From cdb445f3a9285e2d8f042a07021ade78b94e0156 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Sun, 3 Jan 2010 00:47:30 +0000 Subject: svga: Use a shader id as low as possible. --- src/gallium/drivers/svga/svga_context.h | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/gallium/drivers/svga/svga_context.h') diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h index e650a251d19..eb666c2616b 100644 --- a/src/gallium/drivers/svga/svga_context.h +++ b/src/gallium/drivers/svga/svga_context.h @@ -41,6 +41,7 @@ struct draw_vertex_shader; struct svga_shader_result; struct SVGACmdMemory; +struct util_bitmask; struct u_upload_mgr; @@ -321,12 +322,14 @@ struct svga_context boolean new_vdecl; } swtnl; + /* Bitmask of used shader IDs */ + struct util_bitmask *fs_bm; + struct util_bitmask *vs_bm; + struct { unsigned dirty[4]; unsigned texture_timestamp; - unsigned next_fs_id; - unsigned next_vs_id; /* Internally generated shaders: */ -- cgit v1.2.3