From af249a7da9bf2621ab836d5074ef692677b11bbf Mon Sep 17 00:00:00 2001
From: Marek Olšák <marek.olsak@amd.com>
Date: Sat, 16 Apr 2016 14:41:57 +0200
Subject: gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*

Acked-by: Jose Fonseca <jfonseca@vmware.com>
---
 src/gallium/include/pipe/p_shader_tokens.h | 11 +----------
 1 file changed, 1 insertion(+), 10 deletions(-)

(limited to 'src/gallium/include')

diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index d1b95f3600a..514b339da71 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -40,18 +40,9 @@ struct tgsi_header
    unsigned BodySize   : 24;
 };
 
-enum {
-   TGSI_PROCESSOR_FRAGMENT,
-   TGSI_PROCESSOR_VERTEX,
-   TGSI_PROCESSOR_GEOMETRY,
-   TGSI_PROCESSOR_TESS_CTRL,
-   TGSI_PROCESSOR_TESS_EVAL,
-   TGSI_PROCESSOR_COMPUTE,
-};
-
 struct tgsi_processor
 {
-   unsigned Processor  : 4;  /* TGSI_PROCESSOR_ */
+   unsigned Processor  : 4;  /* PIPE_SHADER_ */
    unsigned Padding    : 28;
 };
 
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