From e259efd805b35250e05b56dc727252544d6d4abb Mon Sep 17 00:00:00 2001 From: George Kyriazis Date: Tue, 24 Jan 2017 17:19:55 -0600 Subject: swr: Update fs texture & sampler state logic In swr_update_derived() update texture and sampler state on a new fragment shader. GALLIUM_HUD can update fs using a previously bound texture and sampler. Reviewed-by: Bruce Cherniak --- src/gallium/drivers/swr/swr_state.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/gallium') diff --git a/src/gallium/drivers/swr/swr_state.cpp b/src/gallium/drivers/swr/swr_state.cpp index 41e03560b17..f1f4963c259 100644 --- a/src/gallium/drivers/swr/swr_state.cpp +++ b/src/gallium/drivers/swr/swr_state.cpp @@ -1283,7 +1283,8 @@ swr_update_derived(struct pipe_context *pipe, SwrSetPixelShaderState(ctx->swrContext, &psState); /* JIT sampler state */ - if (ctx->dirty & SWR_NEW_SAMPLER) { + if (ctx->dirty & (SWR_NEW_SAMPLER | + SWR_NEW_FS)) { swr_update_sampler_state(ctx, PIPE_SHADER_FRAGMENT, key.nr_samplers, @@ -1291,7 +1292,9 @@ swr_update_derived(struct pipe_context *pipe, } /* JIT sampler view state */ - if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) { + if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | + SWR_NEW_FRAMEBUFFER | + SWR_NEW_FS)) { swr_update_texture_state(ctx, PIPE_SHADER_FRAGMENT, key.nr_sampler_views, -- cgit v1.2.3