From 02dc74fbd72d82a21506a5984a92e5db08fcfc5c Mon Sep 17 00:00:00 2001 From: Jordan Justen Date: Sun, 2 Feb 2014 17:55:36 -0800 Subject: glsl: parse invocations layout qualifier for ARB_gpu_shader5 _mesa_glsl_parse_state in_qualifier->invocations will store the invocations count. v3: * Use in_qualifier to allow the primitive to be specied separately from the invocations count (merge_qualifiers) Signed-off-by: Jordan Justen Reviewed-by: Anuj Phogat --- src/glsl/ast.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/glsl/ast.h') diff --git a/src/glsl/ast.h b/src/glsl/ast.h index c4f28b0cc90..2d7333f30f0 100644 --- a/src/glsl/ast.h +++ b/src/glsl/ast.h @@ -477,6 +477,11 @@ struct ast_type_qualifier { unsigned read_only:1; /**< "readonly" qualifier. */ unsigned write_only:1; /**< "writeonly" qualifier. */ /** \} */ + + /** \name Layout qualifiers for GL_ARB_gpu_shader5 */ + /** \{ */ + unsigned invocations:1; + /** \} */ } /** \brief Set of flags, accessed by name. */ q; @@ -488,6 +493,9 @@ struct ast_type_qualifier { /** Precision of the type (highp/medium/lowp). */ unsigned precision:2; + /** Geometry shader invocations for GL_ARB_gpu_shader5. */ + int invocations; + /** * Location specified via GL_ARB_explicit_attrib_location layout * -- cgit v1.2.3