From 4d9dd3ecef1501de31c82e8a08ce1df894b6c548 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Tue, 31 Mar 2009 18:01:32 +0100 Subject: python/test: New test for rendering into textures. --- .../state_trackers/python/tests/texture_render.py | 315 +++++++++++++++++++++ 1 file changed, 315 insertions(+) create mode 100755 src/gallium/state_trackers/python/tests/texture_render.py (limited to 'src/gallium/state_trackers/python') diff --git a/src/gallium/state_trackers/python/tests/texture_render.py b/src/gallium/state_trackers/python/tests/texture_render.py new file mode 100755 index 00000000000..580bf65c13b --- /dev/null +++ b/src/gallium/state_trackers/python/tests/texture_render.py @@ -0,0 +1,315 @@ +#!/usr/bin/env python +########################################################################## +# +# Copyright 2009 VMware, Inc. +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the +# "Software"), to deal in the Software without restriction, including +# without limitation the rights to use, copy, modify, merge, publish, +# distribute, sub license, and/or sell copies of the Software, and to +# permit persons to whom the Software is furnished to do so, subject to +# the following conditions: +# +# The above copyright notice and this permission notice (including the +# next paragraph) shall be included in all copies or substantial portions +# of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR +# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +# +########################################################################## + + +from gallium import * +from base import * + + +def lods(*dims): + size = max(dims) + lods = 0 + while size: + lods += 1 + size >>= 1 + return lods + + +class TextureTest(TestCase): + + tags = ( + 'target', + 'format', + 'width', + 'height', + 'depth', + 'last_level', + 'face', + 'level', + 'zslice', + ) + + def test(self): + dev = self.dev + + target = self.target + format = self.format + width = self.width + height = self.height + depth = self.depth + last_level = self.last_level + face = self.face + level = self.level + zslice = self.zslice + + # textures + dst_texture = dev.texture_create( + target = target, + format = format, + width = width, + height = height, + depth = depth, + last_level = last_level, + tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET, + ) + if dst_texture is None: + raise TestSkip + + dst_surface = dst_texture.get_surface(face = face, level = level, zslice = zslice) + + ref_texture = dev.texture_create( + target = target, + format = format, + width = dst_surface.width, + height = dst_surface.height, + depth = 1, + last_level = 0, + tex_usage = PIPE_TEXTURE_USAGE_SAMPLER, + ) + + ref_surface = ref_texture.get_surface() + + src_texture = dev.texture_create( + target = target, + format = PIPE_FORMAT_A8R8G8B8_UNORM, + width = dst_surface.width, + height = dst_surface.height, + depth = 1, + last_level = 0, + tex_usage = PIPE_TEXTURE_USAGE_SAMPLER, + ) + + src_surface = src_texture.get_surface() + + expected_rgba = FloatArray(height*width*4) + ref_surface.sample_rgba(expected_rgba) + + src_surface.put_tile_rgba(0, 0, src_surface.width, src_surface.height, expected_rgba) + + ctx = self.dev.context_create() + + # disabled blending/masking + blend = Blend() + blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE + blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE + blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO + blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO + blend.colormask = PIPE_MASK_RGBA + ctx.set_blend(blend) + + # no-op depth/stencil/alpha + depth_stencil_alpha = DepthStencilAlpha() + ctx.set_depth_stencil_alpha(depth_stencil_alpha) + + # rasterizer + rasterizer = Rasterizer() + rasterizer.front_winding = PIPE_WINDING_CW + rasterizer.cull_mode = PIPE_WINDING_NONE + rasterizer.bypass_vs_clip_and_viewport = 1 + ctx.set_rasterizer(rasterizer) + + # samplers + sampler = Sampler() + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST + sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST + sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST + sampler.normalized_coords = 1 + sampler.min_lod = 0 + sampler.max_lod = PIPE_MAX_TEXTURE_LEVELS - 1 + ctx.set_sampler(0, sampler) + ctx.set_sampler_texture(0, src_texture) + + # framebuffer + cbuf_tex = dev.texture_create( + PIPE_FORMAT_A8R8G8B8_UNORM, + width, + height, + tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET, + ) + + fb = Framebuffer() + fb.width = dst_surface.width + fb.height = dst_surface.height + fb.nr_cbufs = 1 + fb.set_cbuf(0, dst_surface) + ctx.set_framebuffer(fb) + ctx.surface_clear(dst_surface, 0x00000000) + del fb + + # vertex shader + vs = Shader(''' + VERT1.1 + DCL IN[0], POSITION, CONSTANT + DCL IN[1], GENERIC, CONSTANT + DCL OUT[0], POSITION, CONSTANT + DCL OUT[1], GENERIC, CONSTANT + 0:MOV OUT[0], IN[0] + 1:MOV OUT[1], IN[1] + 2:END + ''') + #vs.dump() + ctx.set_vertex_shader(vs) + + # fragment shader + fs = Shader(''' + FRAG1.1 + DCL IN[0], GENERIC[0], LINEAR + DCL OUT[0], COLOR, CONSTANT + DCL SAMP[0], CONSTANT + 0:TEX OUT[0], IN[0], SAMP[0], 2D + 1:END + ''') + #fs.dump() + ctx.set_fragment_shader(fs) + + nverts = 4 + nattrs = 2 + verts = FloatArray(nverts * nattrs * 4) + + x = 0 + y = 0 + w = dst_surface.width + h = dst_surface.height + + pos = [ + [x, y], + [x+w, y], + [x+w, y+h], + [x, y+h], + ] + + tex = [ + [0.0, 0.0], + [1.0, 0.0], + [1.0, 1.0], + [0.0, 1.0], + ] + + for i in range(0, 4): + j = 8*i + verts[j + 0] = pos[i][0] # x + verts[j + 1] = pos[i][1] # y + verts[j + 2] = 0.0 # z + verts[j + 3] = 1.0 # w + verts[j + 4] = tex[i][0] # s + verts[j + 5] = tex[i][1] # r + verts[j + 6] = 0.0 + verts[j + 7] = 1.0 + + ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN, + nverts, + nattrs, + verts) + + ctx.flush() + + self.assert_rgba(dst_surface, x, y, w, h, expected_rgba, 4.0/256, 0.85) + + + +def main(): + dev = Device() + suite = TestSuite() + + targets = [ + PIPE_TEXTURE_2D, + PIPE_TEXTURE_CUBE, + #PIPE_TEXTURE_3D, + ] + + formats = [ + PIPE_FORMAT_A8R8G8B8_UNORM, + PIPE_FORMAT_X8R8G8B8_UNORM, + #PIPE_FORMAT_A8R8G8B8_SRGB, + PIPE_FORMAT_R5G6B5_UNORM, + PIPE_FORMAT_A1R5G5B5_UNORM, + PIPE_FORMAT_A4R4G4B4_UNORM, + #PIPE_FORMAT_Z32_UNORM, + #PIPE_FORMAT_Z24S8_UNORM, + #PIPE_FORMAT_Z24X8_UNORM, + #PIPE_FORMAT_Z16_UNORM, + #PIPE_FORMAT_S8_UNORM, + PIPE_FORMAT_A8_UNORM, + PIPE_FORMAT_L8_UNORM, + #PIPE_FORMAT_DXT1_RGB, + #PIPE_FORMAT_DXT1_RGBA, + #PIPE_FORMAT_DXT3_RGBA, + #PIPE_FORMAT_DXT5_RGBA, + ] + + sizes = [64, 32, 16, 8, 4, 2, 1] + #sizes = [1020, 508, 252, 62, 30, 14, 6, 3] + #sizes = [64] + #sizes = [63] + + faces = [ + PIPE_TEX_FACE_POS_X, + PIPE_TEX_FACE_NEG_X, + PIPE_TEX_FACE_POS_Y, + PIPE_TEX_FACE_NEG_Y, + PIPE_TEX_FACE_POS_Z, + PIPE_TEX_FACE_NEG_Z, + ] + + for target in targets: + for format in formats: + for size in sizes: + if target == PIPE_TEXTURE_3D: + depth = size + else: + depth = 1 + for face in faces: + if target != PIPE_TEXTURE_CUBE and face: + continue + levels = lods(size) + for last_level in range(levels): + for level in range(0, last_level + 1): + zslice = 0 + while zslice < depth >> level: + test = TextureTest( + dev = dev, + target = target, + format = format, + width = size, + height = size, + depth = depth, + last_level = last_level, + face = face, + level = level, + zslice = zslice, + ) + suite.add_test(test) + zslice = (zslice + 1)*2 - 1 + suite.run() + + +if __name__ == '__main__': + main() -- cgit v1.2.3