From 0a09d679ca97dcb634a939df2110a90c9504e2ec Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 5 Aug 2010 17:29:15 -0700 Subject: glsl_type: Don't have two versions of a type with the same name Previously some sampler types were duplicated in GLSL 1.30 and GL_EXT_texture_array. This resulted in not being able to find the built-in sampler functions when the extension was used. When the built-in functions were compiled, they bound to the 1.30 version. This caused a type mismatch when trying to find the function. It also resulted in a confusing error message: 0:0(0): error: no matching function for call to `texture2DArray(sampler2DArray, vec3)' 0:0(0): error: candidates are: vec4 texture2DArray(sampler2DArray, vec3) 0:0(0): error: vec4 texture2DArray(sampler2DArray, vec3, float) --- src/glsl/builtin_types.h | 12 +++--------- src/glsl/glsl_types.cpp | 1 + 2 files changed, 4 insertions(+), 9 deletions(-) (limited to 'src/glsl') diff --git a/src/glsl/builtin_types.h b/src/glsl/builtin_types.h index bd8f8b583a5..bfa4f3f5408 100644 --- a/src/glsl/builtin_types.h +++ b/src/glsl/builtin_types.h @@ -212,23 +212,17 @@ const glsl_type glsl_type::builtin_130_types[] = { glsl_type(GL_UNSIGNED_INT_VEC3, GLSL_TYPE_UINT, 3, 1, "uvec3"), glsl_type(GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1, "uvec4"), - /* 1D and 2D texture arrays */ - glsl_type(GL_SAMPLER_1D_ARRAY, - GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT, "sampler1DArray"), + /* 1D and 2D texture arrays - several of these are included only in + * builtin_EXT_texture_array_types. + */ glsl_type(GL_INT_SAMPLER_1D_ARRAY, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT, "isampler1DArray"), glsl_type(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT, "usampler1DArray"), - glsl_type(GL_SAMPLER_1D_ARRAY_SHADOW, - GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT, "sampler1DArrayShadow"), - glsl_type(GL_SAMPLER_2D_ARRAY, - GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT, "sampler2DArray"), glsl_type(GL_INT_SAMPLER_2D_ARRAY, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT, "isampler2DArray"), glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT, "usampler2DArray"), - glsl_type(GL_SAMPLER_2D_ARRAY_SHADOW, - GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT, "sampler2DArrayShadow"), /* cube shadow samplers */ glsl_type(GL_SAMPLER_CUBE_SHADOW, diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 88f305ac254..03f84603b55 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -144,6 +144,7 @@ glsl_type::generate_130_types(glsl_symbol_table *symtab) add_types_to_symbol_table(symtab, builtin_130_types, Elements(builtin_130_types), false); + generate_EXT_texture_array_types(symtab, false); } -- cgit v1.2.3