From e2e5d0def490ed03970efa0a7468fef0623ae617 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 29 Jun 2010 18:47:11 -0700 Subject: linker: Refactor cross_validate_uniforms into cross_validate_globals The later, more generic function will be used in the intra-stage linker. --- src/glsl/linker.cpp | 67 ++++++++++++++++++++++++++++++++++++++++++----------- 1 file changed, 54 insertions(+), 13 deletions(-) (limited to 'src/glsl') diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index e70fa31a2b0..04b4efd84ba 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -242,42 +242,72 @@ validate_fragment_shader_executable(struct gl_shader_program *prog, /** - * Perform validation of uniforms used across multiple shader stages + * Generate a string describing the mode of a variable + */ +static const char * +mode_string(const ir_variable *var) +{ + switch (var->mode) { + case ir_var_auto: + return (var->read_only) ? "global constant" : "global variable"; + + case ir_var_uniform: return "uniform"; + case ir_var_in: return "shader input"; + case ir_var_out: return "shader output"; + case ir_var_inout: return "shader inout"; + default: + assert(!"Should not get here."); + return "invalid variable"; + } +} + + +/** + * Perform validation of global variables used across multiple shaders */ bool -cross_validate_uniforms(struct gl_shader_program *prog) +cross_validate_globals(struct gl_shader_program *prog, + struct gl_shader **shader_list, + unsigned num_shaders, + bool uniforms_only) { /* Examine all of the uniforms in all of the shaders and cross validate * them. */ - glsl_symbol_table uniforms; - for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) { - foreach_list(node, prog->_LinkedShaders[i]->ir) { + glsl_symbol_table variables; + for (unsigned i = 0; i < num_shaders; i++) { + foreach_list(node, shader_list[i]->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != ir_var_uniform)) + if (var == NULL) continue; - /* If a uniform with this name has already been seen, verify that the - * new instance has the same type. In addition, if the uniforms have + if (uniforms_only && (var->mode != ir_var_uniform)) + continue; + + /* If a global with this name has already been seen, verify that the + * new instance has the same type. In addition, if the globals have * initializers, the values of the initializers must be the same. */ - ir_variable *const existing = uniforms.get_variable(var->name); + ir_variable *const existing = variables.get_variable(var->name); if (existing != NULL) { if (var->type != existing->type) { - linker_error_printf(prog, "uniform `%s' declared as type " + linker_error_printf(prog, "%s `%s' declared as type " "`%s' and type `%s'\n", + mode_string(var), var->name, var->type->name, existing->type->name); return false; } + /* FINISHME: Handle non-constant initializers. + */ if (var->constant_value != NULL) { if (existing->constant_value != NULL) { if (!var->constant_value->has_value(existing->constant_value)) { - linker_error_printf(prog, "initializers for uniform " + linker_error_printf(prog, "initializers for %s " "`%s' have differing values\n", - var->name); + mode_string(var), var->name); return false; } } else @@ -289,7 +319,7 @@ cross_validate_uniforms(struct gl_shader_program *prog) (ir_constant *)var->constant_value->clone(NULL); } } else - uniforms.add_variable(var->name, var); + variables.add_variable(var->name, var); } } @@ -297,6 +327,17 @@ cross_validate_uniforms(struct gl_shader_program *prog) } +/** + * Perform validation of uniforms used across multiple shader stages + */ +bool +cross_validate_uniforms(struct gl_shader_program *prog) +{ + return cross_validate_globals(prog, prog->_LinkedShaders, + prog->_NumLinkedShaders, true); +} + + /** * Validate that outputs from one stage match inputs of another */ -- cgit v1.2.3