From beeb94402f9d33081147c88de2b9d4c4ea24e842 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 6 Jul 2018 15:48:46 -0700 Subject: v3d: Implement noperspective varyings on V3D 4.x. Fixes a bunch of piglit interpolation tests, and reduces my concern about some MSAA blit shaders with noperspective varyings. --- src/gallium/drivers/v3d/v3d_context.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gallium/drivers/v3d/v3d_context.h') diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h index dea9f9f3d2c..5822ca9f7f8 100644 --- a/src/gallium/drivers/v3d/v3d_context.h +++ b/src/gallium/drivers/v3d/v3d_context.h @@ -81,6 +81,7 @@ void v3d_job_add_bo(struct v3d_job *job, struct v3d_bo *bo); #define VC5_DIRTY_STREAMOUT (1 << 27) #define VC5_DIRTY_OQ (1 << 28) #define VC5_DIRTY_CENTROID_FLAGS (1 << 29) +#define VC5_DIRTY_NOPERSPECTIVE_FLAGS (1 << 30) #define VC5_MAX_FS_INPUTS 64 -- cgit v1.2.3