From 339e7ec6805e6de8794514c0a935081b5d36d38f Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 11 Mar 2008 18:54:31 -0600 Subject: gallium: rework CSO-related code in state tracker Use the code in cso_context.c rather than st_cache.c. Basically, binding of state objects now goes through the CSO module. But Vertex/fragment shaders go through pipe->bind_fs/vs_state() since they're not cached by the CSO module at this time. Also, update softpipe driver to handle NULL state objects in various places. This happens during context destruction. May need to update other drivers... --- src/gallium/drivers/softpipe/sp_state_fs.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gallium/drivers/softpipe') diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c index eb641ed321d..4eefd1d61f5 100644 --- a/src/gallium/drivers/softpipe/sp_state_fs.c +++ b/src/gallium/drivers/softpipe/sp_state_fs.c @@ -120,7 +120,8 @@ softpipe_bind_vs_state(struct pipe_context *pipe, void *vs) softpipe->vs = (const struct sp_vertex_shader *)vs; - draw_bind_vertex_shader(softpipe->draw, softpipe->vs->draw_data); + draw_bind_vertex_shader(softpipe->draw, + (softpipe->vs ? softpipe->vs->draw_data : NULL)); softpipe->dirty |= SP_NEW_VS; } -- cgit v1.2.3