From 1850d0a1cbf044dc4d29b7a9ede2c634f667d853 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 19 Jun 2014 08:19:38 +0100 Subject: vc4: Initial skeleton driver import. This mostly just takes every draw call and turns it into a sequence of commands that clear the FBO and draw a single shaded triangle to it, regardless of the actual input vertices or shaders. I copied the initial driver skeleton mostly from freedreno, and I've preserved Rob Clark's copyright for those. I also based my initial hardcoded shaders and command lists on Scott Mansell (phire)'s "hackdriver" project, though the bit patterns of the shaders emitted end up being different. v2: Rebase on gallium megadrivers changes. v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change. v4: Rely on simpenrose actually being installed when building for simulation. v5: Add more header duplicate-include guards. v6: Apply Emil's review (protection against vc4 sim and ilo at the same time, and dropping the dricommon drm bits) and fix a copyright header (thanks, Roland) --- src/gallium/targets/dri/Makefile.am | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src/gallium/targets') diff --git a/src/gallium/targets/dri/Makefile.am b/src/gallium/targets/dri/Makefile.am index 6ab15d8233c..70b19b8d5e2 100644 --- a/src/gallium/targets/dri/Makefile.am +++ b/src/gallium/targets/dri/Makefile.am @@ -141,6 +141,18 @@ STATIC_TARGET_LIB_DEPS += \ endif +if HAVE_GALLIUM_VC4 +MEGADRIVERS += vc4 +STATIC_TARGET_CPPFLAGS += -DGALLIUM_VC4 +STATIC_TARGET_LIB_DEPS += \ + $(top_builddir)/src/gallium/winsys/vc4/drm/libvc4drm.la \ + $(top_builddir)/src/gallium/drivers/vc4/libvc4.la + +if USE_VC4_SIMULATOR +STATIC_TARGET_CPPFLAGS += -DUSE_VC4_SIMULATOR +endif +endif + if HAVE_GALLIUM_SOFTPIPE MEGADRIVERS += swrast STATIC_TARGET_CPPFLAGS += -DGALLIUM_SOFTPIPE -- cgit v1.2.3