From 93edd15178a4d3367ac3d2f9369603807de411d7 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Fri, 12 Nov 2010 03:08:47 +0100 Subject: svga: fill out CAPs for indirect addressing As per the ps_3_0 and vs_3_0 documentation. The aL register in D3D9 is quite tricky to use, though. --- src/gallium/drivers/svga/svga_screen.c | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'src/gallium/drivers') diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c index b5fae94f783..af99c419010 100644 --- a/src/gallium/drivers/svga/svga_screen.c +++ b/src/gallium/drivers/svga/svga_screen.c @@ -231,6 +231,12 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en return svgascreen->use_ps30 ? 1 : 0; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; + case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: + return svgascreen->use_ps30 ? 1 : 0; + case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: + case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: + case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: + return 0; } break; case PIPE_SHADER_VERTEX: @@ -263,6 +269,13 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en return svgascreen->use_vs30 ? 1 : 0; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; + case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: + case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: + return svgascreen->use_vs30 ? 1 : 0; + case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: + return 0; + case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: + return 1; default: break; } -- cgit v1.2.3