From 2983c039df630bb9bcb70c52219c631e27b0eae6 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Tue, 26 Nov 2013 02:30:41 +0100 Subject: gallium: new shader cap bit for the amount of sampler views Ever since introducing separate sampler and sampler view max this was really missing. Every driver but llvmpipe reports the same number as number of samplers for now, so nothing should break. Reviewed-by: Jose Fonseca --- src/gallium/include/pipe/p_defines.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gallium/include') diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index db6db32e744..7e71e771182 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -571,7 +571,8 @@ enum pipe_shader_cap PIPE_SHADER_CAP_INTEGERS = 17, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18, PIPE_SHADER_CAP_PREFERRED_IR = 19, - PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED = 20 + PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED = 20, + PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS = 21 }; /** -- cgit v1.2.3