f(GLfloat u, GLfloat v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_EvalCoord2fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&v), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord2fv 154 +void +__indirect_glEvalCoord2fv(const GLfloat * u) +{ + generic_8_byte( X_GLrop_EvalCoord2fv, u ); +} + +#define X_GLrop_EvalMesh1 155 +void +__indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_EvalMesh1, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&i1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&i2), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalPoint1 156 +void +__indirect_glEvalPoint1(GLint i) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_EvalPoint1, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&i), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalMesh2 157 +void +__indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 24; + (void) dpy; + emit_header(gc->pc, X_GLrop_EvalMesh2, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&i1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&i2), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&j1), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&j2), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalPoint2 158 +void +__indirect_glEvalPoint2(GLint i, GLint j) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_EvalPoint2, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&i), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&j), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_AlphaFunc 159 +void +__indirect_glAlphaFunc(GLenum func, GLclampf ref) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_AlphaFunc, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&ref), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_BlendFunc 160 +void +__indirect_glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_BlendFunc, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&sfactor), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&dfactor), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LogicOp 161 +void +__indirect_glLogicOp(GLenum opcode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_LogicOp, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&opcode), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_StencilFunc 162 +void +__indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_StencilFunc, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&ref), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&mask), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_StencilOp 163 +void +__indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_StencilOp, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&fail), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&zfail), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&zpass), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DepthFunc 164 +void +__indirect_glDepthFunc(GLenum func) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_DepthFunc, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PixelZoom 165 +void +__indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_PixelZoom, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&xfactor), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&yfactor), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PixelTransferf 166 +void +__indirect_glPixelTransferf(GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_PixelTransferf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PixelTransferi 167 +void +__indirect_glPixelTransferi(GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_PixelTransferi, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PixelMapfv 168 +void +__indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); + if (mapsize < 0) return; + if (dpy == NULL) return; + if ( ((gc->pc + cmdlen) > gc->bufEnd) + || (cmdlen > gc->maxSmallRenderCommandSize)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + if (cmdlen <= gc->maxSmallRenderCommandSize) { + emit_header(gc->pc, X_GLrop_PixelMapfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_PixelMapfv; + const GLuint cmdlenLarge = cmdlen + 4; + (void) memcpy((void *)(gc->pc + 0), (void *)(&op), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&map), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&mapsize), 4); + __glXSendLargeCommand(gc, gc->pc, 16, values, (mapsize * 4)); + } +} + +#define X_GLrop_PixelMapuiv 169 +void +__indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); + if (mapsize < 0) return; + if (dpy == NULL) return; + if ( ((gc->pc + cmdlen) > gc->bufEnd) + || (cmdlen > gc->maxSmallRenderCommandSize)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + if (cmdlen <= gc->maxSmallRenderCommandSize) { + emit_header(gc->pc, X_GLrop_PixelMapuiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_PixelMapuiv; + const GLuint cmdlenLarge = cmdlen + 4; + (void) memcpy((void *)(gc->pc + 0), (void *)(&op), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&map), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&mapsize), 4); + __glXSendLargeCommand(gc, gc->pc, 16, values, (mapsize * 4)); + } +} + +#define X_GLrop_PixelMapusv 170 +void +__indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 2)); + if (mapsize < 0) return; + if (dpy == NULL) return; + if ( ((gc->pc + cmdlen) > gc->bufEnd) + || (cmdlen > gc->maxSmallRenderCommandSize)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + if (cmdlen <= gc->maxSmallRenderCommandSize) { + emit_header(gc->pc, X_GLrop_PixelMapusv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 2)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_PixelMapusv; + const GLuint cmdlenLarge = cmdlen + 4; + (void) memcpy((void *)(gc->pc + 0), (void *)(&op), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&map), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&mapsize), 4); + __glXSendLargeCommand(gc, gc->pc, 16, values, (mapsize * 2)); + } +} + +#define X_GLrop_ReadBuffer 171 +void +__indirect_glReadBuffer(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_ReadBuffer, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyPixels 172 +void +__indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 24; + (void) dpy; + emit_header(gc->pc, X_GLrop_CopyPixels, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&type), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_GetClipPlane 113 +void +__indirect_glGetClipPlane(GLenum plane, GLdouble * equation) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetClipPlane, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&plane), 4); + (void) read_reply(gc->currentDpy, 8, equation, GL_TRUE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetLightfv 118 +void +__indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetLightfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&light), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetLightiv 119 +void +__indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetLightiv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&light), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetMapdv 120 +void +__indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetMapdv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&query), 4); + (void) read_reply(gc->currentDpy, 8, v, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetMapfv 121 +void +__indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetMapfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&query), 4); + (void) read_reply(gc->currentDpy, 4, v, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetMapiv 122 +void +__indirect_glGetMapiv(GLenum target, GLenum query, GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetMapiv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&query), 4); + (void) read_reply(gc->currentDpy, 4, v, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetMaterialfv 123 +void +__indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetMaterialfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&face), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetMaterialiv 124 +void +__indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetMaterialiv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&face), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetPixelMapfv 125 +void +__indirect_glGetPixelMapfv(GLenum map, GLfloat * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetPixelMapfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&map), 4); + (void) read_reply(gc->currentDpy, 4, values, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetPixelMapuiv 126 +void +__indirect_glGetPixelMapuiv(GLenum map, GLuint * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetPixelMapuiv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&map), 4); + (void) read_reply(gc->currentDpy, 4, values, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetPixelMapusv 127 +void +__indirect_glGetPixelMapusv(GLenum map, GLushort * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetPixelMapusv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&map), 4); + (void) read_reply(gc->currentDpy, 2, values, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetTexEnvfv 130 +void +__indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexEnvfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetTexEnviv 131 +void +__indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexEnviv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetTexGendv 132 +void +__indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexGendv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 8, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetTexGenfv 133 +void +__indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexGenfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetTexGeniv 134 +void +__indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexGeniv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetTexParameterfv 136 +void +__indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetTexParameteriv 137 +void +__indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetTexLevelParameterfv 138 +void +__indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexLevelParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&level), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetTexLevelParameteriv 139 +void +__indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexLevelParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&level), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_IsList 141 +GLboolean +__indirect_glIsList(GLuint list) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_IsList, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&list), 4); + retval = (GLboolean) read_reply(gc->currentDpy, 0, NULL, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_DepthRange 174 +void +__indirect_glDepthRange(GLclampd zNear, GLclampd zFar) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_DepthRange, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&zNear), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&zFar), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Frustum 175 +void +__indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 52; + (void) dpy; + emit_header(gc->pc, X_GLrop_Frustum, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&left), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&right), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&bottom), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&top), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8); + (void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LoadIdentity 176 +void +__indirect_glLoadIdentity(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + (void) dpy; + emit_header(gc->pc, X_GLrop_LoadIdentity, cmdlen); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LoadMatrixf 177 +void +__indirect_glLoadMatrixf(const GLfloat * m) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 68; + (void) dpy; + emit_header(gc->pc, X_GLrop_LoadMatrixf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(m), 64); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LoadMatrixd 178 +void +__indirect_glLoadMatrixd(const GLdouble * m) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 132; + (void) dpy; + emit_header(gc->pc, X_GLrop_LoadMatrixd, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(m), 128); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MatrixMode 179 +void +__indirect_glMatrixMode(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_MatrixMode, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultMatrixf 180 +void +__indirect_glMultMatrixf(const GLfloat * m) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 68; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultMatrixf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(m), 64); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultMatrixd 181 +void +__indirect_glMultMatrixd(const GLdouble * m) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 132; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultMatrixd, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(m), 128); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Ortho 182 +void +__indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 52; + (void) dpy; + emit_header(gc->pc, X_GLrop_Ortho, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&left), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&right), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&bottom), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&top), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8); + (void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PopMatrix 183 +void +__indirect_glPopMatrix(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + (void) dpy; + emit_header(gc->pc, X_GLrop_PopMatrix, cmdlen); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PushMatrix 184 +void +__indirect_glPushMatrix(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + (void) dpy; + emit_header(gc->pc, X_GLrop_PushMatrix, cmdlen); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rotated 185 +void +__indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 36; + (void) dpy; + emit_header(gc->pc, X_GLrop_Rotated, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&angle), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rotatef 186 +void +__indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_Rotatef, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&angle), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Scaled 187 +void +__indirect_glScaled(GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 28; + (void) dpy; + emit_header(gc->pc, X_GLrop_Scaled, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Scalef 188 +void +__indirect_glScalef(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_Scalef, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Translated 189 +void +__indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 28; + (void) dpy; + emit_header(gc->pc, X_GLrop_Translated, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Translatef 190 +void +__indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_Translatef, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Viewport 191 +void +__indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_Viewport, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_BindTexture 4117 +void +__indirect_glBindTexture(GLenum target, GLuint texture) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_BindTexture, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&texture), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexubv 194 +void +__indirect_glIndexub(GLubyte c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexubv 194 +void +__indirect_glIndexubv(const GLubyte * c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(c), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PolygonOffset 192 +void +__indirect_glPolygonOffset(GLfloat factor, GLfloat units) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_PolygonOffset, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&factor), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&units), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_AreTexturesResident 143 +GLboolean +__indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (n < 0) return retval; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_AreTexturesResident, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); + retval = (GLboolean) read_reply(gc->currentDpy, 1, residences, GL_TRUE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_CopyTexImage1D 4119 +void +__indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 32; + (void) dpy; + emit_header(gc->pc, X_GLrop_CopyTexImage1D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&border), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyTexImage2D 4120 +void +__indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 36; + (void) dpy; + emit_header(gc->pc, X_GLrop_CopyTexImage2D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&border), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyTexSubImage1D 4121 +void +__indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 28; + (void) dpy; + emit_header(gc->pc, X_GLrop_CopyTexSubImage1D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyTexSubImage2D 4122 +void +__indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 36; + (void) dpy; + emit_header(gc->pc, X_GLrop_CopyTexSubImage2D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&yoffset), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&height), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_DeleteTextures 144 +void +__indirect_glDeleteTextures(GLsizei n, const GLuint * textures) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (n < 0) return; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_DeleteTextures, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GenTextures 145 +void +__indirect_glGenTextures(GLsizei n, GLuint * textures) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GenTextures, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) read_reply(gc->currentDpy, 4, textures, GL_TRUE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_IsTexture 146 +GLboolean +__indirect_glIsTexture(GLuint texture) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_IsTexture, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&texture), 4); + retval = (GLboolean) read_reply(gc->currentDpy, 0, NULL, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_PrioritizeTextures 4118 +void +__indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8 + __GLX_PAD((n * 4)) + __GLX_PAD((n * 4)); + if (n < 0) return; + (void) dpy; + emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(textures), (n * 4)); + (void) memcpy((void *)(gc->pc + 8), (void *)(priorities), (n * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_BlendColor 4096 +void +__indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_BlendColor, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_BlendEquation 4097 +void +__indirect_glBlendEquation(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_BlendEquation, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ColorTableParameterfv 2054 +void +__indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glColorTableParameterfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_ColorTableParameterfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ColorTableParameteriv 2055 +void +__indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glColorTableParameteriv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_ColorTableParameteriv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyColorTable 2056 +void +__indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 24; + (void) dpy; + emit_header(gc->pc, X_GLrop_CopyColorTable, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_GetColorTableParameterfv 148 +void +__indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetColorTableParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetColorTableParameteriv 149 +void +__indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetColorTableParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLrop_CopyColorSubTable 196 +void +__indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 24; + (void) dpy; + emit_header(gc->pc, X_GLrop_CopyColorSubTable, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&start), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ConvolutionParameterf 4103 +void +__indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_ConvolutionParameterf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶ms), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ConvolutionParameterfv 4104 +void +__indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glConvolutionParameterfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_ConvolutionParameterfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ConvolutionParameteri 4105 +void +__indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_ConvolutionParameteri, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶ms), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ConvolutionParameteriv 4106 +void +__indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glConvolutionParameteriv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_ConvolutionParameteriv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyConvolutionFilter1D 4107 +void +__indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 24; + (void) dpy; + emit_header(gc->pc, X_GLrop_CopyConvolutionFilter1D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyConvolutionFilter2D 4108 +void +__indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 28; + (void) dpy; + emit_header(gc->pc, X_GLrop_CopyConvolutionFilter2D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&height), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_GetConvolutionParameterfv 151 +void +__indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetConvolutionParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetConvolutionParameteriv 152 +void +__indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetConvolutionParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetHistogramParameterfv 155 +void +__indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetHistogramParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetHistogramParameteriv 156 +void +__indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetHistogramParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetMinmaxParameterfv 158 +void +__indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetMinmaxParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GetMinmaxParameteriv 159 +void +__indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_single_request(gc, X_GLsop_GetMinmaxParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) read_reply(gc->currentDpy, 4, params, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLrop_Histogram 4110 +void +__indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_Histogram, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&sink), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Minmax 4111 +void +__indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_Minmax, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&sink), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ResetHistogram 4112 +void +__indirect_glResetHistogram(GLenum target) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_ResetHistogram, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ResetMinmax 4113 +void +__indirect_glResetMinmax(GLenum target) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_ResetMinmax, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyTexSubImage3D 4123 +void +__indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 40; + (void) dpy; + emit_header(gc->pc, X_GLrop_CopyTexSubImage3D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&yoffset), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&zoffset), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&height), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ActiveTextureARB 197 +void +__indirect_glActiveTextureARB(GLenum texture) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_ActiveTextureARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&texture), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1dvARB 198 +void +__indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1dvARB 198 +void +__indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1fvARB 199 +void +__indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1fvARB 199 +void +__indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1ivARB 200 +void +__indirect_glMultiTexCoord1iARB(GLenum target, GLint s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1ivARB 200 +void +__indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1svARB 201 +void +__indirect_glMultiTexCoord1sARB(GLenum target, GLshort s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1svARB 201 +void +__indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2dvARB 202 +void +__indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 24; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&target), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2dvARB 202 +void +__indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 24; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16); + (void) memcpy((void *)(gc->pc + 20), (void *)(&target), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2fvARB 203 +void +__indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2fvARB 203 +void +__indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2ivARB 204 +void +__indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2ivARB 204 +void +__indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2svARB 205 +void +__indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2svARB 205 +void +__indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3dvARB 206 +void +__indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 32; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&target), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3dvARB 206 +void +__indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 32; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24); + (void) memcpy((void *)(gc->pc + 28), (void *)(&target), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3fvARB 207 +void +__indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3fvARB 207 +void +__indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3ivARB 208 +void +__indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3ivARB 208 +void +__indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3svARB 209 +void +__indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3svARB 209 +void +__indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 6); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4dvARB 210 +void +__indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 40; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&q), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4dvARB 210 +void +__indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 40; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); + (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4fvARB 211 +void +__indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 24; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&q), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4fvARB 211 +void +__indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 24; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4ivARB 212 +void +__indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 24; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&q), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4ivARB 212 +void +__indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 24; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4svARB 213 +void +__indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 2); + (void) memcpy((void *)(gc->pc + 14), (void *)(&q), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4svARB 213 +void +__indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SampleCoverageARB 229 +void +__indirect_glSampleCoverageARB(GLclampf value, GLboolean invert) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_SampleCoverageARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&value), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&invert), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_AreTexturesResidentEXT 11 +GLboolean +__indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (n < 0) return retval; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_vendor_request(gc, X_GLXVendorPrivateWithReply, X_GLvop_AreTexturesResidentEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); + retval = (GLboolean) read_reply(gc->currentDpy, 1, residences, GL_TRUE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return retval; +} + +#define X_GLvop_GenTexturesEXT 13 +void +__indirect_glGenTexturesEXT(GLsizei n, GLuint * textures) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_vendor_request(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenTexturesEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) read_reply(gc->currentDpy, 4, textures, GL_TRUE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return; +} + +#define X_GLvop_IsTextureEXT 14 +GLboolean +__indirect_glIsTextureEXT(GLuint texture) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + (void) dpy; + if (dpy != NULL) { + GLubyte const * pc = setup_vendor_request(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsTextureEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&texture), 4); + retval = (GLboolean) read_reply(gc->currentDpy, 0, NULL, GL_FALSE); + UnlockDisplay(gc->currentDpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_SampleMaskSGIS 2048 +void +__indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_SampleMaskSGIS, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&value), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&invert), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SamplePatternSGIS 2049 +void +__indirect_glSamplePatternSGIS(GLenum pattern) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_SamplePatternSGIS, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pattern), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PointParameterfEXT 2065 +void +__indirect_glPointParameterfEXT(GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_PointParameterfEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PointParameterfvEXT 2066 +void +__indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glPointParameterfvEXT_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_PointParameterfvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_WindowPos3fvMESA 230 +void +__indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_WindowPos3fvMESA, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_WindowPos3fvMESA 230 +void +__indirect_glWindowPos3fvMESA(const GLfloat * v) +{ + generic_12_byte( X_GLrop_WindowPos3fvMESA, v ); +} + +#define X_GLrop_BlendFuncSeparateEXT 4134 +void +__indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + (void) dpy; + emit_header(gc->pc, X_GLrop_BlendFuncSeparateEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&sfactorRGB), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&dfactorRGB), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&sfactorAlpha), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&dfactorAlpha), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FogCoordfvEXT 4124 +void +__indirect_glFogCoordfEXT(GLfloat coord) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_FogCoordfvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FogCoordfvEXT 4124 +void +__indirect_glFogCoordfvEXT(const GLfloat * coord) +{ + generic_4_byte( X_GLrop_FogCoordfvEXT, coord ); +} + +#define X_GLrop_FogCoorddvEXT 4125 +void +__indirect_glFogCoorddEXT(GLdouble coord) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_FogCoorddvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FogCoorddvEXT 4125 +void +__indirect_glFogCoorddvEXT(const GLdouble * coord) +{ + generic_8_byte( X_GLrop_FogCoorddvEXT, coord ); +} + +#define X_GLrop_SecondaryColor3bvEXT 4126 +void +__indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_SecondaryColor3bvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3bvEXT 4126 +void +__indirect_glSecondaryColor3bvEXT(const GLbyte * v) +{ + generic_3_byte( X_GLrop_SecondaryColor3bvEXT, v ); +} + +#define X_GLrop_SecondaryColor3dvEXT 4130 +void +__indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 28; + (void) dpy; + emit_header(gc->pc, X_GLrop_SecondaryColor3dvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3dvEXT 4130 +void +__indirect_glSecondaryColor3dvEXT(const GLdouble * v) +{ + generic_24_byte( X_GLrop_SecondaryColor3dvEXT, v ); +} + +#define X_GLrop_SecondaryColor3fvEXT 4129 +void +__indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_SecondaryColor3fvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3fvEXT 4129 +void +__indirect_glSecondaryColor3fvEXT(const GLfloat * v) +{ + generic_12_byte( X_GLrop_SecondaryColor3fvEXT, v ); +} + +#define X_GLrop_SecondaryColor3ivEXT 4128 +void +__indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_SecondaryColor3ivEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3ivEXT 4128 +void +__indirect_glSecondaryColor3ivEXT(const GLint * v) +{ + generic_12_byte( X_GLrop_SecondaryColor3ivEXT, v ); +} + +#define X_GLrop_SecondaryColor3svEXT 4128 +void +__indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_SecondaryColor3svEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3svEXT 4128 +void +__indirect_glSecondaryColor3svEXT(const GLshort * v) +{ + generic_6_byte( X_GLrop_SecondaryColor3svEXT, v ); +} + +#define X_GLrop_SecondaryColor3ubvEXT 4131 +void +__indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_SecondaryColor3ubvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3ubvEXT 4131 +void +__indirect_glSecondaryColor3ubvEXT(const GLubyte * v) +{ + generic_3_byte( X_GLrop_SecondaryColor3ubvEXT, v ); +} + +#define X_GLrop_SecondaryColor3uivEXT 4133 +void +__indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + (void) dpy; + emit_header(gc->pc, X_GLrop_SecondaryColor3uivEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3uivEXT 4133 +void +__indirect_glSecondaryColor3uivEXT(const GLuint * v) +{ + generic_12_byte( X_GLrop_SecondaryColor3uivEXT, v ); +} + +#define X_GLrop_SecondaryColor3usvEXT 4132 +void +__indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_SecondaryColor3usvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3usvEXT 4132 +void +__indirect_glSecondaryColor3usvEXT(const GLushort * v) +{ + generic_6_byte( X_GLrop_SecondaryColor3usvEXT, v ); +} + +#define X_GLrop_PointParameteriNV 4221 +void +__indirect_glPointParameteriNV(GLenum pname, GLint params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + (void) dpy; + emit_header(gc->pc, X_GLrop_PointParameteriNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶ms), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PointParameterivNV 4222 +void +__indirect_glPointParameterivNV(GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint compsize = __glPointParameterivNV_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + (void) dpy; + emit_header(gc->pc, X_GLrop_PointParameterivNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ActiveStencilFaceEXT 4220 +void +__indirect_glActiveStencilFaceEXT(GLenum face) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + (void) dpy; + emit_header(gc->pc, X_GLrop_ActiveStencilFaceEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h index a313ecf9591..f5ffe1c483b 100644 --- a/src/glx/x11/indirect.h +++ b/src/glx/x11/indirect.h @@ -1,667 +1,525 @@ -/* $XFree86: xc/lib/GL/glx/indirect.h,v 1.5 2003/09/28 20:15:03 alanh Exp $ */ -/************************************************************************** - -Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sub license, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial portions -of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ +/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */ /* - * Authors: - * Kevin E. Martin - * + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * PRECISION INSIGHT, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. */ -#if !defined( _INDIRECT_H_ ) || defined( GENERATE_GLX_PROTOCOL_FUNCTIONS ) -# if !defined( _INDIRECT_H_ ) -# if defined( GENERATE_GLX_PROTOCOL_FUNCTIONS ) -# error "indirect.h must be included once without GENERATE_GLX_PROTOCOL_FUNCTIONS defined!" -# endif +/** + * \file + * Prototypes for indirect rendering functions. + * + * \author Kevin E. Martin + * \author Ian Romanick + */ +#if !defined( _INDIRECT_H_ ) # define _INDIRECT_H_ -# define glxproto_void(name, rop) \ - extern void __indirect_gl ## name ( void ); -# define glxproto_Cv(name, rop, type, count) \ - extern void __indirect_gl ## name (const type * v); -# define glxproto_Cv_transpose(name, rop, type, w) \ - extern void __indirect_gl ## name (const type * v); -# define glxproto_1s(name, rop, type) \ - extern void __indirect_gl ## name (type v1); -# define glxproto_2s(name, rop, type) \ - extern void __indirect_gl ## name (type v1, type v2); -# define glxproto_3s(name, rop, type) \ - extern void __indirect_gl ## name (type v1, type v2, type v3); -# define glxproto_4s(name, rop, type) \ - extern void __indirect_gl ## name (type v1, type v2, type v3, type v4); -# define glxproto_6s(name, rop, type) \ - void __indirect_gl ## name (type v1, type v2, type v3, type v4, type v5, type v6); -# define glxproto_enum1_1s(name, rop, type) \ - void __indirect_gl ## name (GLenum e, type v1); -# define glxproto_enum1_1v(name, rop, type) \ - void __indirect_gl ## name (GLenum e, const type * v); -# define glxproto_enum1_2s(name, rop, type) \ - void __indirect_gl ## name (GLenum e, type v1, type v2); -# define glxproto_enum1_2v(name, rop, type) \ - void __indirect_gl ## name (GLenum e, const type * v); -# define glxproto_enum1_3s(name, rop, type) \ - void __indirect_gl ## name (GLenum e, type v1, type v2, type v3); -# define glxproto_enum1_3v(name, rop, type) \ - void __indirect_gl ## name (GLenum e, const type * v); -# define glxproto_enum1_4s(name, rop, type) \ - void __indirect_gl ## name (GLenum e, type v1, type v2, type v3, type v4); -# define glxproto_enum1_4v(name, rop, type) \ - void __indirect_gl ## name (GLenum e, const type * v); -# define glxproto_enum1_Vv(name, rop, type) \ - void __indirect_gl ## name (GLenum pname, const type * v); -# define glxproto_enum2_1s(name, rop, type) \ - void __indirect_gl ## name (GLenum target, GLenum pname, type v1); -#define glxproto_enum2_Vv(name, rop, type) \ - void __indirect_gl ## name (GLenum target, GLenum pname, const type * v); - -# endif /* !defined( _INDIRECT_H_ ) */ - -#define glxproto_1(name, rop, type) \ - glxproto_1s(name, rop, type) \ - glxproto_Cv(name ## v, rop, type, 1) - -#define glxvendr_1(name, rop, type, VEN) \ - glxproto_1s(name ## VEN, rop, type) \ - glxproto_Cv(name ## v ## VEN, rop, type, 1) - -#define glxproto_2(name, rop, type) \ - glxproto_2s(name, rop, type) \ - glxproto_Cv(name ## v, rop, type, 2) - -#define glxvendr_2(name, rop, type, VEN) \ - glxproto_2s(name ## VEN, rop, type) \ - glxproto_Cv(name ## v ## VEN, rop, type, 2) - -#define glxproto_3(name, rop, type) \ - glxproto_3s(name, rop, type) \ - glxproto_Cv(name ## v, rop, type, 3) - -#define glxvendr_3(name, rop, type, VEN) \ - glxproto_3s(name ## VEN, rop, type) \ - glxproto_Cv(name ## v ## VEN, rop, type, 3) - -#define glxproto_4(name, rop, type) \ - glxproto_4s(name, rop, type) \ - glxproto_Cv(name ## v, rop, type, 4) - -#define glxproto_enum1_1(name, rop, type) \ - glxproto_enum1_1s(name, rop, type) \ - glxproto_enum1_1v(name ## v, rop, type) - -#define glxvendr_enum1_1(name, rop, type, VEN) \ - glxproto_enum1_1s(name ## VEN, rop, type) \ - glxproto_enum1_1v(name ## v ## VEN, rop, type) - -#define glxproto_enum1_2(name, rop, type) \ - glxproto_enum1_2s(name, rop, type) \ - glxproto_enum1_2v(name ## v, rop, type) - -#define glxvendr_enum1_2(name, rop, type, VEN) \ - glxproto_enum1_2s(name ## VEN, rop, type) \ - glxproto_enum1_2v(name ## v ## VEN, rop, type) - -#define glxproto_enum1_3(name, rop, type) \ - glxproto_enum1_3s(name, rop, type) \ - glxproto_enum1_3v(name ## v, rop, type) - -#define glxvendr_enum1_3(name, rop, type, VEN) \ - glxproto_enum1_3s(name ## VEN, rop, type) \ - glxproto_enum1_3v(name ## v ## VEN, rop, type) - -#define glxproto_enum1_4(name, rop, type) \ - glxproto_enum1_4s(name, rop, type) \ - glxproto_enum1_4v(name ## v, rop, type) - -#define glxvendr_enum1_4(name, rop, type, VEN) \ - glxproto_enum1_4s(name ## VEN, rop, type) \ - glxproto_enum1_4v(name ## v ## VEN, rop, type) - -#define glxproto_enum1_V(name, rop, type) \ - glxproto_enum1_1s(name, rop, type) \ - glxproto_enum1_Vv(name ## v, rop ## v, type) - -#define glxvendr_enum1_V(name, rop, type, VEN) \ - glxproto_enum1_1s(name ## VEN, rop ## VEN, type) \ - glxproto_enum1_Vv(name ## v ## VEN, rop ## v ## VEN, type) - -#define glxproto_enum2_V(name, rop, type) \ - glxproto_enum2_1s(name, rop, type) \ - glxproto_enum2_Vv(name ## v, rop ## v, type) - -#define glxvendr_enum2_V(name, rop, type, VEN) \ - glxproto_enum2_1s(name ## VEN, rop ## VEN, type) \ - glxproto_enum2_Vv(name ## v ## VEN, rop ## v ## VEN, type) - -glxproto_1s(CallList, X_GLrop_CallList, GLuint) -glxproto_1s(ListBase, X_GLrop_ListBase, GLuint) -glxproto_1s(Begin, X_GLrop_Begin, GLenum) - -glxproto_3(Color3b, X_GLrop_Color3bv, GLbyte) -glxproto_3(Color3s, X_GLrop_Color3sv, GLshort) -glxproto_3(Color3i, X_GLrop_Color3iv, GLint) -glxproto_3(Color3ub, X_GLrop_Color3ubv, GLubyte) -glxproto_3(Color3us, X_GLrop_Color3usv, GLushort) -glxproto_3(Color3ui, X_GLrop_Color3uiv, GLuint) -glxproto_3(Color3f, X_GLrop_Color3fv, GLfloat) -glxproto_3(Color3d, X_GLrop_Color3dv, GLdouble) - -glxproto_4(Color4b, X_GLrop_Color4bv, GLbyte) -glxproto_4(Color4s, X_GLrop_Color4sv, GLshort) -glxproto_4(Color4i, X_GLrop_Color4iv, GLint) -glxproto_4(Color4ub, X_GLrop_Color4ubv, GLubyte) -glxproto_4(Color4us, X_GLrop_Color4usv, GLushort) -glxproto_4(Color4ui, X_GLrop_Color4uiv, GLuint) -glxproto_4(Color4f, X_GLrop_Color4fv, GLfloat) -glxproto_4(Color4d, X_GLrop_Color4dv, GLdouble) - -glxvendr_1(FogCoordf, X_GLrop_FogCoordfv, GLfloat, EXT) -glxvendr_1(FogCoordd, X_GLrop_FogCoorddv, GLdouble, EXT) - -glxvendr_3(SecondaryColor3b, X_GLrop_SecondaryColor3bv, GLbyte, EXT) -glxvendr_3(SecondaryColor3s, X_GLrop_SecondaryColor3sv, GLshort, EXT) -glxvendr_3(SecondaryColor3i, X_GLrop_SecondaryColor3iv, GLint, EXT) -glxvendr_3(SecondaryColor3ub, X_GLrop_SecondaryColor3ubv, GLubyte, EXT) -glxvendr_3(SecondaryColor3us, X_GLrop_SecondaryColor3usv, GLushort, EXT) -glxvendr_3(SecondaryColor3ui, X_GLrop_SecondaryColor3uiv, GLuint, EXT) -glxvendr_3(SecondaryColor3f, X_GLrop_SecondaryColor3fv, GLfloat, EXT) -glxvendr_3(SecondaryColor3d, X_GLrop_SecondaryColor3dv, GLdouble, EXT) - -glxproto_1(EdgeFlag, X_GLrop_EdgeFlagv, GLboolean) - -glxproto_1(Indexd, X_GLrop_Indexdv, GLdouble) -glxproto_1(Indexf, X_GLrop_Indexfv, GLfloat) -glxproto_1(Indexi, X_GLrop_Indexiv, GLint) -glxproto_1(Indexs, X_GLrop_Indexsv, GLshort) -glxproto_1(Indexub, X_GLrop_Indexubv, GLubyte) - -glxproto_void(End, X_GLrop_End) - -glxproto_3(Normal3b, X_GLrop_Normal3bv, GLbyte) -glxproto_3(Normal3s, X_GLrop_Normal3sv, GLshort) -glxproto_3(Normal3i, X_GLrop_Normal3iv, GLint) -glxproto_3(Normal3f, X_GLrop_Normal3fv, GLfloat) -glxproto_3(Normal3d, X_GLrop_Normal3dv, GLdouble) - -glxproto_2(RasterPos2s, X_GLrop_RasterPos2sv, GLshort) -glxproto_2(RasterPos2i, X_GLrop_RasterPos2iv, GLint) -glxproto_2(RasterPos2f, X_GLrop_RasterPos2fv, GLfloat) -glxproto_2(RasterPos2d, X_GLrop_RasterPos2dv, GLdouble) -glxproto_3(RasterPos3s, X_GLrop_RasterPos3sv, GLshort) -glxproto_3(RasterPos3i, X_GLrop_RasterPos3iv, GLint) -glxproto_3(RasterPos3f, X_GLrop_RasterPos3fv, GLfloat) -glxproto_3(RasterPos3d, X_GLrop_RasterPos3dv, GLdouble) -glxproto_4(RasterPos4s, X_GLrop_RasterPos4sv, GLshort) -glxproto_4(RasterPos4i, X_GLrop_RasterPos4iv, GLint) -glxproto_4(RasterPos4f, X_GLrop_RasterPos4fv, GLfloat) -glxproto_4(RasterPos4d, X_GLrop_RasterPos4dv, GLdouble) - -glxproto_1(TexCoord1s, X_GLrop_TexCoord1sv, GLshort) -glxproto_1(TexCoord1i, X_GLrop_TexCoord1iv, GLint) -glxproto_1(TexCoord1f, X_GLrop_TexCoord1fv, GLfloat) -glxproto_1(TexCoord1d, X_GLrop_TexCoord1dv, GLdouble) -glxproto_2(TexCoord2s, X_GLrop_TexCoord2sv, GLshort) -glxproto_2(TexCoord2i, X_GLrop_TexCoord2iv, GLint) -glxproto_2(TexCoord2f, X_GLrop_TexCoord2fv, GLfloat) -glxproto_2(TexCoord2d, X_GLrop_TexCoord2dv, GLdouble) -glxproto_3(TexCoord3s, X_GLrop_TexCoord3sv, GLshort) -glxproto_3(TexCoord3i, X_GLrop_TexCoord3iv, GLint) -glxproto_3(TexCoord3f, X_GLrop_TexCoord3fv, GLfloat) -glxproto_3(TexCoord3d, X_GLrop_TexCoord3dv, GLdouble) -glxproto_4(TexCoord4s, X_GLrop_TexCoord4sv, GLshort) -glxproto_4(TexCoord4i, X_GLrop_TexCoord4iv, GLint) -glxproto_4(TexCoord4f, X_GLrop_TexCoord4fv, GLfloat) -glxproto_4(TexCoord4d, X_GLrop_TexCoord4dv, GLdouble) - -glxproto_2(Vertex2s, X_GLrop_Vertex2sv, GLshort) -glxproto_2(Vertex2i, X_GLrop_Vertex2iv, GLint) -glxproto_2(Vertex2f, X_GLrop_Vertex2fv, GLfloat) -glxproto_2(Vertex2d, X_GLrop_Vertex2dv, GLdouble) -glxproto_3(Vertex3s, X_GLrop_Vertex3sv, GLshort) -glxproto_3(Vertex3i, X_GLrop_Vertex3iv, GLint) -glxproto_3(Vertex3f, X_GLrop_Vertex3fv, GLfloat) -glxproto_3(Vertex3d, X_GLrop_Vertex3dv, GLdouble) -glxproto_4(Vertex4s, X_GLrop_Vertex4sv, GLshort) -glxproto_4(Vertex4i, X_GLrop_Vertex4iv, GLint) -glxproto_4(Vertex4f, X_GLrop_Vertex4fv, GLfloat) -glxproto_4(Vertex4d, X_GLrop_Vertex4dv, GLdouble) - -glxproto_enum1_4v(ClipPlane, X_GLrop_ClipPlane, GLdouble) - -glxproto_2s(ColorMaterial, X_GLrop_ColorMaterial, GLenum) - -glxproto_1s(CullFace, X_GLrop_CullFace, GLenum) - -glxproto_enum1_V(Fogi, X_GLrop_Fogi, GLint) -glxproto_enum1_V(Fogf, X_GLrop_Fogf, GLfloat) - -glxproto_1s(FrontFace, X_GLrop_FrontFace, GLenum) -glxproto_2s(Hint, X_GLrop_Hint, GLenum) - -glxproto_enum2_V(Lighti, X_GLrop_Lighti, GLint) -glxproto_enum2_V(Lightf, X_GLrop_Lightf, GLfloat) - -glxproto_enum1_V(LightModeli, X_GLrop_LightModeli, GLint) -glxproto_enum1_V(LightModelf, X_GLrop_LightModelf, GLfloat) - -glxproto_1s(LineWidth, X_GLrop_LineWidth, GLfloat) - -glxproto_enum2_V(Materiali, X_GLrop_Materiali, GLint) -glxproto_enum2_V(Materialf, X_GLrop_Materialf, GLfloat) - -glxproto_1s(PointSize, X_GLrop_PointSize, GLfloat) - -glxproto_2s(PolygonMode, X_GLrop_PolygonMode, GLenum) - -glxproto_1s(ShadeModel, X_GLrop_ShadeModel, GLenum) -glxproto_enum2_V(TexParameteri, X_GLrop_TexParameteri, GLint) -glxproto_enum2_V(TexParameterf, X_GLrop_TexParameterf, GLfloat) - -glxproto_enum2_V(TexEnvi, X_GLrop_TexEnvi, GLint) -glxproto_enum2_V(TexEnvf, X_GLrop_TexEnvf, GLfloat) -glxproto_enum2_V(TexGeni, X_GLrop_TexGeni, GLint) -glxproto_enum2_V(TexGenf, X_GLrop_TexGenf, GLfloat) -glxproto_enum2_V(TexGend, X_GLrop_TexGend, GLdouble) - -glxproto_void(InitNames, X_GLrop_InitNames) -glxproto_1s(LoadName, X_GLrop_LoadName, GLuint) -glxproto_1s(PassThrough, X_GLrop_PassThrough, GLfloat) -glxproto_void(PopName, X_GLrop_PopName) -glxproto_1s(PushName, X_GLrop_PushName, GLuint) - -glxproto_1s(DrawBuffer, X_GLrop_DrawBuffer, GLenum) -glxproto_1s(Clear, X_GLrop_Clear, GLbitfield) - -glxproto_4s(ClearAccum, X_GLrop_ClearAccum, GLfloat) -glxproto_1s(ClearIndex, X_GLrop_ClearIndex, GLfloat) -glxproto_4s(ClearColor, X_GLrop_ClearColor, GLclampf) -glxproto_1s(ClearStencil, X_GLrop_ClearStencil, GLint) -glxproto_1s(ClearDepth, X_GLrop_ClearDepth, GLclampd) - -glxproto_1s(StencilMask, X_GLrop_StencilMask, GLuint) -glxproto_4s(ColorMask, X_GLrop_ColorMask, GLboolean) -glxproto_1s(DepthMask, X_GLrop_DepthMask, GLboolean) -glxproto_1s(IndexMask, X_GLrop_IndexMask, GLuint) - -glxproto_enum1_1s(Accum, X_GLrop_Accum, GLfloat) - -glxproto_void(PopAttrib, X_GLrop_PopAttrib) -glxproto_1s(PushAttrib, X_GLrop_PushAttrib, GLbitfield) - -glxproto_1(EvalCoord1f, X_GLrop_EvalCoord1fv, GLfloat) -glxproto_1(EvalCoord1d, X_GLrop_EvalCoord1dv, GLdouble) -glxproto_2(EvalCoord2f, X_GLrop_EvalCoord2fv, GLfloat) -glxproto_2(EvalCoord2d, X_GLrop_EvalCoord2dv, GLdouble) -glxproto_enum1_2s(EvalMesh1, X_GLrop_EvalMesh1, GLint) -glxproto_enum1_4s(EvalMesh2, X_GLrop_EvalMesh2, GLint) -glxproto_1s(EvalPoint1, X_GLrop_EvalPoint1, GLint) -glxproto_2s(EvalPoint2, X_GLrop_EvalPoint2, GLint) - -glxproto_enum1_1s(AlphaFunc, X_GLrop_AlphaFunc, GLclampf) - -glxproto_2s(BlendFunc, X_GLrop_BlendFunc, GLenum) - -#define X_GLrop_BlendFuncSeparateEXT 4134 -glxproto_4s(BlendFuncSeparateEXT, X_GLrop_BlendFuncSeparateEXT, GLenum) - -glxproto_1s(LogicOp, X_GLrop_LogicOp, GLenum) - -glxproto_3s(StencilOp, X_GLrop_StencilOp, GLenum) -glxproto_1s(DepthFunc, X_GLrop_DepthFunc, GLenum) - -glxproto_2s(PixelZoom, X_GLrop_PixelZoom, GLfloat) - -glxproto_enum1_1s(PixelTransferf, X_GLrop_PixelTransferf, GLfloat) -glxproto_enum1_1s(PixelTransferi, X_GLrop_PixelTransferi, GLint) - -glxproto_1s(ReadBuffer, X_GLrop_ReadBuffer, GLenum) - -glxproto_2s(DepthRange, X_GLrop_DepthRange, GLclampd) - -glxproto_6s(Frustum, X_GLrop_Frustum, GLdouble) - -glxproto_void(LoadIdentity, X_GLrop_LoadIdentity) -glxproto_1s(MatrixMode, X_GLrop_MatrixMode, GLenum) -glxproto_Cv(LoadMatrixf, X_GLrop_LoadMatrixf, GLfloat, 16) -glxproto_Cv(MultMatrixf, X_GLrop_MultMatrixf, GLfloat, 16) -glxproto_Cv(LoadMatrixd, X_GLrop_LoadMatrixd, GLdouble, 16) -glxproto_Cv(MultMatrixd, X_GLrop_MultMatrixd, GLdouble, 16) - -void __indirect_glLoadTransposeMatrixdARB( const GLdouble * m ); -void __indirect_glLoadTransposeMatrixfARB( const GLfloat * m ); -void __indirect_glMultTransposeMatrixdARB( const GLdouble * m ); -void __indirect_glMultTransposeMatrixfARB( const GLfloat * m ); - -glxproto_6s(Ortho, X_GLrop_Ortho, GLdouble) - -glxproto_void(PushMatrix, X_GLrop_PushMatrix) -glxproto_void(PopMatrix, X_GLrop_PopMatrix) - -glxproto_4s(Rotatef, X_GLrop_Rotatef, GLfloat) -glxproto_3s(Scalef, X_GLrop_Scalef, GLfloat) -glxproto_3s(Translatef, X_GLrop_Translatef, GLfloat) -glxproto_4s(Rotated, X_GLrop_Rotated, GLdouble) -glxproto_3s(Scaled, X_GLrop_Scaled, GLdouble) -glxproto_3s(Translated, X_GLrop_Translated, GLdouble) - -glxproto_2s(PolygonOffset, X_GLrop_PolygonOffset, GLfloat) - -glxproto_enum1_1s(BindTexture, X_GLrop_BindTexture, GLuint) - -glxproto_4s(BlendColor, X_GLrop_BlendColor, GLclampf) -glxproto_1s(BlendEquation, X_GLrop_BlendEquation, GLenum) - -glxproto_enum2_Vv(ColorTableParameteriv, X_GLrop_ColorTableParameteriv, GLint) -glxproto_enum2_Vv(ColorTableParameterfv, X_GLrop_ColorTableParameterfv, GLfloat) - -glxproto_enum2_V(ConvolutionParameteri, X_GLrop_ConvolutionParameteri, GLint) -glxproto_enum2_V(ConvolutionParameterf, X_GLrop_ConvolutionParameterf, GLfloat) - -glxproto_enum2_1s(Minmax, X_GLrop_Minmax, GLboolean) - -glxproto_1s(ResetHistogram, X_GLrop_ResetHistogram, GLenum) -glxproto_1s(ResetMinmax, X_GLrop_ResetMinmax, GLenum) - -glxproto_1s( ActiveTextureARB, X_GLrop_ActiveTextureARB, GLenum) -glxvendr_enum1_1(MultiTexCoord1s, X_GLrop_MultiTexCoord1svARB, GLshort, ARB) -glxvendr_enum1_1(MultiTexCoord1i, X_GLrop_MultiTexCoord1ivARB, GLint, ARB) -glxvendr_enum1_1(MultiTexCoord1f, X_GLrop_MultiTexCoord1fvARB, GLfloat, ARB) -glxvendr_enum1_1(MultiTexCoord1d, X_GLrop_MultiTexCoord1dvARB, GLdouble, ARB) -glxvendr_enum1_2(MultiTexCoord2s, X_GLrop_MultiTexCoord2svARB, GLshort, ARB) -glxvendr_enum1_2(MultiTexCoord2i, X_GLrop_MultiTexCoord2ivARB, GLint, ARB) -glxvendr_enum1_2(MultiTexCoord2f, X_GLrop_MultiTexCoord2fvARB, GLfloat, ARB) -glxvendr_enum1_2(MultiTexCoord2d, X_GLrop_MultiTexCoord2dvARB, GLdouble, ARB) -glxvendr_enum1_3(MultiTexCoord3s, X_GLrop_MultiTexCoord3svARB, GLshort, ARB) -glxvendr_enum1_3(MultiTexCoord3i, X_GLrop_MultiTexCoord3ivARB, GLint, ARB) -glxvendr_enum1_3(MultiTexCoord3f, X_GLrop_MultiTexCoord3fvARB, GLfloat, ARB) -glxvendr_enum1_3(MultiTexCoord3d, X_GLrop_MultiTexCoord3dvARB, GLdouble, ARB) -glxvendr_enum1_4(MultiTexCoord4s, X_GLrop_MultiTexCoord4svARB, GLshort, ARB) -glxvendr_enum1_4(MultiTexCoord4i, X_GLrop_MultiTexCoord4ivARB, GLint, ARB) -glxvendr_enum1_4(MultiTexCoord4f, X_GLrop_MultiTexCoord4fvARB, GLfloat, ARB) -glxvendr_enum1_4(MultiTexCoord4d, X_GLrop_MultiTexCoord4dvARB, GLdouble, ARB) - -#define X_GLrop_PointParameterfEXT 2065 -#define X_GLrop_PointParameterfvEXT 2066 -#define X_GLrop_PointParameteriNV 4221 -#define X_GLrop_PointParameterivNV 4222 - -glxvendr_enum1_V(PointParameterf, X_GLrop_PointParameterf, GLfloat, EXT) -glxvendr_enum1_V(PointParameteri, X_GLrop_PointParameteri, GLint, NV) - -glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, MESA) - -glxproto_1s(ActiveStencilFaceEXT, X_GLrop_ActiveStencilFaceEXT, GLenum) - -glxproto_4s(Rects, X_GLrop_Rectsv, GLshort) -glxproto_4s(Recti, X_GLrop_Rectiv, GLint) -glxproto_4s(Rectf, X_GLrop_Rectfv, GLfloat) -glxproto_4s(Rectd, X_GLrop_Rectdv, GLdouble) - -#if !defined( GENERATE_GLX_PROTOCOL_FUNCTIONS ) -GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); -GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences); -void __indirect_glArrayElement(GLint i); -void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid *lists); -void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); -void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void __indirect_glDeleteLists(GLuint list, GLsizei range); -void __indirect_glDeleteTextures(GLsizei n, const GLuint *textures); -void __indirect_glDeleteTexturesEXT(GLsizei n, const GLuint *textures); -void __indirect_glDisable(GLenum cap); -void __indirect_glDisableClientState(GLenum array); -void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count); -void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); -void __indirect_glEnable(GLenum cap); -void __indirect_glEnableClientState(GLenum array); -void __indirect_glEndList(void); -void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); -void __indirect_glFinish(void); -void __indirect_glFlush(void); -GLuint __indirect_glGenLists(GLsizei range); -void __indirect_glGenTextures(GLsizei n, GLuint *textures); -void __indirect_glGenTexturesEXT(GLsizei n, GLuint *textures); -void __indirect_glGetBooleanv(GLenum val, GLboolean *b); -void __indirect_glGetClipPlane(GLenum plane, GLdouble *equation); -void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); -void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); -void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); -void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); -void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); -void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); -void __indirect_glGetDoublev(GLenum val, GLdouble *d); -GLenum __indirect_glGetError(void); -void __indirect_glGetFloatv(GLenum val, GLfloat *f); -void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); -void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); -void __indirect_glGetIntegerv(GLenum val, GLint *i); -void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat *params); -void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint *params); -void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble *v); -void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat *v); -void __indirect_glGetMapiv(GLenum target, GLenum query, GLint *v); -void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); -void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint *params); -void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); -void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); -void __indirect_glGetPixelMapfv(GLenum map, GLfloat *values); -void __indirect_glGetPixelMapuiv(GLenum map, GLuint *values); -void __indirect_glGetPixelMapusv(GLenum map, GLushort *values); -void __indirect_glGetPointerv(GLenum pname, void **params); -void __indirect_glGetPolygonStipple(GLubyte *mask); -const GLubyte *__indirect_glGetString(GLenum name); -void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); -void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint *params); -void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); -void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); -void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); -void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *texels); -void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); -void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); -void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); -void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); -void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); -void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); -GLboolean __indirect_glIsEnabled(GLenum cap); -GLboolean __indirect_glIsList(GLuint list); -GLboolean __indirect_glIsTexture(GLuint texture); -GLboolean __indirect_glIsTextureEXT(GLuint texture); -void __indirect_glLineStipple(GLint factor, GLushort pattern); -void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *pnts); -void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *pnts); -void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustr, GLint uord, GLdouble v1, GLdouble v2, GLint vstr, GLint vord, const GLdouble *pnts); -void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustr, GLint uord, GLfloat v1, GLfloat v2, GLint vstr, GLint vord, const GLfloat *pnts); -void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); -void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); -void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void __indirect_glNewList(GLuint list, GLenum mode); -void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); -void __indirect_glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); -void __indirect_glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); -void __indirect_glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); -void __indirect_glPixelStoref(GLenum pname, GLfloat param); -void __indirect_glPixelStorei(GLenum pname, GLint param); -void __indirect_glPolygonStipple(const GLubyte *mask); -void __indirect_glPopClientAttrib(void); -void __indirect_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities); -void __indirect_glPushClientAttrib(GLuint mask); -void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -void __indirect_glRectdv(const GLdouble *v1, const GLdouble *v2); -void __indirect_glRectfv(const GLfloat *v1, const GLfloat *v2); -void __indirect_glRectiv(const GLint *v1, const GLint *v2); -void __indirect_glRectsv(const GLshort *v1, const GLshort *v2); -GLint __indirect_glRenderMode(GLenum mode); -void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); -void __indirect_glSelectBuffer(GLsizei numnames, GLuint *buffer); -void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask); -void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void __indirect_glTexImage1D(GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glTexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); - -void __indirect_glClientActiveTextureARB(GLenum texture); - -void __indirect_glSampleCoverageARB( GLfloat value, GLboolean invert ); - -void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y); -void __indirect_glWindowPos2iMESA(GLint x, GLint y); -void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y); -void __indirect_glWindowPos2sMESA(GLshort x, GLshort y); -void __indirect_glWindowPos2dvMESA(const GLdouble * p); -void __indirect_glWindowPos2fvMESA(const GLfloat * p); -void __indirect_glWindowPos2ivMESA(const GLint * p); -void __indirect_glWindowPos2svMESA(const GLshort * p); -void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); -void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z); -void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); -void __indirect_glWindowPos3dvMESA(const GLdouble * p); -void __indirect_glWindowPos3ivMESA(const GLint * p); -void __indirect_glWindowPos3svMESA(const GLshort * p); - -void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); -void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid ** indices, GLsizei primcount); - -void __indirect_glSampleMaskSGIS( GLfloat value, GLboolean invert ); -void __indirect_glSamplePatternSGIS( GLenum pass ); - -/* ARB 12. GL_ARB_texture_compression / GL 1.3 */ - -void __indirect_glGetCompressedTexImageARB( GLenum target, GLint level, - GLvoid * img ); -void __indirect_glCompressedTexImage1DARB( GLenum target, GLint level, - GLenum internalformat, GLsizei width, - GLint border, GLsizei image_size, const GLvoid *data ); -void __indirect_glCompressedTexImage2DARB( GLenum target, GLint level, - GLenum internalformat, GLsizei width, GLsizei height, - GLint border, GLsizei image_size, const GLvoid *data ); -void __indirect_glCompressedTexImage3DARB( GLenum target, GLint level, - GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLsizei image_size, const GLvoid *data ); -void __indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLsizei image_size, const GLvoid *data ); -void __indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLsizei image_size, const GLvoid *data ); -void __indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei image_size, const GLvoid *data ); - -void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid * pointer ); -void __indirect_glEdgeFlagPointerEXT(GLsizei stride, - GLsizei count, const GLboolean * pointer ); -void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, - GLsizei count, const GLvoid * pointer ); -void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, - const GLvoid * pointer ); -void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid * pointer ); -void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid * pointer ); - -/* 145. GL_EXT_secondary_color / GL 1.4 */ - -void __indirect_glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); - -/* 149. GL_EXT_fog_coord / GL 1.4 */ - -void __indirect_glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); - -# undef glxproto_void -# undef glxproto_Cv -# undef glxproto_Cv_transpose -# undef glxproto_1s -# undef glxproto_2s -# undef glxproto_3s -# undef glxproto_4s -# undef glxproto_6s -# undef glxproto_enum1_1s -# undef glxproto_enum1_1v -# undef glxproto_enum1_2s -# undef glxproto_enum1_2v -# undef glxproto_enum1_3s -# undef glxproto_enum1_3v -# undef glxproto_enum1_4s -# undef glxproto_enum1_4v -# undef glxproto_enum1_Vv -# undef glxproto_enum2_1s -# undef glxproto_enum2_Vv -# undef glxproto_1 -# undef glxvendr_1 -# undef glxproto_2 -# undef glxvendr_2 -# undef glxproto_3 -# undef glxvendr_3 -# undef glxproto_4 -# undef glxproto_enum1_1 -# undef glxvendr_enum1_1 -# undef glxproto_enum1_2 -# undef glxvendr_enum1_2 -# undef glxproto_enum1_3 -# undef glxvendr_enum1_3 -# undef glxproto_enum1_4 -# undef glxvendr_enum1_4 -# undef glxproto_enum1_V -# undef glxvendr_enum1_V -# undef glxproto_enum2_V -# undef glxvendr_enum2_V -#endif /* !defined( GENERATE_GLX_PROTOCOL_FUNCTIONS ) */ - -#endif /* _INDIRECT_H_ */ +# if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3) +# define HIDDEN __attribute__((visibility("hidden"))) +# else +# define HIDDEN +# endif +extern HIDDEN void __indirect_glNewList(GLuint list, GLenum mode); +extern HIDDEN void __indirect_glEndList(void); +extern HIDDEN void __indirect_glCallList(GLuint list); +extern HIDDEN void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists); +extern HIDDEN void __indirect_glDeleteLists(GLuint list, GLsizei range); +extern HIDDEN GLuint __indirect_glGenLists(GLsizei range); +extern HIDDEN void __indirect_glListBase(GLuint base); +extern HIDDEN void __indirect_glBegin(GLenum mode); +extern HIDDEN void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +extern HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue); +extern HIDDEN void __indirect_glColor3bv(const GLbyte * v); +extern HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue); +extern HIDDEN void __indirect_glColor3dv(const GLdouble * v); +extern HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue); +extern HIDDEN void __indirect_glColor3fv(const GLfloat * v); +extern HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue); +extern HIDDEN void __indirect_glColor3iv(const GLint * v); +extern HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue); +extern HIDDEN void __indirect_glColor3sv(const GLshort * v); +extern HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue); +extern HIDDEN void __indirect_glColor3ubv(const GLubyte * v); +extern HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue); +extern HIDDEN void __indirect_glColor3uiv(const GLuint * v); +extern HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue); +extern HIDDEN void __indirect_glColor3usv(const GLushort * v); +extern HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +extern HIDDEN void __indirect_glColor4bv(const GLbyte * v); +extern HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +extern HIDDEN void __indirect_glColor4dv(const GLdouble * v); +extern HIDDEN void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern HIDDEN void __indirect_glColor4fv(const GLfloat * v); +extern HIDDEN void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha); +extern HIDDEN void __indirect_glColor4iv(const GLint * v); +extern HIDDEN void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); +extern HIDDEN void __indirect_glColor4sv(const GLshort * v); +extern HIDDEN void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +extern HIDDEN void __indirect_glColor4ubv(const GLubyte * v); +extern HIDDEN void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); +extern HIDDEN void __indirect_glColor4uiv(const GLuint * v); +extern HIDDEN void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); +extern HIDDEN void __indirect_glColor4usv(const GLushort * v); +extern HIDDEN void __indirect_glEdgeFlag(GLboolean flag); +extern HIDDEN void __indirect_glEdgeFlagv(const GLboolean * flag); +extern HIDDEN void __indirect_glEnd(void); +extern HIDDEN void __indirect_glIndexd(GLdouble c); +extern HIDDEN void __indirect_glIndexdv(const GLdouble * c); +extern HIDDEN void __indirect_glIndexf(GLfloat c); +extern HIDDEN void __indirect_glIndexfv(const GLfloat * c); +extern HIDDEN void __indirect_glIndexi(GLint c); +extern HIDDEN void __indirect_glIndexiv(const GLint * c); +extern HIDDEN void __indirect_glIndexs(GLshort c); +extern HIDDEN void __indirect_glIndexsv(const GLshort * c); +extern HIDDEN void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); +extern HIDDEN void __indirect_glNormal3bv(const GLbyte * v); +extern HIDDEN void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); +extern HIDDEN void __indirect_glNormal3dv(const GLdouble * v); +extern HIDDEN void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); +extern HIDDEN void __indirect_glNormal3fv(const GLfloat * v); +extern HIDDEN void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz); +extern HIDDEN void __indirect_glNormal3iv(const GLint * v); +extern HIDDEN void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz); +extern HIDDEN void __indirect_glNormal3sv(const GLshort * v); +extern HIDDEN void __indirect_glRasterPos2d(GLdouble x, GLdouble y); +extern HIDDEN void __indirect_glRasterPos2dv(const GLdouble * v); +extern HIDDEN void __indirect_glRasterPos2f(GLfloat x, GLfloat y); +extern HIDDEN void __indirect_glRasterPos2fv(const GLfloat * v); +extern HIDDEN void __indirect_glRasterPos2i(GLint x, GLint y); +extern HIDDEN void __indirect_glRasterPos2iv(const GLint * v); +extern HIDDEN void __indirect_glRasterPos2s(GLshort x, GLshort y); +extern HIDDEN void __indirect_glRasterPos2sv(const GLshort * v); +extern HIDDEN void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glRasterPos3dv(const GLdouble * v); +extern HIDDEN void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glRasterPos3fv(const GLfloat * v); +extern HIDDEN void __indirect_glRasterPos3i(GLint x, GLint y, GLint z); +extern HIDDEN void __indirect_glRasterPos3iv(const GLint * v); +extern HIDDEN void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z); +extern HIDDEN void __indirect_glRasterPos3sv(const GLshort * v); +extern HIDDEN void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glRasterPos4dv(const GLdouble * v); +extern HIDDEN void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glRasterPos4fv(const GLfloat * v); +extern HIDDEN void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w); +extern HIDDEN void __indirect_glRasterPos4iv(const GLint * v); +extern HIDDEN void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); +extern HIDDEN void __indirect_glRasterPos4sv(const GLshort * v); +extern HIDDEN void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +extern HIDDEN void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2); +extern HIDDEN void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +extern HIDDEN void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2); +extern HIDDEN void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2); +extern HIDDEN void __indirect_glRectiv(const GLint * v1, const GLint * v2); +extern HIDDEN void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +extern HIDDEN void __indirect_glRectsv(const GLshort * v1, const GLshort * v2); +extern HIDDEN void __indirect_glTexCoord1d(GLdouble s); +extern HIDDEN void __indirect_glTexCoord1dv(const GLdouble * v); +extern HIDDEN void __indirect_glTexCoord1f(GLfloat s); +extern HIDDEN void __indirect_glTexCoord1fv(const GLfloat * v); +extern HIDDEN void __indirect_glTexCoord1i(GLint s); +extern HIDDEN void __indirect_glTexCoord1iv(const GLint * v); +extern HIDDEN void __indirect_glTexCoord1s(GLshort s); +extern HIDDEN void __indirect_glTexCoord1sv(const GLshort * v); +extern HIDDEN void __indirect_glTexCoord2d(GLdouble s, GLdouble t); +extern HIDDEN void __indirect_glTexCoord2dv(const GLdouble * v); +extern HIDDEN void __indirect_glTexCoord2f(GLfloat s, GLfloat t); +extern HIDDEN void __indirect_glTexCoord2fv(const GLfloat * v); +extern HIDDEN void __indirect_glTexCoord2i(GLint s, GLint t); +extern HIDDEN void __indirect_glTexCoord2iv(const GLint * v); +extern HIDDEN void __indirect_glTexCoord2s(GLshort s, GLshort t); +extern HIDDEN void __indirect_glTexCoord2sv(const GLshort * v); +extern HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); +extern HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v); +extern HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); +extern HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v); +extern HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r); +extern HIDDEN void __indirect_glTexCoord3iv(const GLint * v); +extern HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r); +extern HIDDEN void __indirect_glTexCoord3sv(const GLshort * v); +extern HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +extern HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v); +extern HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v); +extern HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q); +extern HIDDEN void __indirect_glTexCoord4iv(const GLint * v); +extern HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); +extern HIDDEN void __indirect_glTexCoord4sv(const GLshort * v); +extern HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y); +extern HIDDEN void __indirect_glVertex2dv(const GLdouble * v); +extern HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y); +extern HIDDEN void __indirect_glVertex2fv(const GLfloat * v); +extern HIDDEN void __indirect_glVertex2i(GLint x, GLint y); +extern HIDDEN void __indirect_glVertex2iv(const GLint * v); +extern HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y); +extern HIDDEN void __indirect_glVertex2sv(const GLshort * v); +extern HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glVertex3dv(const GLdouble * v); +extern HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glVertex3fv(const GLfloat * v); +extern HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z); +extern HIDDEN void __indirect_glVertex3iv(const GLint * v); +extern HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z); +extern HIDDEN void __indirect_glVertex3sv(const GLshort * v); +extern HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glVertex4dv(const GLdouble * v); +extern HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glVertex4fv(const GLfloat * v); +extern HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w); +extern HIDDEN void __indirect_glVertex4iv(const GLint * v); +extern HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); +extern HIDDEN void __indirect_glVertex4sv(const GLshort * v); +extern HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation); +extern HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode); +extern HIDDEN void __indirect_glCullFace(GLenum mode); +extern HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glFogi(GLenum pname, GLint param); +extern HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glFrontFace(GLenum mode); +extern HIDDEN void __indirect_glHint(GLenum target, GLenum mode); +extern HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param); +extern HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param); +extern HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern); +extern HIDDEN void __indirect_glLineWidth(GLfloat width); +extern HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param); +extern HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glPointSize(GLfloat size); +extern HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode); +extern HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask); +extern HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glShadeModel(GLenum mode); +extern HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param); +extern HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param); +extern HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param); +extern HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); +extern HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param); +extern HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); +extern HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer); +extern HIDDEN GLint __indirect_glRenderMode(GLenum mode); +extern HIDDEN void __indirect_glInitNames(void); +extern HIDDEN void __indirect_glLoadName(GLuint name); +extern HIDDEN void __indirect_glPassThrough(GLfloat token); +extern HIDDEN void __indirect_glPopName(void); +extern HIDDEN void __indirect_glPushName(GLuint name); +extern HIDDEN void __indirect_glDrawBuffer(GLenum mode); +extern HIDDEN void __indirect_glClear(GLbitfield mask); +extern HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern HIDDEN void __indirect_glClearIndex(GLfloat c); +extern HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +extern HIDDEN void __indirect_glClearStencil(GLint s); +extern HIDDEN void __indirect_glClearDepth(GLclampd depth); +extern HIDDEN void __indirect_glStencilMask(GLuint mask); +extern HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +extern HIDDEN void __indirect_glDepthMask(GLboolean flag); +extern HIDDEN void __indirect_glIndexMask(GLuint mask); +extern HIDDEN void __indirect_glAccum(GLenum op, GLfloat value); +extern HIDDEN void __indirect_glDisable(GLenum cap); +extern HIDDEN void __indirect_glEnable(GLenum cap); +extern HIDDEN void __indirect_glFinish(void); +extern HIDDEN void __indirect_glFlush(void); +extern HIDDEN void __indirect_glPopAttrib(void); +extern HIDDEN void __indirect_glPushAttrib(GLbitfield mask); +extern HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +extern HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +extern HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +extern HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +extern HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); +extern HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); +extern HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +extern HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +extern HIDDEN void __indirect_glEvalCoord1d(GLdouble u); +extern HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u); +extern HIDDEN void __indirect_glEvalCoord1f(GLfloat u); +extern HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u); +extern HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v); +extern HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u); +extern HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v); +extern HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u); +extern HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2); +extern HIDDEN void __indirect_glEvalPoint1(GLint i); +extern HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +extern HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j); +extern HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref); +extern HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor); +extern HIDDEN void __indirect_glLogicOp(GLenum opcode); +extern HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask); +extern HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); +extern HIDDEN void __indirect_glDepthFunc(GLenum func); +extern HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor); +extern HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param); +extern HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param); +extern HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values); +extern HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values); +extern HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values); +extern HIDDEN void __indirect_glReadBuffer(GLenum mode); +extern HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +extern HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); +extern HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params); +extern HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation); +extern HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params); +extern HIDDEN GLenum __indirect_glGetError(void); +extern HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v); +extern HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v); +extern HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v); +extern HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values); +extern HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values); +extern HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values); +extern HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask); +extern HIDDEN const GLubyte * __indirect_glGetString(GLenum name); +extern HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); +extern HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); +extern HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); +extern HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap); +extern HIDDEN GLboolean __indirect_glIsList(GLuint list); +extern HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar); +extern HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +extern HIDDEN void __indirect_glLoadIdentity(void); +extern HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m); +extern HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m); +extern HIDDEN void __indirect_glMatrixMode(GLenum mode); +extern HIDDEN void __indirect_glMultMatrixf(const GLfloat * m); +extern HIDDEN void __indirect_glMultMatrixd(const GLdouble * m); +extern HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +extern HIDDEN void __indirect_glPopMatrix(void); +extern HIDDEN void __indirect_glPushMatrix(void); +extern HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glArrayElement(GLint i); +extern HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture); +extern HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glDisableClientState(GLenum array); +extern HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count); +extern HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); +extern HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glEnableClientState(GLenum array); +extern HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glIndexub(GLubyte c); +extern HIDDEN void __indirect_glIndexubv(const GLubyte * c); +extern HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units); +extern HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); +extern HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +extern HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +extern HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +extern HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures); +extern HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures); +extern HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params); +extern HIDDEN GLboolean __indirect_glIsTexture(GLuint texture); +extern HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); +extern HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glPopClientAttrib(void); +extern HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask); +extern HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +extern HIDDEN void __indirect_glBlendEquation(GLenum mode); +extern HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); +extern HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); +extern HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +extern HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); +extern HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); +extern HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +extern HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); +extern HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); +extern HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); +extern HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params); +extern HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +extern HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); +extern HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +extern HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); +extern HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +extern HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +extern HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +extern HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink); +extern HIDDEN void __indirect_glResetHistogram(GLenum target); +extern HIDDEN void __indirect_glResetMinmax(GLenum target); +extern HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glActiveTextureARB(GLenum texture); +extern HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture); +extern HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s); +extern HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v); +extern HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s); +extern HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v); +extern HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s); +extern HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v); +extern HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s); +extern HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v); +extern HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +extern HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v); +extern HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +extern HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v); +extern HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +extern HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v); +extern HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +extern HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v); +extern HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +extern HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v); +extern HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +extern HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v); +extern HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +extern HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v); +extern HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +extern HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v); +extern HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +extern HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v); +extern HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v); +extern HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +extern HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v); +extern HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +extern HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v); +extern HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m); +extern HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m); +extern HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m); +extern HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m); +extern HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert); +extern HIDDEN GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences); +extern HIDDEN void __indirect_glGenTexturesEXT(GLsizei n, GLuint * textures); +extern HIDDEN GLboolean __indirect_glIsTextureEXT(GLuint texture); +extern HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert); +extern HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern); +extern HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer); +extern HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y); +extern HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v); +extern HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y); +extern HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v); +extern HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y); +extern HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v); +extern HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y); +extern HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v); +extern HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v); +extern HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v); +extern HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z); +extern HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v); +extern HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); +extern HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v); +extern HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +extern HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord); +extern HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord); +extern HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord); +extern HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord); +extern HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); +extern HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); +extern HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v); +extern HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); +extern HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v); +extern HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); +extern HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v); +extern HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); +extern HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v); +extern HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); +extern HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v); +extern HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); +extern HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v); +extern HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); +extern HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v); +extern HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); +extern HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v); +extern HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint params); +extern HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); +extern HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); +extern HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face); +# undef HIDDEN +#endif /* !defined( _INDIRECT_H_ ) */ diff --git a/src/glx/x11/indirect_size.c b/src/glx/x11/indirect_size.c index 95216b5a75e..2063f38c995 100644 --- a/src/glx/x11/indirect_size.c +++ b/src/glx/x11/indirect_size.c @@ -171,6 +171,7 @@ __glTexParameterfv_size( GLenum e ) case GL_GENERATE_MIPMAP: /* case GL_GENERATE_MIPMAP_SGIS:*/ case GL_TEXTURE_LOD_BIAS: +/* case GL_TEXTURE_LOD_BIAS_EXT:*/ case GL_DEPTH_TEXTURE_MODE: /* case GL_DEPTH_TEXTURE_MODE_ARB:*/ case GL_TEXTURE_COMPARE_MODE: diff --git a/src/glx/x11/packvendpriv.h b/src/glx/x11/packvendpriv.h deleted file mode 100644 index e733f49d156..00000000000 --- a/src/glx/x11/packvendpriv.h +++ /dev/null @@ -1,220 +0,0 @@ -/* $XFree86: xc/lib/GL/glx/packvendpriv.h,v 1.5tsi Exp $ */ -#ifndef __GLX_packvendpriv_h__ -#define __GLX_packvendpriv_h__ - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ - -#include "packrender.h" - -/* -** The macros in this header convert wire protocol data types to the client -** machine's native data types. The header is part of the porting layer of -** the client library, and it is intended that hardware vendors will rewrite -** this header to suit their own machines. -*/ - -/* -** Dummy define to make the GetReqExtra macro happy. The value is not -** used, but instead the code in __GLX_VENDPRIV_BEGIN issues its own store -** to req->reqType with the proper code (our extension code). -*/ -#define X_GLXVendpriv 0 - -/* Declare common variables used during a single command */ -#define __GLX_VENDPRIV_DECLARE_VARIABLES() \ - __GLXcontext *gc = __glXGetCurrentContext(); \ - GLubyte *pc, *pixelHeaderPC; \ - GLuint compsize, cmdlen; \ - Display *dpy = gc->currentDpy; \ - xGLXVendorPrivateReq *req - -#define __GLX_VENDPRIV_LOAD_VARIABLES() \ - pc = gc->pc; \ - /* Muffle compilers */ \ - pixelHeaderPC = 0; (void)pixelHeaderPC; \ - compsize = 0; (void)compsize; \ - cmdlen = 0; (void)cmdlen - -/* Start a vendor private command */ -#define __GLX_VENDPRIV_BEGIN(glxcode, opcode,bytes) \ - if (dpy) { \ - (void) __glXFlushRenderBuffer(gc, pc); \ - LockDisplay(dpy); \ - GetReqExtra(GLXVendorPrivate,bytes,req); \ - req->reqType = gc->majorOpcode; \ - req->glxCode = glxcode; \ - req->vendorCode = opcode; \ - req->contextTag = gc->currentContextTag; \ - pc = ((GLubyte *)(req) + sz_xGLXVendorPrivateReq) - -/* End a vendor private command */ -#define __GLX_VENDPRIV_END() \ - UnlockDisplay(dpy); \ - SyncHandle(); \ - } - -/* Store data to sending for a vendor private command */ -#define __GLX_VENDPRIV_PUT_CHAR(offset,a) \ - *((INT8 *) (pc + offset)) = a - -#ifndef CRAY -#define __GLX_VENDPRIV_PUT_SHORT(offset,a) \ - *((INT16 *) (pc + offset)) = a - -#define __GLX_VENDPRIV_PUT_LONG(offset,a) \ - *((INT32 *) (pc + offset)) = a - -#define __GLX_VENDPRIV_PUT_FLOAT(offset,a) \ - *((FLOAT32 *) (pc + offset)) = a - -#else -#define __GLX_VENDPRIV_PUT_SHORT(offset,a) \ - { GLubyte *cp = (pc+offset); \ - int shift = (64-16) - ((int)(cp) >> (64-6)); \ - *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); } - -#define __GLX_VENDPRIV_PUT_LONG(offset,a) \ - { GLubyte *cp = (pc+offset); \ - int shift = (64-32) - ((int)(cp) >> (64-6)); \ - *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); } - -#define __GLX_VENDPRIV_PUT_FLOAT(offset,a) \ - gl_put_float(pc + offset, a) -#endif - -/* Read support macros */ -#define __GLX_VENDPRIV_READ_XREPLY() \ - (void) _XReply(dpy, (xReply*) &reply, 0, False) - -#define __GLX_VENDPRIV_GET_RETVAL(a,cast) \ - a = (cast) reply.retval - -#define __GLX_VENDPRIV_GET_SIZE(a) \ - a = (GLint) reply.size - -#ifndef _CRAY -#define __GLX_VENDPRIV_GET_CHAR(p) \ - *p = *(GLbyte *)&reply.pad3; - -#define __GLX_VENDPRIV_GET_SHORT(p) \ - *p = *(GLshort *)&reply.pad3; - -#define __GLX_VENDPRIV_GET_LONG(p) \ - *p = *(GLint *)&reply.pad3; - -#define __GLX_VENDPRIV_GET_FLOAT(p) \ - *p = *(GLfloat *)&reply.pad3; - -#else -#define __GLX_VENDPRIV_GET_CHAR(p) \ - *p = reply.pad3 >> 24; - -#define __GLX_VENDPRIV_GET_SHORT(p) \ - {int t = reply.pad3 >> 16; \ - *p = (t & 0x8000) ? (t | ~0xffff) : (t & 0xffff);} - -#define __GLX_VENDPRIV_GET_LONG(p) \ - {int t = reply.pad3; \ - *p = (t & 0x80000000) ? (t | ~0xffffffff) : (t & 0xffffffff);} - -#define PAD3OFFSET 16 -#define __GLX_VENDPRIV_GET_FLOAT(p) \ - *p = gl_ntoh_float((GLubyte *)&reply + PAD3OFFSET); - -#define __GLX_VENDPRIV_GET_DOUBLE(p) \ - *p = gl_ntoh_double((GLubyte *)&reply + PAD3OFFSET); - -extern float gl_ntoh_float(GLubyte *); -extern float gl_ntoh_double(GLubyte *); -#endif - -#ifndef _CRAY - -#ifdef __GLX_ALIGN64 -#define __GLX_VENDPRIV_GET_DOUBLE(p) \ - __GLX_MEM_COPY(p, &reply.pad3, 8) -#else -#define __GLX_VENDPRIV_GET_DOUBLE(p) \ - *p = *(GLdouble *)&reply.pad3 -#endif - -#endif - -/* Get an array of typed data */ -#define __GLX_VENDPRIV_GET_VOID_ARRAY(a,alen) \ -{ \ - GLint slop = alen*__GLX_SIZE_INT8 & 3; \ - _XRead(dpy,(char *)a,alen*__GLX_SIZE_INT8); \ - if (slop) _XEatData(dpy,4-slop); \ -} - -#define __GLX_VENDPRIV_GET_CHAR_ARRAY(a,alen) \ -{ \ - GLint slop = alen*__GLX_SIZE_INT8 & 3; \ - _XRead(dpy,(char *)a,alen*__GLX_SIZE_INT8); \ - if (slop) _XEatData(dpy,4-slop); \ -} - - -#define __GLX_VENDPRIV_GET_SHORT_ARRAY(a,alen) \ -{ \ - GLint slop = (alen*__GLX_SIZE_INT16) & 3; \ - _XRead(dpy,(char *)a,alen*__GLX_SIZE_INT16); \ - if (slop) _XEatData(dpy,4-slop); \ -} - -#define __GLX_VENDPRIV_GET_LONG_ARRAY(a,alen) \ - _XRead(dpy,(char *)a,alen*__GLX_SIZE_INT32); - -#ifndef _CRAY -#define __GLX_VENDPRIV_GET_FLOAT_ARRAY(a,alen) \ - _XRead(dpy,(char *)a,alen*__GLX_SIZE_FLOAT32); - -#define __GLX_VENDPRIV_GET_DOUBLE_ARRAY(a,alen) \ - _XRead(dpy,(char *)a,alen*__GLX_SIZE_FLOAT64); - -#else -#define __GLX_VENDPRIV_GET_FLOAT_ARRAY(a,alen) \ - gl_get_float_array(dpy,a,alen); - -#define __GLX_VENDPRIV_GET_DOUBLE_ARRAY(a,alen) \ - gl_get_double_array(dpy, a, alen); - -extern void gl_get_float_array(Display *dpy, float *a, int alen); -extern void gl_get_double_array(Display *dpy, double *a, int alen); -#endif - -#endif /* !__GLX_packvendpriv_h__ */ diff --git a/src/glx/x11/render2.c b/src/glx/x11/render2.c index 9245d2f79e8..a8c6ded39de 100644 --- a/src/glx/x11/render2.c +++ b/src/glx/x11/render2.c @@ -44,31 +44,6 @@ ** use the pixel header. See renderpix.c for those routines. */ -void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid *lists) -{ - __GLX_DECLARE_VARIABLES(); - __GLX_LOAD_VARIABLES(); - - compsize = (n <= 0) ? 0 : __glCallLists_size(type) * n; - cmdlen = __GLX_PAD(12 + compsize); - if (!gc->currentDpy) return; - - if (cmdlen <= gc->maxSmallRenderCommandSize) { - /* Use GLXRender protocol to send small command */ - __GLX_BEGIN_VARIABLE(X_GLrop_CallLists,cmdlen); - __GLX_PUT_LONG(4,n); - __GLX_PUT_LONG(8,type); - __GLX_PUT_CHAR_ARRAY(12,lists,compsize); - __GLX_END(cmdlen); - } else { - /* Use GLXRenderLarge protocol to send command */ - __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_CallLists,cmdlen+4); - __GLX_PUT_LONG(8,n); - __GLX_PUT_LONG(12,type); - __glXSendLargeCommand(gc, pc, 16, lists, compsize); - } -} - void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *pnts) { @@ -333,93 +308,6 @@ void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustr, GLint } } -void __indirect_glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if (mapsize < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - compsize = mapsize * __GLX_SIZE_FLOAT32; - cmdlen = 12+compsize; - if (!gc->currentDpy) return; - - if (cmdlen <= gc->maxSmallRenderCommandSize) { - /* Use GLXRender protocol to send small command */ - __GLX_BEGIN_VARIABLE(X_GLrop_PixelMapfv,cmdlen); - __GLX_PUT_LONG(4,map); - __GLX_PUT_LONG(8,mapsize); - __GLX_PUT_FLOAT_ARRAY(12,values,mapsize); - __GLX_END(cmdlen); - } else { - /* Use GLXRenderLarge protocol to send command */ - __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_PixelMapfv,cmdlen+4); - __GLX_PUT_LONG(8,map); - __GLX_PUT_LONG(12,mapsize); - __glXSendLargeCommand(gc, pc, 16, values, compsize); - } -} - -void __indirect_glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if (mapsize < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - compsize = mapsize * __GLX_SIZE_CARD32; - cmdlen = 12+compsize; - if (!gc->currentDpy) return; - - if (cmdlen <= gc->maxSmallRenderCommandSize) { - /* Use GLXRender protocol to send small command */ - __GLX_BEGIN_VARIABLE(X_GLrop_PixelMapuiv,cmdlen); - __GLX_PUT_LONG(4,map); - __GLX_PUT_LONG(8,mapsize); - __GLX_PUT_LONG_ARRAY(12,values,mapsize); - __GLX_END(cmdlen); - } else { - /* Use GLXRenderLarge protocol to send command */ - __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_PixelMapuiv,cmdlen+4); - __GLX_PUT_LONG(8,map); - __GLX_PUT_LONG(12,mapsize); - __glXSendLargeCommand(gc, pc, 16, values, compsize); - } -} - -void __indirect_glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if (mapsize < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - compsize = mapsize * __GLX_SIZE_CARD16; - cmdlen = __GLX_PAD(12 + compsize); - if (!gc->currentDpy) return; - - if (cmdlen <= gc->maxSmallRenderCommandSize) { - /* Use GLXRender protocol to send small command */ - __GLX_BEGIN_VARIABLE(X_GLrop_PixelMapusv,cmdlen); - __GLX_PUT_LONG(4,map); - __GLX_PUT_LONG(8,mapsize); - __GLX_PUT_SHORT_ARRAY(12,values,mapsize); - __GLX_END(cmdlen); - } else { - /* Use GLXRenderLarge protocol to send command */ - __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_PixelMapusv,cmdlen+4); - __GLX_PUT_LONG(8,map); - __GLX_PUT_LONG(12,mapsize); - __glXSendLargeCommand(gc, pc, 16, values, compsize); - } -} - void __indirect_glEnable(GLenum cap) { __GLX_DECLARE_VARIABLES(); @@ -473,41 +361,3 @@ void __indirect_glDisable(GLenum cap) __GLX_PUT_LONG(4,cap); __GLX_END(8); } - -void __indirect_glSampleCoverageARB( GLfloat value, GLboolean invert ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if (!gc->currentDpy) return; - - __GLX_BEGIN(X_GLrop_SampleCoverageARB,12); - __GLX_PUT_FLOAT(4,value); - __GLX_PUT_CHAR(8,invert); - __GLX_END(12); -} - -void __indirect_glSampleMaskSGIS( GLfloat value, GLboolean invert ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if (!gc->currentDpy) return; - - __GLX_BEGIN(X_GLvop_SampleMaskSGIS,12); - __GLX_PUT_FLOAT(4,value); - __GLX_PUT_CHAR(8,invert); - __GLX_END(12); -} - -void __indirect_glSamplePatternSGIS( GLenum pass ) -{ - __GLX_DECLARE_VARIABLES(); - - __GLX_LOAD_VARIABLES(); - if (!gc->currentDpy) return; - - __GLX_BEGIN(X_GLvop_SamplePatternSGIS,8); - __GLX_PUT_LONG(4,pass); - __GLX_END(8); -} diff --git a/src/glx/x11/single2.c b/src/glx/x11/single2.c index 6a6ad31dcfb..9724a97c02e 100644 --- a/src/glx/x11/single2.c +++ b/src/glx/x11/single2.c @@ -113,20 +113,6 @@ GLenum __indirect_glGetError(void) return retval; } -void __indirect_glGetClipPlane(GLenum plane, GLdouble *equation) -{ - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetClipPlane,4); - __GLX_SINGLE_PUT_LONG(0,plane); - __GLX_SINGLE_READ_XREPLY(); - if (reply.length == 8) { - __GLX_SINGLE_GET_DOUBLE_ARRAY(equation,4); - } - __GLX_SINGLE_END(); -} - #define CASE_ARRAY_ENABLE(enum_name,array,dest,gl_type) \ case GL_ ## enum_name ## _ARRAY: \ *dest = (gl_type) (IS_ARRAY_ENABLED(state, array)); 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