From 9080642449233b3421c2d140f75a3924277b7335 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 8 Jun 2018 08:35:50 -0700 Subject: v3d: Use the right size for v3d 4.x TEXTURE_SHADER_STATE BO. This doesn't really matter, since they both get rounded up to 4096. --- src/gallium/drivers/v3d/v3dx_state.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gallium/drivers/v3d/v3dx_state.c') diff --git a/src/gallium/drivers/v3d/v3dx_state.c b/src/gallium/drivers/v3d/v3dx_state.c index 26bd06e4df7..22a0ba92a00 100644 --- a/src/gallium/drivers/v3d/v3dx_state.c +++ b/src/gallium/drivers/v3d/v3dx_state.c @@ -697,8 +697,8 @@ v3d_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc, int msaa_scale = prsc->nr_samples > 1 ? 2 : 1; #if V3D_VERSION >= 40 - so->bo = v3d_bo_alloc(v3d->screen, cl_packet_length(SAMPLER_STATE), - "sampler"); + so->bo = v3d_bo_alloc(v3d->screen, + cl_packet_length(TEXTURE_SHADER_STATE), "sampler"); void *map = v3d_bo_map(so->bo); v3dx_pack(map, TEXTURE_SHADER_STATE, tex) { -- cgit v1.2.3