From 6ff9008544a586da725043677bc9c43e4efde430 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Thu, 22 Aug 2013 03:28:11 +0200 Subject: gallivm: (trivial) fix linear aos sampling of 3d compressed formats block size depth is always 1 even for compressed formats (unless someone invents true 3d compressed formats at least which we can't represent). Nearest (and soa) path had it right. Reviewed-by: Jose Fonseca --- src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gallium') diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c index 2573cec2d1b..b9227b52fb4 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c @@ -1141,7 +1141,7 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, if (dims >= 3) { lp_build_sample_wrap_linear_int(bld, - bld->format_desc->block.height, + 1, /* block length (depth) */ r_ipart, &r_fpart, r_float, depth_vec, z_stride, offsets[2], bld->static_texture_state->pot_depth, @@ -1233,7 +1233,7 @@ lp_build_sample_image_linear_afloat(struct lp_build_sample_context *bld, if (dims >= 3) { lp_build_sample_wrap_linear_float(bld, - bld->format_desc->block.height, + 1, /* block length (depth) */ r, depth_vec, offsets[2], bld->static_texture_state->pot_depth, bld->static_sampler_state->wrap_r, -- cgit v1.2.3