From 42a29d89fd85c86387f0d119950e243b6de76d79 Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Fri, 11 Jan 2013 14:39:32 -0800 Subject: glsl: Eliminate ambiguity between function ins/outs and shader ins/outs This patch replaces the three ir_variable_mode enums: - ir_var_in - ir_var_out - ir_var_inout with the following five: - ir_var_shader_in - ir_var_shader_out - ir_var_function_in - ir_var_function_out - ir_var_function_inout This eliminates a frustrating ambiguity: it used to be impossible to tell whether an ir_var_{in,out} variable was a shader in/out or a function in/out without seeing where the variable was declared in the IR. This complicated some optimization and lowering passes, and would have become a problem for implementing varying structs. In the lisp-style serialization of GLSL IR to strings performed by ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in", "out", and "inout" for function parameters, to avoid introducing code churn to the src/glsl/builtins/ir/ directory. Note: a couple of comments in the code seemed to indicate that we were planning for a possible future in which geometry shaders could have shader-scope inout variables. Our GLSL grammar rejects shader-scope inout variables, and I've been unable to find any evidence in the GLSL standards documents (or extensions) that this will ever be allowed, so I've eliminated these comments. Reviewed-by: Carl Worth Reviewed-by: Jordan Justen Reviewed-by: Eric Anholt --- src/glsl/ir_print_visitor.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/glsl/ir_print_visitor.cpp') diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp index 8aa26e5d018..acc92dbf165 100644 --- a/src/glsl/ir_print_visitor.cpp +++ b/src/glsl/ir_print_visitor.cpp @@ -146,7 +146,8 @@ void ir_print_visitor::visit(ir_variable *ir) const char *const cent = (ir->centroid) ? "centroid " : ""; const char *const inv = (ir->invariant) ? "invariant " : ""; - const char *const mode[] = { "", "uniform ", "in ", "out ", "inout ", + const char *const mode[] = { "", "uniform ", "shader_in ", "shader_out ", + "in ", "out ", "inout ", "const_in ", "sys ", "temporary " }; const char *const interp[] = { "", "flat", "noperspective" }; -- cgit v1.2.3