From b82db9a3c0a1b96d8eb5d0d78aecaf0ab331431a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 13 Jul 2011 18:54:15 -0600 Subject: softpipe: fix various warnings about int/float/double conversions, etc --- src/gallium/drivers/softpipe/sp_tex_sample.c | 30 ++++++++++++++-------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'src/gallium') diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c index 90766f4119c..f7309480bb9 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.c +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c @@ -1662,7 +1662,7 @@ mip_filter_nearest(struct tgsi_sampler *tgsi_sampler, samp->mag_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba); } else { - samp->level = samp->view->u.tex.first_level + (int)(lambda + 0.5) ; + samp->level = samp->view->u.tex.first_level + (int)(lambda + 0.5F) ; samp->level = MIN2(samp->level, (int)texture->last_level); samp->min_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba); } @@ -1815,13 +1815,13 @@ img_filter_2d_ewa(struct tgsi_sampler *tgsi_sampler, * and incrementally update the value of Ax^2+Bxy*Cy^2; when this * value, q, is less than F, we're inside the ellipse */ - float tex_u=-0.5 + s[j] * texture->width0 * scaling; - float tex_v=-0.5 + t[j] * texture->height0 * scaling; + float tex_u = -0.5F + s[j] * texture->width0 * scaling; + float tex_v = -0.5F + t[j] * texture->height0 * scaling; - int u0 = floor(tex_u - box_u); - int u1 = ceil (tex_u + box_u); - int v0 = floor(tex_v - box_v); - int v1 = ceil (tex_v + box_v); + int u0 = (int) floorf(tex_u - box_u); + int u1 = (int) ceilf(tex_u + box_u); + int v0 = (int) floorf(tex_v - box_v); + int v1 = (int) ceilf(tex_v + box_v); float num[4] = {0.0F, 0.0F, 0.0F, 0.0F}; buffer_next = 0; @@ -1849,7 +1849,7 @@ img_filter_2d_ewa(struct tgsi_sampler *tgsi_sampler, buffer_next++; if (buffer_next == QUAD_SIZE) { /* 4 texel coords are in the buffer -> read it now */ - int jj; + unsigned jj; /* it is assumed that samp->min_img_filter is set to * img_filter_2d_nearest or one of the * accelerated img_filter_2d_nearest_XXX functions. @@ -1879,7 +1879,7 @@ img_filter_2d_ewa(struct tgsi_sampler *tgsi_sampler, * parameter, we need to read the whole quad and ignore the unused values */ if (buffer_next > 0) { - int jj; + unsigned jj; /* it is assumed that samp->min_img_filter is set to * img_filter_2d_nearest or one of the * accelerated img_filter_2d_nearest_XXX functions. @@ -1984,7 +1984,7 @@ mip_filter_linear_aniso(struct tgsi_sampler *tgsi_sampler, /* note: we need to have Pmin=sqrt(Pmin2) here, but we can avoid * this since 0.5*log(x) = log(sqrt(x)) */ - lambda = 0.5 * util_fast_log2(Pmin2) + samp->sampler->lod_bias; + lambda = 0.5F * util_fast_log2(Pmin2) + samp->sampler->lod_bias; compute_lod(samp->sampler, lambda, c0, lod); } else { @@ -2001,7 +2001,7 @@ mip_filter_linear_aniso(struct tgsi_sampler *tgsi_sampler, /* If the ellipse covers the whole image, we can * simply return the average of the whole image. */ - if (level0 >= texture->last_level) { + if (level0 >= (int) texture->last_level) { samp->level = texture->last_level; samp->min_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba); } @@ -2226,9 +2226,9 @@ sample_cube(struct tgsi_sampler *tgsi_sampler, */ { /* use the average of the four pixel's texcoords to choose the face */ - const float rx = 0.25 * (s[0] + s[1] + s[2] + s[3]); - const float ry = 0.25 * (t[0] + t[1] + t[2] + t[3]); - const float rz = 0.25 * (p[0] + p[1] + p[2] + p[3]); + const float rx = 0.25F * (s[0] + s[1] + s[2] + s[3]); + const float ry = 0.25F * (t[0] + t[1] + t[2] + t[3]); + const float rz = 0.25F * (p[0] + p[1] + p[2] + p[3]); const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz); if (arx >= ary && arx >= arz) { @@ -2255,7 +2255,7 @@ sample_cube(struct tgsi_sampler *tgsi_sampler, float sign = (rz >= 0.0F) ? 1.0F : -1.0F; uint face = (rz >= 0.0F) ? PIPE_TEX_FACE_POS_Z : PIPE_TEX_FACE_NEG_Z; for (j = 0; j < QUAD_SIZE; j++) { - const float ima = -0.5 / fabsf(p[j]); + const float ima = -0.5F / fabsf(p[j]); ssss[j] = sign * -s[j] * ima + 0.5F; tttt[j] = t[j] * ima + 0.5F; samp->faces[j] = face; -- cgit v1.2.3