From 719c4b0fc2672adcaacd81877db9901ff5cd1d7c Mon Sep 17 00:00:00 2001
From: Chia-I Wu <olv@lunarg.com>
Date: Sat, 20 Feb 2010 12:41:30 +0800
Subject: st/egl: Do not force validate when update_buffer is called.

st/mesa was changed to call pipe_screen::update_buffer in
st_validate_state.  In most cases there is no need to validate.
---
 src/gallium/state_trackers/egl/common/egl_g3d.c | 6 ------
 1 file changed, 6 deletions(-)

(limited to 'src/gallium')

diff --git a/src/gallium/state_trackers/egl/common/egl_g3d.c b/src/gallium/state_trackers/egl/common/egl_g3d.c
index 80dd1269955..7ab2cd49abd 100644
--- a/src/gallium/state_trackers/egl/common/egl_g3d.c
+++ b/src/gallium/state_trackers/egl/common/egl_g3d.c
@@ -528,12 +528,6 @@ static void
 egl_g3d_update_buffer(struct pipe_screen *screen, void *context_private)
 {
    struct egl_g3d_context *gctx = egl_g3d_context(context_private);
-
-   /**
-    * It is likely that the surface has changed when this function is called.
-    * Set force_validate to skip an unnecessary check.
-    */
-   gctx->force_validate = EGL_TRUE;
    egl_g3d_validate_context(gctx->base.Resource.Display, &gctx->base);
 }
 
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