From e184bd861c0b3023c5fd5596083e12aaedb2d5e2 Mon Sep 17 00:00:00 2001 From: Sean D'Epagnier Date: Sun, 24 Sep 2006 10:57:26 +0000 Subject: corrected cursor drawing added handling of SIGWINCH fixed input of recieving SIGIO while handling SIGIO corrected input code for return uncommented normal calculation to models --- src/glut/mini/models.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/glut/mini') diff --git a/src/glut/mini/models.c b/src/glut/mini/models.c index 57f45a262ce..3f955b88ff6 100644 --- a/src/glut/mini/models.c +++ b/src/glut/mini/models.c @@ -152,7 +152,7 @@ drawBox(GLfloat size, GLenum type) for (i = 5; i >= 0; i--) { glBegin(type); -/* glNormal3fv(&n[i][0]); */ + glNormal3fv(&n[i][0]); glVertex3fv(&v[faces[i][0]][0]); glVertex3fv(&v[faces[i][1]][0]); glVertex3fv(&v[faces[i][2]][0]); @@ -205,9 +205,9 @@ doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings) sinPhi = sin(phi); dist = R + r * cosPhi; -/* glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); */ + glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); -/* glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); */ + glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); } glEnd(); @@ -222,10 +222,10 @@ void APIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint nsides, GLint rings) { -/* glPushAttrib(GL_POLYGON_BIT); */ -/* glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); */ + glPushAttrib(GL_POLYGON_BIT); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); doughnut(innerRadius, outerRadius, nsides, rings); -/* glPopAttrib(); */ + glPopAttrib(); } void APIENTRY @@ -318,7 +318,7 @@ pentagon(int a, int b, int c, int d, int e, GLenum shadeType) normalize(n0); glBegin(shadeType); -/* glNormal3fv(n0); */ + glNormal3fv(n0); glVertex3fv(&dodec[a][0]); glVertex3fv(&dodec[b][0]); glVertex3fv(&dodec[c][0]); @@ -377,7 +377,7 @@ recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3, normalize(q1); glBegin(shadeType); -/* glNormal3fv(q1); */ + glNormal3fv(q1); glVertex3fv(n1); glVertex3fv(n2); glVertex3fv(n3); -- cgit v1.2.3