From cc2fc095bfae1c0494240e4f06931e2ca90e182c Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 27 Jan 2015 13:34:50 +1000 Subject: r600g: move selecting the pixel shader earlier. In order to detect that a pixel shader has a prim id input when we have no geometry shader we need to reorder the shader selection so the pixel shader is selected first, then the vertex shader key can take into account the primitive id input requirement and lack of geom shader. Reviewed-by: Glenn Kennard Signed-off-by: Dave Airlie --- src/gallium/drivers/r600/r600_state_common.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/gallium/drivers') diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c index 09d8952844f..10306207b46 100644 --- a/src/gallium/drivers/r600/r600_state_common.c +++ b/src/gallium/drivers/r600/r600_state_common.c @@ -1170,6 +1170,10 @@ static bool r600_update_derived_state(struct r600_context *rctx) } } + r600_shader_select(ctx, rctx->ps_shader, &ps_dirty); + if (unlikely(!rctx->ps_shader->current)) + return false; + update_gs_block_state(rctx, rctx->gs_shader != NULL); if (rctx->gs_shader) { @@ -1232,9 +1236,6 @@ static bool r600_update_derived_state(struct r600_context *rctx) } } - r600_shader_select(ctx, rctx->ps_shader, &ps_dirty); - if (unlikely(!rctx->ps_shader->current)) - return false; if (unlikely(ps_dirty || rctx->pixel_shader.shader != rctx->ps_shader->current || rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable || -- cgit v1.2.3