From 192d05f2770797db61d30a06f2e07602575a9791 Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Sun, 29 Sep 2013 08:19:13 -0700 Subject: glsl: Construct gl_in with a location of -1. We use a location of -1 for variables which don't have their own assigned locations--this includes ir_variables which represent named interface blocks. Technically the location assigned to gl_in doesn't matter, since gl_in is only accessed via its members (which have their own locations). But it's nice to be consistent. Reviewed-by: Kenneth Graunke Reviewed-by: Jordan Justen Reviewed-by: Ian Romanick --- src/glsl/builtin_variables.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/glsl') diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 7a64acc9e6d..6fc9183ad14 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -830,7 +830,7 @@ builtin_variable_generator::generate_varyings() GLSL_INTERFACE_PACKING_STD140, "gl_in"); ir_variable *var = add_variable("gl_in", array(per_vertex_type, 0), - ir_var_shader_in, 0); + ir_var_shader_in, -1); var->init_interface_type(per_vertex_type); } } -- cgit v1.2.3