From 63cb6f59eac91ba34cf80ff3736568e40b094fe1 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Mon, 22 Feb 2010 21:36:22 +0100 Subject: gallium: Remove bypass_vs_clip_and_viewport from rasteriser state. Needs testing. --- src/gallium/include/pipe/p_state.h | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'src/gallium/include/pipe/p_state.h') diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h index 5ac5c878135..02558520bfe 100644 --- a/src/gallium/include/pipe/p_state.h +++ b/src/gallium/include/pipe/p_state.h @@ -113,16 +113,6 @@ struct pipe_rasterizer_state unsigned line_stipple_pattern:16; unsigned line_last_pixel:1; - /** - * Vertex coordinates are pre-transformed to screen space. Skip - * the vertex shader, clipping and viewport processing. Note that - * a vertex shader is still needed though, to indicate the mapping - * from vertex elements to fragment shader input semantics. - * - * XXX: considered for removal. - */ - unsigned bypass_vs_clip_and_viewport:1; - /** * Use the first vertex of a primitive as the provoking vertex for * flat shading. -- cgit v1.2.3