From 82c4b4f88af97395a3d1b01e1998ec828cd5d305 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Fri, 7 Jan 2011 16:53:07 -0800 Subject: glsl: Allow 'in' and 'out' when 'layout' is also available All of the extensions that add the 'layout' keyword also enable (and required) the use of 'in' and 'out' with shader globals. This is related to (piglit) bugzilla #31804. NOTE: This is a candidate for the 7.9 and 7.10 branches. --- src/glsl/ast_to_hir.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/glsl') diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index a833be18f31..d70978c838b 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2088,9 +2088,12 @@ ast_declarator_list::hir(exec_list *instructions, * * Local variables can only use the qualifier const." * - * This is relaxed in GLSL 1.30. + * This is relaxed in GLSL 1.30. It is also relaxed by any extension + * that adds the 'layout' keyword. */ - if (state->language_version < 130) { + if ((state->language_version < 130) + && !state->ARB_explicit_attrib_location_enable + && !state->ARB_fragment_coord_conventions_enable) { if (this->type->qualifier.flags.q.out) { _mesa_glsl_error(& loc, state, "`out' qualifier in declaration of `%s' " -- cgit v1.2.3