From c3f716fe6749c65c7a75e48b57d0bdccb93526ef Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Wed, 17 Aug 2016 14:22:11 +0200 Subject: gallium/radeon: merge USER_SHADER and INTERNAL_SHADER priority flags there's no reason to separate these Reviewed-by: Bas Nieuwenhuizen --- src/gallium/drivers/r600/evergreen_compute.c | 2 +- src/gallium/drivers/r600/evergreen_state.c | 2 +- src/gallium/drivers/r600/r600_state.c | 2 +- src/gallium/drivers/r600/r600_state_common.c | 2 +- src/gallium/drivers/radeon/radeon_winsys.h | 3 +-- src/gallium/drivers/radeonsi/si_compute.c | 2 +- src/gallium/drivers/radeonsi/si_debug.c | 3 +-- src/gallium/drivers/radeonsi/si_state_shaders.c | 12 ++++++------ 8 files changed, 13 insertions(+), 15 deletions(-) (limited to 'src/gallium/drivers') diff --git a/src/gallium/drivers/r600/evergreen_compute.c b/src/gallium/drivers/r600/evergreen_compute.c index 292b5e32afd..fe43f375749 100644 --- a/src/gallium/drivers/r600/evergreen_compute.c +++ b/src/gallium/drivers/r600/evergreen_compute.c @@ -584,7 +584,7 @@ void evergreen_emit_cs_shader(struct r600_context *rctx, radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0)); radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx, code_bo, RADEON_USAGE_READ, - RADEON_PRIO_USER_SHADER)); + RADEON_PRIO_SHADER_BINARY)); } static void evergreen_launch_grid(struct pipe_context *ctx, diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c index 3d1a19d04f4..11c8161672e 100644 --- a/src/gallium/drivers/r600/evergreen_state.c +++ b/src/gallium/drivers/r600/evergreen_state.c @@ -2156,7 +2156,7 @@ static void evergreen_emit_vertex_fetch_shader(struct r600_context *rctx, struct radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx, shader->buffer, RADEON_USAGE_READ, - RADEON_PRIO_INTERNAL_SHADER)); + RADEON_PRIO_SHADER_BINARY)); } static void evergreen_emit_shader_stages(struct r600_context *rctx, struct r600_atom *a) diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c index 62b1c2c282a..fb2861a2359 100644 --- a/src/gallium/drivers/r600/r600_state.c +++ b/src/gallium/drivers/r600/r600_state.c @@ -1909,7 +1909,7 @@ static void r600_emit_vertex_fetch_shader(struct r600_context *rctx, struct r600 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx, shader->buffer, RADEON_USAGE_READ, - RADEON_PRIO_INTERNAL_SHADER)); + RADEON_PRIO_SHADER_BINARY)); } static void r600_emit_shader_stages(struct r600_context *rctx, struct r600_atom *a) diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c index 9008a4a71ac..a5341c3b420 100644 --- a/src/gallium/drivers/r600/r600_state_common.c +++ b/src/gallium/drivers/r600/r600_state_common.c @@ -2156,7 +2156,7 @@ void r600_emit_shader(struct r600_context *rctx, struct r600_atom *a) r600_emit_command_buffer(cs, &shader->command_buffer); radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx, shader->bo, - RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER)); + RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY)); } unsigned r600_get_swizzle_combined(const unsigned char *swizzle_format, diff --git a/src/gallium/drivers/radeon/radeon_winsys.h b/src/gallium/drivers/radeon/radeon_winsys.h index c65b9a4a3d4..cbab406db88 100644 --- a/src/gallium/drivers/radeon/radeon_winsys.h +++ b/src/gallium/drivers/radeon/radeon_winsys.h @@ -186,8 +186,7 @@ enum radeon_bo_priority { RADEON_PRIO_SDMA_TEXTURE, RADEON_PRIO_CP_DMA = 12, - RADEON_PRIO_USER_SHADER, - RADEON_PRIO_INTERNAL_SHADER, /* fetch shader, etc. */ + RADEON_PRIO_SHADER_BINARY, RADEON_PRIO_CONST_BUFFER = 16, RADEON_PRIO_DESCRIPTORS, diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c index c3e8a35ba1d..17a4125122b 100644 --- a/src/gallium/drivers/radeonsi/si_compute.c +++ b/src/gallium/drivers/radeonsi/si_compute.c @@ -288,7 +288,7 @@ static bool si_switch_compute_shader(struct si_context *sctx, shader_va = shader->bo->gpu_address + offset; radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo, - RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); + RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); radeon_set_sh_reg_seq(cs, R_00B830_COMPUTE_PGM_LO, 2); radeon_emit(cs, shader_va >> 8); diff --git a/src/gallium/drivers/radeonsi/si_debug.c b/src/gallium/drivers/radeonsi/si_debug.c index a52dfe4e732..4b500cfffa0 100644 --- a/src/gallium/drivers/radeonsi/si_debug.c +++ b/src/gallium/drivers/radeonsi/si_debug.c @@ -553,8 +553,7 @@ static const char *priority_to_string(enum radeon_bo_priority priority) ITEM(SDMA_BUFFER), ITEM(SDMA_TEXTURE), ITEM(CP_DMA), - ITEM(USER_SHADER), - ITEM(INTERNAL_SHADER), + ITEM(SHADER_BINARY), ITEM(CONST_BUFFER), ITEM(DESCRIPTORS), ITEM(BORDER_COLORS), diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index d82139745b9..394afaa9725 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -340,7 +340,7 @@ static void si_shader_ls(struct si_shader *shader) return; va = shader->bo->gpu_address; - si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); /* We need at least 2 components for LS. * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */ @@ -368,7 +368,7 @@ static void si_shader_hs(struct si_shader *shader) return; va = shader->bo->gpu_address; - si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8); si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, va >> 40); @@ -397,7 +397,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader) return; va = shader->bo->gpu_address; - si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); if (shader->selector->type == PIPE_SHADER_VERTEX) { vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 0; @@ -492,7 +492,7 @@ static void si_shader_gs(struct si_shader *shader) S_028B90_ENABLE(gs_num_invocations > 0)); va = shader->bo->gpu_address; - si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8); si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40); @@ -547,7 +547,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader, } va = shader->bo->gpu_address; - si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); if (gs) { vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */ @@ -757,7 +757,7 @@ static void si_shader_ps(struct si_shader *shader) si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, cb_shader_mask); va = shader->bo->gpu_address; - si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8); si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40); -- cgit v1.2.3